bool MultiLayerMovie::setupAnimations()
{
   // Create the controller
   Service<AnimationServices> pServices;

   AnimationController* pController = pServices->getAnimationController("MultiLayerMovie");
   if (pController != NULL)
   {
      pServices->destroyAnimationController(pController);
   }

   pController = pServices->createAnimationController("MultiLayerMovie", FRAME_TIME);
   if (pController == NULL)
   {
      return false;
   }
   pController->setCanDropFrames(false);

   // Set the controller into each of the views
   SpatialDataView* pView = dynamic_cast<SpatialDataView*>(mpWindow->getView());
   if (pView == NULL)
   {
      pServices->destroyAnimationController(pController);
      return false;
   }

   pView->setAnimationController(pController);

   // Create the animations for each layer
   Animation* pAnimation1 = pController->createAnimation("MultiLayerMovie1");
   Animation* pAnimation2 = pController->createAnimation("MultiLayerMovie2");
   Animation* pAnimation3 = pController->createAnimation("MultiLayerMovie3");
   if (pAnimation1 == NULL || pAnimation2 == NULL || pAnimation3 == NULL)
   {
      pServices->destroyAnimationController(pController);
      return false;
   }

   // Set up the frames for each animation
   const int timeOffset = mNumBands/4;
   vector<AnimationFrame> frames1;
   vector<AnimationFrame> frames2;
   vector<AnimationFrame> frames3;
   for (int i = 0; i < mNumBands; ++i)
   {
      AnimationFrame frame1("frame", i, static_cast<double>(i)/mNumBands);
      AnimationFrame frame2("frame", i, static_cast<double>(i+timeOffset)/(mNumBands+timeOffset));
      AnimationFrame frame3("frame", i, static_cast<double>(i+2*timeOffset)/(mNumBands+timeOffset));
      frames1.push_back(frame1);
      frames2.push_back(frame2);
      frames3.push_back(frame3);
   }

   // Set the frames into the animations
   pAnimation1->setFrames(frames1);
   pAnimation2->setFrames(frames2);
   pAnimation3->setFrames(frames3);

   // Assign the animations to the layers
   mpLayer1->setAnimation(pAnimation1);
   mpLayer2->setAnimation(pAnimation2);
   mpLayer3->setAnimation(pAnimation3);

   return true;
}
Beispiel #2
0
void TimelineWidget::sessionItemDropped(Subject &subject, const std::string &signal, const boost::any &v)
{
   SessionItem *pItem = boost::any_cast<SessionItem*>(v);
   if(pItem == NULL)
   {
      return;
   }
   RasterElement *pRasterElement = dynamic_cast<RasterElement*>(pItem);
   RasterLayer *pRasterLayer = dynamic_cast<RasterLayer*>(pItem);
   ThresholdLayer *pThresholdLayer = dynamic_cast<ThresholdLayer*>(pItem);
   if(pRasterElement != NULL)
   {
      std::vector<Window*> windows;
      Service<DesktopServices>()->getWindows(SPATIAL_DATA_WINDOW, windows);
      for(std::vector<Window*>::iterator window = windows.begin(); window != windows.end(); ++window)
      {
         SpatialDataView *pView = static_cast<SpatialDataWindow*>(*window)->getSpatialDataView();
         std::vector<Layer*> layers;
         pView->getLayerList()->getLayers(layers);
         for(std::vector<Layer*>::iterator layer = layers.begin(); layer != layers.end(); ++layer)
         {
            RasterLayer *pRasterLayer = dynamic_cast<RasterLayer*>(*layer);
            ThresholdLayer *pThresholdLayer = dynamic_cast<ThresholdLayer*>(*layer);
            RasterElement *pElement = static_cast<RasterElement*>((*layer)->getDataElement());
            if(pElement == pRasterElement && (pRasterLayer != NULL || pThresholdLayer != NULL))
            {
               if(mpD->mpController == NULL)
               {
                  createNewController(true, true, (*layer)->getName());
               }
               pView->setAnimationController(mpD->mpController);
               if(pRasterLayer != NULL)
               {
                  TimelineUtils::createAnimationForRasterLayer(pRasterLayer, mpD->mpController);
               }
               else
               {
                  TimelineUtils::createAnimationForThresholdLayer(pThresholdLayer, mpD->mpController);
               }
            }
         }
      }
   }
   else if(pRasterLayer != NULL)
   {
      if(mpD->mpController == NULL)
      {
         createNewController(true, true, pRasterLayer->getName());
      }
      TimelineUtils::createAnimationForRasterLayer(pRasterLayer, mpD->mpController);
   }
   else if(pThresholdLayer != NULL)
   {
      if(mpD->mpController == NULL)
      {
         createNewController(true, true, pThresholdLayer->getName());
      }
      TimelineUtils::createAnimationForThresholdLayer(pThresholdLayer, mpD->mpController);
   }
   layout(true);
}