void Languages::on_btnNext_clicked() { if(ui->tableWidget_5->item(0,1)->checkState()==2){ _main->newChar->setAbyssal(true); } else { _main->newChar->setAbyssal(false); } if(ui->tableWidget_5->item(1,1)->checkState()==2){ _main->newChar->setCommon(true); } else { _main->newChar->setCommon(false); } if(ui->tableWidget_5->item(2,1)->checkState()==2){ _main->newChar->setGiant(true); } else { _main->newChar->setGiant(false); } if(ui->tableWidget_5->item(3,1)->checkState()==2){ _main->newChar->setOrc(true); } else { _main->newChar->setOrc(false); } Spells* s = new Spells(); _main->setCentralWidget(s); s->show(); s->setMainWindow(_main); }
void MainWindow::on_actionSpells_triggered() { Spells* ar = new Spells(); this->setCentralWidget(ar); ar->show(); ar->setMainWindow(this); }
int Items::loadFromOtb(std::string file) { ItemLoader f; if(!f.openFile(file.c_str(), false, true)){ return f.getError(); } unsigned long type,len; const unsigned char* data; NODE node = f.getChildNode(NO_NODE, type); PropStream props; if(f.getProps(node,props)){ //4 byte flags //attributes //0x01 = version data unsigned long flags; if(!props.GET_ULONG(flags)){ return ERROR_INVALID_FORMAT; } attribute_t attr; datasize_t datalen = 0; if(!props.GET_VALUE(attr)){ return ERROR_INVALID_FORMAT; } if(attr == ROOT_ATTR_VERSION){ if(!props.GET_VALUE(datalen)){ return ERROR_INVALID_FORMAT; } if(datalen != sizeof(VERSIONINFO)){ return ERROR_INVALID_FORMAT; } VERSIONINFO *vi; if(!props.GET_STRUCT(vi)){ return ERROR_INVALID_FORMAT; } Items::dwMajorVersion = vi->dwMajorVersion; Items::dwMinorVersion = vi->dwMinorVersion; Items::dwBuildNumber = vi->dwBuildNumber; } } if(Items::dwMinorVersion != CLIENT_VERSION_760){ std::cout << "Not supported items.otb client version." << std::endl; return ERROR_INVALID_FORMAT; } node = f.getChildNode(node, type); while(node != NO_NODE) { data = f.getProps(node, len); if(data == NULL && f.getError() != ERROR_NONE) return f.getError(); flags_t flags; if(data != NULL) { const unsigned char* p = &data[0]; ItemType* iType = new ItemType(); bool loadedFlags = false; while(p < data + len) { iType->group = (itemgroup_t)type; switch(type) { case ITEM_GROUP_NONE: case ITEM_GROUP_GROUND: case ITEM_GROUP_CONTAINER: case ITEM_GROUP_WEAPON: case ITEM_GROUP_AMMUNITION: case ITEM_GROUP_ARMOR: case ITEM_GROUP_RUNE: case ITEM_GROUP_TELEPORT: case ITEM_GROUP_MAGICFIELD: case ITEM_GROUP_WRITEABLE: case ITEM_GROUP_KEY: case ITEM_GROUP_SPLASH: case ITEM_GROUP_FLUID: { if(!loadedFlags) { //read 4 byte flags memcpy((void*)&flags, p, sizeof(flags_t)); p+= sizeof(flags_t); iType->blockSolid = ((flags & FLAG_BLOCK_SOLID) == FLAG_BLOCK_SOLID); iType->blockProjectile = ((flags & FLAG_BLOCK_PROJECTILE) == FLAG_BLOCK_PROJECTILE); iType->blockPathFind = ((flags & FLAG_BLOCK_PATHFIND) == FLAG_BLOCK_PATHFIND); iType->hasHeight = ((flags & FLAG_HAS_HEIGHT) == FLAG_HAS_HEIGHT); iType->useable = ((flags & FLAG_USEABLE) == FLAG_USEABLE); iType->pickupable = ((flags & FLAG_PICKUPABLE) == FLAG_PICKUPABLE); iType->moveable = ((flags & FLAG_MOVEABLE) == FLAG_MOVEABLE); iType->stackable = ((flags & FLAG_STACKABLE) == FLAG_STACKABLE); iType->floorChangeDown = ((flags & FLAG_FLOORCHANGEDOWN) == FLAG_FLOORCHANGEDOWN); iType->floorChangeNorth = ((flags & FLAG_FLOORCHANGENORTH) == FLAG_FLOORCHANGENORTH); iType->floorChangeEast = ((flags & FLAG_FLOORCHANGEEAST) == FLAG_FLOORCHANGEEAST); iType->floorChangeSouth = ((flags & FLAG_FLOORCHANGESOUTH) == FLAG_FLOORCHANGESOUTH); iType->floorChangeWest = ((flags & FLAG_FLOORCHANGEWEST) == FLAG_FLOORCHANGEWEST); iType->alwaysOnTop = ((flags & FLAG_ALWAYSONTOP) == FLAG_ALWAYSONTOP); iType->canDecay = !((flags & FLAG_CANNOTDECAY) == FLAG_CANNOTDECAY); if(type == ITEM_GROUP_WRITEABLE) { iType->RWInfo |= CAN_BE_WRITTEN; } if((flags & FLAG_READABLE) == FLAG_READABLE) iType->RWInfo |= CAN_BE_READ; iType->rotable = ((flags & FLAG_ROTABLE) == FLAG_ROTABLE); if(p >= data + len) //no attributes break; loadedFlags = true; } //attribute attribute_t attrib = *p; p+= sizeof(attribute_t); if(p >= data + len) { delete iType; return ERROR_INVALID_FORMAT; } datasize_t datalen = 0; //size of data memcpy(&datalen, p, sizeof(datasize_t)); p+= sizeof(datalen); if(p >= data + len) { delete iType; return ERROR_INVALID_FORMAT; } switch(attrib) { case ITEM_ATTR_SERVERID: { if(datalen != sizeof(unsigned short)) return ERROR_INVALID_FORMAT; unsigned short serverid = *(unsigned short*)p; if(serverid > 20000 && serverid < 20100) serverid = serverid - 20000; iType->id = serverid; break; } case ITEM_ATTR_CLIENTID: { if(datalen != sizeof(unsigned short)) return ERROR_INVALID_FORMAT; memcpy(&iType->clientId, p, sizeof(unsigned short)); break; } case ITEM_ATTR_NAME: { char name[128]; if(datalen >= sizeof(name)) return ERROR_INVALID_FORMAT; memcpy(name, p, datalen); name[datalen] = 0; iType->name = name; break; } case ITEM_ATTR_DESCR: { char descr[128]; if(datalen >= sizeof(descr)) return ERROR_INVALID_FORMAT; memcpy(descr, p, datalen); descr[datalen] = 0; iType->description = descr; break; } case ITEM_ATTR_SPEED: { if(datalen != sizeof(unsigned short)) return ERROR_INVALID_FORMAT; memcpy(&iType->speed, p, sizeof(unsigned short)); break; } case ITEM_ATTR_SLOT: { if(datalen != sizeof(unsigned short)) return ERROR_INVALID_FORMAT; unsigned short otb_slot = *(unsigned short*)p; switch(otb_slot){ case OTB_SLOT_DEFAULT: case OTB_SLOT_WEAPON: case OTB_SLOT_HAND: //default break; case OTB_SLOT_HEAD: iType->slot_position = SLOTP_HEAD; break; case OTB_SLOT_BODY: iType->slot_position = SLOTP_ARMOR; break; case OTB_SLOT_LEGS: iType->slot_position = SLOTP_LEGS; break; case OTB_SLOT_BACKPACK: iType->slot_position = SLOTP_BACKPACK; break; case OTB_SLOT_2HAND: iType->slot_position = SLOTP_TWO_HAND; break; case OTB_SLOT_FEET: iType->slot_position = SLOTP_FEET; break; case OTB_SLOT_AMULET: iType->slot_position = SLOTP_NECKLACE; break; case OTB_SLOT_RING: iType->slot_position = SLOTP_RING; break; } iType->slot_position = iType->slot_position | SLOTP_LEFT | SLOTP_RIGHT | SLOTP_AMMO; break; } case ITEM_ATTR_MAXITEMS: { if(datalen != sizeof(unsigned short)) return ERROR_INVALID_FORMAT; memcpy(&iType->maxItems, p, sizeof(unsigned short)); break; } case ITEM_ATTR_WEIGHT: { if(datalen != sizeof(double)) return ERROR_INVALID_FORMAT; #ifdef YUR_CONFIG_CAP if (g_config.CAP_SYSTEM) #endif //YUR_CONFIG_CAP memcpy(&iType->weight, p, sizeof(double)); break; } /*case ITEM_ATTR_WEAPON: { if(datalen != sizeof(weaponBlock)) return ERROR_INVALID_FORMAT; weaponBlock wb; memcpy(&wb, p, sizeof(weaponBlock)); iType->weaponType = (WeaponType)wb.weaponType; iType->shootType = (subfight_t)wb.shootType; iType->amuType = (amu_t)wb.amuType; iType->attack = wb.attack; iType->defence = wb.defence; break; } case ITEM_ATTR_AMU: { if(datalen != sizeof(amuBlock)) return ERROR_INVALID_FORMAT; amuBlock ab; memcpy(&ab, p, sizeof(amuBlock)); iType->weaponType = AMO; iType->shootType = (subfight_t)ab.shootType; iType->amuType = (amu_t)ab.amuType; iType->attack = ab.attack; break; } case ITEM_ATTR_ARMOR: { if(datalen != sizeof(armorBlock)) return ERROR_INVALID_FORMAT; armorBlock ab; memcpy(&ab, p, sizeof(armorBlock)); iType->armor = ab.armor; #ifdef YUR_CONFIG_CAP if (g_config.CAP_SYSTEM) #endif //YUR_CONFIG_CAP iType->weight = ab.weight; //ignore this value //iType->slot_position = ab.slot_position; break; }*/ case ITEM_ATTR_MAGLEVEL: { if(datalen != sizeof(unsigned short)) return ERROR_INVALID_FORMAT; memcpy(&iType->runeMagLevel, p, sizeof(unsigned short)); break; } case ITEM_ATTR_MAGFIELDTYPE: { if(datalen != sizeof(unsigned char)) return ERROR_INVALID_FORMAT; memcpy(&iType->magicfieldtype, p, sizeof(unsigned char)); break; } /*case ITEM_ATTR_WRITEABLE: { if(datalen != sizeof(writeableBlock)) return ERROR_INVALID_FORMAT; struct writeableBlock wb; memcpy(&wb, p, sizeof(writeableBlock)); iType->readOnlyId = wb.readOnlyId; break; }*/ case ITEM_ATTR_ROTATETO: { if(datalen != sizeof(unsigned short)) return ERROR_INVALID_FORMAT; iType->rotateTo = *(unsigned short*)p; break; } /*case ITEM_ATTR_DECAY: { if(datalen != sizeof(decayBlock)) return ERROR_INVALID_FORMAT; decayBlock db; memcpy(&db, p, sizeof(decayBlock)); iType->decayTime = db.decayTime; iType->decayTo = db.decayTo; break; }*/ case ITEM_ATTR_SPRITEHASH: { if(datalen != 16) return ERROR_INVALID_FORMAT; break; } case ITEM_ATTR_MINIMAPCOLOR: { if(datalen != sizeof(unsigned short)) return ERROR_INVALID_FORMAT; break; } case ITEM_ATTR_07: { if(datalen != sizeof(unsigned short)) return ERROR_INVALID_FORMAT; break; } case ITEM_ATTR_08: { if(datalen != sizeof(unsigned short)) return ERROR_INVALID_FORMAT; break; } /*case ITEM_ATTR_LIGHT: { if(datalen != sizeof(lightBlock)) return ERROR_INVALID_FORMAT; lightBlock lb; memcpy(&lb, p, sizeof(lightBlock)); iType->lightLevel = lb.lightLevel; iType->lightColor = lb.lightColor; break; }*/ case ITEM_ATTR_DECAY2: { if(datalen != sizeof(decayBlock2)) return ERROR_INVALID_FORMAT; decayBlock2 db2; memcpy(&db2, p, sizeof(decayBlock2)); iType->decayTime = db2.decayTime; iType->decayTo = db2.decayTo; break; } case ITEM_ATTR_WEAPON2: { if(datalen != sizeof(weaponBlock2)) return ERROR_INVALID_FORMAT; weaponBlock2 wb2; memcpy(&wb2, p, sizeof(weaponBlock2)); iType->weaponType = (WeaponType)wb2.weaponType; iType->shootType = translateOTBsubfight_t((subfightOTB_t)wb2.shootType); iType->amuType = (amu_t)wb2.amuType; iType->attack = wb2.attack; iType->defence = wb2.defence; break; } case ITEM_ATTR_AMU2: { if(datalen != sizeof(amuBlock2)) return ERROR_INVALID_FORMAT; amuBlock2 ab2; memcpy(&ab2, p, sizeof(amuBlock2)); iType->weaponType = AMO; iType->shootType = translateOTBsubfight_t((subfightOTB_t)ab2.shootType); iType->amuType = (amu_t)ab2.amuType; iType->attack = ab2.attack; break; } case ITEM_ATTR_ARMOR2: { if(datalen != sizeof(armorBlock2)) return ERROR_INVALID_FORMAT; armorBlock2 ab2; memcpy(&ab2, p, sizeof(armorBlock2)); iType->armor = ab2.armor; #ifdef YUR_CONFIG_CAP if (g_config.CAP_SYSTEM) #endif //YUR_CONFIG_CAP iType->weight = ab2.weight; //ignore this value //iType->slot_position = (slots_t)ab2.slot_position; break; } case ITEM_ATTR_WRITEABLE2: { if(datalen != sizeof(writeableBlock2)) return ERROR_INVALID_FORMAT; struct writeableBlock2 wb2; memcpy(&wb2, p, sizeof(writeableBlock2)); iType->readOnlyId = wb2.readOnlyId; break; } case ITEM_ATTR_LIGHT2: { if(datalen != sizeof(lightBlock2)) return ERROR_INVALID_FORMAT; lightBlock2 lb2; memcpy(&lb2, p, sizeof(lightBlock2)); iType->lightLevel = lb2.lightLevel; iType->lightColor = lb2.lightColor; break; } default: //ignore unknown attributes //delete iType; //return ERROR_INVALID_FORMAT; break; } p+= datalen; break; } default: return ERROR_INVALID_FORMAT; break; } } //get rune mag level from spells.xml if(iType->group == ITEM_GROUP_RUNE){ std::map<unsigned short, Spell*>::iterator it = spells.getAllRuneSpells()->find(iType->id); if(it != spells.getAllRuneSpells()->end()){ iType->runeMagLevel = it->second->getMagLv(); } else{ iType->runeMagLevel = 0; } } // store the found item items[iType->id] = iType; revItems[iType->clientId] = iType->id; } node = f.getNextNode(node, type); } return ERROR_NONE; }
void jezibaba::on_label_2_clicked() { Spells *w = new Spells(); w->showFullScreen(); connect(w, SIGNAL(closing()), this, SLOT(showFullScreen())); }