Beispiel #1
0
/** Updates the physics, all karts, the track, and projectile manager.
 *  \param dt Time step size.
 */
void World::update(float dt)
{
#ifdef DEBUG
    assert(m_magic_number == 0xB01D6543);
#endif

    PROFILER_PUSH_CPU_MARKER("World::update()", 0x00, 0x7F, 0x00);

#if MEASURE_FPS
    static float time = 0.0f;
    time += dt;
    if (time > 5.0f)
    {
        time -= 5.0f;
        printf("%i\n",irr_driver->getVideoDriver()->getFPS());
    }
#endif

    PROFILER_PUSH_CPU_MARKER("World::update (sub-updates)", 0x20, 0x7F, 0x00);
    WorldStatus::update(dt);
    RewindManager::get()->saveStates();
    PROFILER_POP_CPU_MARKER();

    PROFILER_PUSH_CPU_MARKER("World::update (Kart::upate)", 0x40, 0x7F, 0x00);

    // Update all the karts. This in turn will also update the controller,
    // which causes all AI steering commands set. So in the following 
    // physics update the new steering is taken into account.
    const int kart_amount = (int)m_karts.size();
    for (int i = 0 ; i < kart_amount; ++i)
    {
        SpareTireAI* sta =
            dynamic_cast<SpareTireAI*>(m_karts[i]->getController());
        // Update all karts that are not eliminated
        if(!m_karts[i]->isEliminated() || (sta && sta->isMoving()))
            m_karts[i]->update(dt);
    }
    PROFILER_POP_CPU_MARKER();

    PROFILER_PUSH_CPU_MARKER("World::update (camera)", 0x60, 0x7F, 0x00);
    for(unsigned int i=0; i<Camera::getNumCameras(); i++)
    {
        Camera::getCamera(i)->update(dt);
    }
    PROFILER_POP_CPU_MARKER();

    if(race_manager->isRecordingRace()) ReplayRecorder::get()->update(dt);
    Scripting::ScriptEngine *script_engine = Scripting::ScriptEngine::getInstance();
    if (script_engine) script_engine->update(dt);

    if (!history->dontDoPhysics())
    {
        Physics::getInstance()->update(dt);
    }

    PROFILER_PUSH_CPU_MARKER("World::update (weather)", 0x80, 0x7F, 0x00);
    if (UserConfigParams::m_graphical_effects && Weather::getInstance())
    {
        Weather::getInstance()->update(dt);
    }
    PROFILER_POP_CPU_MARKER();

    PROFILER_PUSH_CPU_MARKER("World::update (projectiles)", 0xa0, 0x7F, 0x00);
    projectile_manager->update(dt);
    PROFILER_POP_CPU_MARKER();

    PROFILER_POP_CPU_MARKER();

#ifdef DEBUG
    assert(m_magic_number == 0xB01D6543);
#endif
}   // update