Beispiel #1
0
	int rec(const string &s) {
		StringIntMap::const_iterator it = M.find(s);
		if (it != M.end()) {
			return it->second;
		}

		char temp[64];
		strcpy(temp, s.c_str());
		char *fg = strchr(temp, 'G');
		char *rr = strrchr(temp, 'R');

		int f = 0;
		int r = 0;
		if (rr > fg) {
			if (fg != NULL) {
				*fg = 'R';
				f = rec(temp) + 1;
				*fg = 'G';
			}
			if (rr != NULL) {
				*rr = 'G';
				r = rec(temp) + 1;
			}
		}
		int result = min(f, r);
		M[s] = result;
		return result;
	}
Beispiel #2
0
	int minPaints(string row) {
		char temp[64] = {0};
		strcpy(temp, row.c_str());
		char *fg = strchr(temp, 'G');
		char *fr = strchr(temp, 'R');
		char *rr = strrchr(temp, 'R');
		if (fg == NULL) {
			return 0;
		}
		if (fr == NULL) {
			return 0;
		}
		if (rr < fg) {
			return 0;
		}

		M.clear();
		return rec(row);
	}
ForceValidationResult* ValidateOpenMMForces::compareForce(Context& context, std::vector<int>& compareForces,
                                                          Platform& platform1, Platform& platform2 ) const {

// ---------------------------------------------------------------------------------------

    //static const std::string methodName      = "ValidateOpenMMForces::compareForce";

// ---------------------------------------------------------------------------------------

    // note if platforms are identical

    if( getLog() && platform1.getName().compare( platform2.getName() ) == 0 ){
        (void) fprintf( getLog(), "Note: Platforms to compares %s are identical.\n", platform1.getName().c_str() );
        (void) fflush( getLog() );
    }

    const System& system         = context.getSystem();

    // collect systemForceNameMap[forceName] = index in system
    //         systemForceNameIndex[index]   = force name

    StringIntMap systemForceNameMap;
    StringVector systemForceNameIndex;
    systemForceNameIndex.resize( system.getNumForces() );
    for( int ii = 0; ii < system.getNumForces(); ii++ ){
        std::string forceName         = getForceName( system.getForce( ii ) );
        if( forceName.compare( "NA" ) == 0 ){
            std::stringstream message;
            message << "Force at index=" << ii << " not found -- aborting!";
            std::cerr << message.str() << std::endl;
            throw OpenMM::OpenMMException(message.str());
        }
        systemForceNameMap[forceName] = ii;
        systemForceNameIndex[ii]      = forceName;
    }

    // diagnostics

    if( 0 && getLog() ){
        for( StringIntMapI ii = systemForceNameMap.begin(); ii != systemForceNameMap.end(); ii++ ){
            int index = (*ii).second;
            (void) fprintf( getLog(), "  System force map %s index=%d reverse map=%s\n", (*ii).first.c_str(), index, systemForceNameIndex[index].c_str() );
        }
        for( unsigned int ii = 0; ii < compareForces.size(); ii++ ){
           (void) fprintf( getLog(), "   ValidateOpenMMForces %u %s\n", ii, systemForceNameIndex[compareForces[ii]].c_str() );
        }
        (void) fflush( getLog() );
    }

    // get system copy and add forces to system

    System* validationSystem     = copySystemExcludingForces( system );
    StringUIntMap forceNamesMap;
    for( unsigned int ii = 0; ii < compareForces.size(); ii++ ){
        const Force& forceToCopy = system.getForce( compareForces[ii] );
        Force* force             = copyForce( forceToCopy );
        validationSystem->addForce( force );
        forceNamesMap[systemForceNameIndex[compareForces[ii]]] = ii;
    }

    // include any missing dependencies (e.g, OBC force requires NB force for Cuda platform)

    for( StringUIntMapI ii = forceNamesMap.begin(); ii != forceNamesMap.end(); ii++ ){
       std::string forceName = (*ii).first;
       StringVector dependencyVector;
       getForceDependencies( forceName, dependencyVector ); 
       for( unsigned int jj = 0; jj < dependencyVector.size(); jj++ ){
           std::string dependentForceName = dependencyVector[jj];
           StringUIntMapCI dependent      = forceNamesMap.find( dependentForceName );
           if( dependent == forceNamesMap.end() ){
              forceNamesMap[dependentForceName] = 1;
              int forceIndex                    = systemForceNameMap[dependentForceName];
              const Force& forceToCopy          = system.getForce( forceIndex );
              validationSystem->addForce( copyForce( forceToCopy ) ); 
           }
       }
    }

    // create contexts

    VerletIntegrator verletIntegrator( 0.001 );
    Context* validationContext1  = new Context( *validationSystem, verletIntegrator, platform1);
    Context* validationContext2  = new Context( *validationSystem, verletIntegrator, platform2);

    // set positions

    synchContexts( context, *validationContext1 );
    synchContexts( context, *validationContext2 );

    // diagnostics

    if( 0 && getLog() ){
        std::stringstream forceNames;
        (void) fprintf( getLog(), "    Validating system forces=%d\n", validationSystem->getNumForces() );
        for( int ii = 0; ii < validationSystem->getNumForces(); ii++ ){
            std::string forceName         = getForceName( validationSystem->getForce( ii ) );
            forceNames << forceName;
            if( ii < (validationSystem->getNumForces()-1) ){
                forceNames << "_";
            } else {
                forceNames << "Parameters.txt";
            }
            (void) fprintf( getLog(), "       force %d %s\n", ii, forceName.c_str() );
        }
        writeParameterFile( *validationContext1, forceNames.str() ); 
        (void) fflush( getLog() );
    }

    // calculate forces & build return result

    ForceValidationResult* forceValidationResult = new ForceValidationResult( *validationContext1, *validationContext2, forceNamesMap );

    delete validationContext1;
    delete validationContext2;
    delete validationSystem;
        
    return forceValidationResult;
}
Beispiel #4
0
bool AnimationExport::exportController()
{
    vector<Niflib::ControllerLink> blocks = seq->GetControlledBlocks();
    int nbones = skeleton->m_bones.getSize();

    if (AnimationExport::noRootSiblings)
    {
        // Remove bones not children of root.  This is a bit of a kludge.
        //  Basically search for the first node after the root which also has no parent
        //  This is typically Camera3. We then truncate tracks to exclude nodes appearing after.
        for (int i=1; i<nbones; ++i)
        {
            if (skeleton->m_parentIndices[i] < 0)
            {
                nbones = i;
                break;
            }
        }
    }
    int numTracks = nbones;

    float duration = seq->GetStopTime() - seq->GetStartTime();
    int nframes = (int)roundf(duration / FramesIncrement);


    int nCurrentFrame = 0;

    hkRefPtr<hkaInterleavedUncompressedAnimation> tempAnim = new hkaInterleavedUncompressedAnimation();
    tempAnim->m_duration = duration;
    tempAnim->m_numberOfTransformTracks = numTracks;
    tempAnim->m_numberOfFloatTracks = 0;//anim->m_numberOfFloatTracks;
    tempAnim->m_transforms.setSize(numTracks*nframes, hkQsTransform::getIdentity());
    tempAnim->m_floats.setSize(tempAnim->m_numberOfFloatTracks);
    tempAnim->m_annotationTracks.setSize(numTracks);

    hkArray<hkQsTransform>& transforms = tempAnim->m_transforms;

    typedef map<string, int, ltstr> StringIntMap;
    StringIntMap boneMap;
    for (int i=0; i<nbones; ++i)
    {
        string name = skeleton->m_bones[i].m_name;
        boneMap[name] = i;
    }

    for ( vector<Niflib::ControllerLink>::iterator bitr = blocks.begin(); bitr != blocks.end(); ++bitr)
    {
        StringIntMap::iterator boneitr = boneMap.find((*bitr).nodeName);
        if (boneitr == boneMap.end())
        {
            Log::Warn("Unknown bone '%s' found in animation. Skipping.", (*bitr).nodeName.c_str());
            continue;
        }

        int boneIdx = boneitr->second;
        hkQsTransform localTransform = skeleton->m_referencePose[boneIdx];

        FillTransforms(transforms, boneIdx, nbones, localTransform); // prefill transforms with bindpose

        if ( NiTransformInterpolatorRef interpolator = DynamicCast<NiTransformInterpolator>((*bitr).interpolator) )
        {
            if (NiTransformDataRef data = interpolator->GetData())
            {
                if ( data->GetTranslateType() == Niflib::LINEAR_KEY )
                {
                    vector<Vector3Key> keys = data->GetTranslateKeys();
                    int n = keys.size();
                    if (n > 0)
                    {
                        int frame = 0;
                        float currentTime = 0.0f;
                        Vector3Key* itr = &keys[0], *last = &keys[n-1];
                        SetTransformPositionRange(transforms, nbones, boneIdx, currentTime, (*itr).time, frame, *itr, *itr);
                        for (int i=1; i<n; ++i)
                        {
                            Vector3Key* next = &keys[i];
                            SetTransformPositionRange(transforms, nbones, boneIdx, currentTime, (*next).time, frame, *itr, *next);
                            itr = next;
                        }
                        SetTransformPositionRange(transforms, nbones, boneIdx, currentTime, duration, frame, *last, *last);
                    }
                }
                else
                {
                    Log::Verbose("Missing transform data for %s", boneitr->first.c_str());
                }
                if ( data->GetRotateType() == Niflib::QUADRATIC_KEY )
                {
                    vector<QuatKey> keys = data->GetQuatRotateKeys();
                    int n = keys.size();
                    if (n > 0)
                    {
                        int frame = 0;
                        float currentTime = 0.0f;
                        QuatKey* itr = &keys[0], *last = &keys[n-1];
                        SetTransformRotationRange(transforms, nbones, boneIdx, currentTime, itr->time, frame, *itr, *itr);
                        for (int i=1; i<n; ++i)
                        {
                            QuatKey* next = &keys[i];
                            SetTransformRotationRange(transforms, nbones, boneIdx, currentTime, next->time, frame, *itr, *next);
                            itr = next;
                        }
                        SetTransformRotationRange(transforms, nbones, boneIdx, currentTime, duration, frame, *last, *last);
                    }
                }
                else
                {
                    Log::Verbose("Missing rotation data for %s", boneitr->first.c_str());
                }
                if ( data->GetScaleType() == Niflib::LINEAR_KEY )
                {
                    vector<FloatKey> keys = data->GetScaleKeys();
                    int n = keys.size();
                    if (n > 0)
                    {
                        int frame = 0;
                        float currentTime = 0.0f;
                        FloatKey* itr = &keys[0], *last = &keys[n-1];
                        SetTransformScaleRange(transforms, nbones, boneIdx, currentTime, itr->time, frame, *itr, *itr);
                        for (int i=1; i<n; ++i)
                        {
                            FloatKey* next = &keys[i];
                            SetTransformScaleRange(transforms, nbones, boneIdx, currentTime, next->time, frame, *itr, *next);
                            itr = next;
                        }
                        SetTransformScaleRange(transforms, nbones, boneIdx, currentTime, duration, frame, *last, *last);
                    }
                }
                else
                {
                    Log::Verbose("Missing scaling data for %s", boneitr->first.c_str());
                }
            }
            else
            {

            }
        }
        else
        {

        }
    }

    hkaSkeletonUtils::normalizeRotations (transforms.begin(), transforms.getSize());

    // create the animation with default settings
    {
        hkaSplineCompressedAnimation::TrackCompressionParams tparams;
        hkaSplineCompressedAnimation::AnimationCompressionParams aparams;

        tparams.m_rotationTolerance = 0.001f;
        tparams.m_rotationQuantizationType = hkaSplineCompressedAnimation::TrackCompressionParams::THREECOMP40;

        hkRefPtr<hkaSplineCompressedAnimation> outAnim = new hkaSplineCompressedAnimation( *tempAnim.val(), tparams, aparams );
        binding->m_animation = outAnim;
    }

    return true;
}