Beispiel #1
0
HRESULT UdpClientLoop(StunClientLogicConfig& config, const ClientSocketConfig& socketconfig)
{
    HRESULT hr = S_OK;
    CRefCountedStunSocket spStunSocket;
    CStunSocket stunSocket;;
    CRefCountedBuffer spMsg(new CBuffer(MAX_STUN_MESSAGE_SIZE));
    int sock = -1;
    CSocketAddress addrDest;   // who we send to
    CSocketAddress addrRemote; // who we
    CSocketAddress addrLocal;
    int ret;
    fd_set set;
    timeval tv = {};
    std::string strAddr;
    std::string strAddrLocal;
    StunClientResults results;

    CStunClientLogic clientlogic;


    hr = clientlogic.Initialize(config);
    
    if (FAILED(hr))
    {
        Logging::LogMsg(LL_ALWAYS, "Unable to initialize client: (error = x%x)", hr);
        Chk(hr);
    }

    hr = stunSocket.UDPInit(socketconfig.addrLocal, RolePP);
    if (FAILED(hr))
    {
        Logging::LogMsg(LL_ALWAYS, "Unable to create local socket: (error = x%x)", hr);
        Chk(hr);
    }
    

    stunSocket.EnablePktInfoOption(true);

    sock = stunSocket.GetSocketHandle();

    // let's get a loop going!

    while (true)
    {
        HRESULT hrRet;
        spMsg->SetSize(0);
        hrRet = clientlogic.GetNextMessage(spMsg, &addrDest, GetMillisecondCounter());

        if (SUCCEEDED(hrRet))
        {
            addrDest.ToString(&strAddr);
            ASSERT(spMsg->GetSize() > 0);
            
            if (Logging::GetLogLevel() >= LL_DEBUG)
            {
                std::string strAddr;
                addrDest.ToString(&strAddr);
                Logging::LogMsg(LL_DEBUG, "Sending message to %s", strAddr.c_str());
            }

            ret = ::sendto(sock, spMsg->GetData(), spMsg->GetSize(), 0, addrDest.GetSockAddr(), addrDest.GetSockAddrLength());

            if (ret <= 0)
            {
                Logging::LogMsg(LL_DEBUG, "ERROR.  sendto failed (errno = %d)", errno);
            }
            // there's not much we can do if "sendto" fails except time out and try again
        }
        else if (hrRet == E_STUNCLIENT_STILL_WAITING)
        {
            Logging::LogMsg(LL_DEBUG, "Continuing to wait for response...");
        }
        else if (hrRet == E_STUNCLIENT_RESULTS_READY)
        {
            break;
        }
        else
        {
            Logging::LogMsg(LL_DEBUG, "Fatal error (hr == %x)", hrRet);
            Chk(hrRet);
        }


        // now wait for a response
        spMsg->SetSize(0);
        FD_ZERO(&set);
        FD_SET(sock, &set);
        tv.tv_usec = 500000; // half-second
        tv.tv_sec = config.timeoutSeconds;

        ret = select(sock+1, &set, NULL, NULL, &tv);
        if (ret > 0)
        {
            ret = ::recvfromex(sock, spMsg->GetData(), spMsg->GetAllocatedSize(), MSG_DONTWAIT, &addrRemote, &addrLocal);
            if (ret > 0)
            {
                addrRemote.ToString(&strAddr);
                addrLocal.ToString(&strAddrLocal);
                Logging::LogMsg(LL_DEBUG, "Got response (%d bytes) from %s on interface %s", ret, strAddr.c_str(), strAddrLocal.c_str());
                spMsg->SetSize(ret);
                clientlogic.ProcessResponse(spMsg, addrRemote, addrLocal);
            }
        }
    }


    results.Init();
    clientlogic.GetResults(&results);

    DumpResults(config, results);


Cleanup:
    return hr;
}
Beispiel #2
0
HRESULT CTestClientLogic::TestBehaviorAndFiltering(bool fBehaviorTest, NatBehavior behavior, bool fFilteringTest, NatFiltering filtering)
{
    HRESULT hr = S_OK;
    StunClientLogicConfig config;
    HRESULT hrRet;
    uint32_t time = 0;
    CRefCountedBuffer spMsgOut(new CBuffer(MAX_STUN_MESSAGE_SIZE));
    CRefCountedBuffer spMsgResponse(new CBuffer(MAX_STUN_MESSAGE_SIZE));
    SocketRole outputRole;
    CSocketAddress addrDummy;

    StunMessageIn stunmsgIn;
    StunMessageOut stunmsgOut;


    CSocketAddress addrDest;
    CSocketAddress addrMapped;
    CSocketAddress addrServerResponse; // what address the fake server responded back on
    StunClientResults results;
    StunTransactionId transid= {};
    //std::string strAddr;


    ChkA(CommonInit(behavior, filtering));


    config.addrServer = _addrServerPP;
    config.fBehaviorTest = fBehaviorTest;
    config.fFilteringTest = fFilteringTest;
    config.timeoutSeconds = 5;
    config.uMaxAttempts = 10;

    ChkA(_spClientLogic->Initialize(config));

    while (true)
    {
        CStunMessageReader reader;

        bool fDropMessage = false;

        time += 1000;

        hrRet = _spClientLogic->GetNextMessage(spMsgOut, &addrDest, time);
        if (hrRet == E_STUNCLIENT_STILL_WAITING)
        {
            //printf("GetNextMessage returned 'still waiting'\n");
            continue;
        }

        if (hrRet == E_STUNCLIENT_RESULTS_READY)
        {
            //printf("GetNextMessage returned 'results ready'\n");
            break;
        }

        //addrDest.ToString(&strAddr);
        //printf("Client is sending stun packet to %s\n", strAddr.c_str());

        ChkA(GetMappedAddressForDestinationAddress(addrDest, &addrMapped));

        //addrMapped.ToString(&strAddr);
        //printf("Server is receiving stun packet from %s\n", strAddr.c_str());

        ChkA(ValidateBindingRequest(spMsgOut, &transid));

        // --------------------------------------------------

        reader.AddBytes(spMsgOut->GetData(), spMsgOut->GetSize());

        ChkIfA(reader.GetState() != CStunMessageReader::BodyValidated, E_UNEXPECTED);

        // Simulate sending the binding request and getting a response back
        stunmsgIn.socketrole = GetSocketRoleForDestinationAddress(addrDest);
        stunmsgIn.addrLocal = addrDest;
        stunmsgIn.addrRemote = addrMapped;
        stunmsgIn.fConnectionOriented = false;
        stunmsgIn.pReader = &reader;

        stunmsgOut.socketrole = (SocketRole)-1; // intentionally setting it wrong
        stunmsgOut.addrDest = addrDummy;  // we don't care what address the server sent back to
        stunmsgOut.spBufferOut = spMsgResponse;
        spMsgResponse->SetSize(0);

        ChkA(::CStunRequestHandler::ProcessRequest(stunmsgIn, stunmsgOut, &_tsa, NULL));

        // simulate the message coming back

        // make sure we got something!
        outputRole = stunmsgOut.socketrole;
        ChkIfA(::IsValidSocketRole(outputRole)==false, E_FAIL);

        ChkIfA(spMsgResponse->GetSize() == 0, E_FAIL);

        addrServerResponse = _tsa.set[stunmsgOut.socketrole].addr;

        // --------------------------------------------------


        //addrServerResponse.ToString(&strAddr);
        //printf("Server is sending back from %s\n", strAddr.c_str());

        // if the request went to PP, but came back from AA or AP, then it's likely a filtering test
        // decide if we need to drop the response

        fDropMessage = ( addrDest.IsSameIP_and_Port(_addrServerPP) &&
                         ( ((outputRole == RoleAA) && (_fAllowChangeRequestAA==false)) ||
                           ((outputRole == RolePA) && (_fAllowChangeRequestPA==false))
                         )
                       );


        //{
        //    CStunMessageReader::ReaderParseState state;
        //    CStunMessageReader readerDebug;
        //    state = readerDebug.AddBytes(spMsgResponse->GetData(), spMsgResponse->GetSize());
        //    if (state != CStunMessageReader::BodyValidated)
        //    {
        //        printf("Error - response from server doesn't look valid");
        //    }
        //    else
        //    {
        //        CSocketAddress addr;
        //        readerDebug.GetMappedAddress(&addr);
        //        addr.ToString(&strAddr);
        //        printf("Response from server indicates our mapped address is %s\n", strAddr.c_str());
        //    }
        //}

        if (fDropMessage == false)
        {
            ChkA(_spClientLogic->ProcessResponse(spMsgResponse, addrServerResponse, _addrLocal));
        }
    }

    // now validate the results
    results.Init(); // zero it out
    _spClientLogic->GetResults(&results);

    ChkIfA(results.behavior != behavior, E_UNEXPECTED);

Cleanup:

    return hr;

}
Beispiel #3
0
void TcpClientLoop(StunClientLogicConfig& config, ClientSocketConfig& socketconfig)
{
    
    HRESULT hr = S_OK;
    CStunSocket stunsocket;
    CStunClientLogic clientlogic;
    int sock;
    CRefCountedBuffer spMsg(new CBuffer(1500));
    CRefCountedBuffer spMsgReader(new CBuffer(1500));
    CSocketAddress addrDest, addrLocal;
    HRESULT hrRet, hrResult;
    int ret;
    size_t bytes_sent, bytes_recv;
    size_t bytes_to_send, max_bytes_recv, remaining;
    uint8_t* pData=NULL;
    size_t readsize;
    CStunMessageReader reader;
    StunClientResults results;
    
   
    hr= clientlogic.Initialize(config);
    if (FAILED(hr))
    {
        Logging::LogMsg(LL_ALWAYS, "clientlogic.Initialize failed (hr == %x)", hr);
        Chk(hr);
    }
    
    
    while (true)
    {
    
        stunsocket.Close();
        hr = stunsocket.TCPInit(socketconfig.addrLocal, RolePP, true);
        if (FAILED(hr))
        {
            Logging::LogMsg(LL_ALWAYS, "Unable to create local socket for TCP connection (hr == %x)", hr);
            Chk(hr);
        }
        
        hrRet = clientlogic.GetNextMessage(spMsg, &addrDest, ::GetMillisecondCounter());
        
        if (hrRet == E_STUNCLIENT_RESULTS_READY)
        {
            // clean exit
            break;
        }

        // we should never get a "still waiting" return with TCP, because config.timeout is 0
        ASSERT(hrRet != E_STUNCLIENT_STILL_WAITING);
        
        if (FAILED(hrRet))
        {
            Chk(hrRet);
        }
        
        // connect to server
        sock = stunsocket.GetSocketHandle();
        
        ret = ::connect(sock, addrDest.GetSockAddr(), addrDest.GetSockAddrLength());
        
        if (ret == -1)
        {
            hrResult = ERRNOHR;
            Logging::LogMsg(LL_ALWAYS, "Can't connect to server (hr == %x)", hrResult);
            Chk(hrResult);
        }
        
        Logging::LogMsg(LL_DEBUG, "Connected to server");
        
        bytes_to_send = (int)(spMsg->GetSize());
        
        bytes_sent = 0;
        pData = spMsg->GetData();
        while (bytes_sent < bytes_to_send)
        {
            ret = ::send(sock, pData+bytes_sent, bytes_to_send-bytes_sent, 0);
            if (ret < 0)
            {
                hrResult = ERRNOHR;
                Logging::LogMsg(LL_ALWAYS, "Send failed (hr == %x)", hrResult);
                Chk(hrResult);
            }
            bytes_sent += ret;
        }
        
        Logging::LogMsg(LL_DEBUG, "Request sent - waiting for response");
        
        
        // consume the response
        reader.Reset();
        reader.GetStream().Attach(spMsgReader, true);
        pData = spMsg->GetData();
        bytes_recv = 0;
        max_bytes_recv = spMsg->GetAllocatedSize();
        remaining = max_bytes_recv;
        
        while (remaining > 0)
        {
            readsize = reader.HowManyBytesNeeded();
            
            if (readsize == 0)
            {
                break;
            }
            
            if (readsize > remaining)
            {
                // technically an error, but the client logic will figure it out
                ASSERT(false);
                break;
            }
            
            ret = ::recv(sock, pData+bytes_recv, readsize, 0);
            if (ret == 0)
            {
                // server cut us off before we got all the bytes we thought we were supposed to get?
                ASSERT(false);
                break;
            }
            if (ret < 0)
            {
                hrResult = ERRNOHR;
                Logging::LogMsg(LL_ALWAYS, "Recv failed (hr == %x)", hrResult);
                Chk(hrResult);
            }
            
            reader.AddBytes(pData+bytes_recv, ret);
            bytes_recv += ret;
            remaining = max_bytes_recv - bytes_recv;
            spMsg->SetSize(bytes_recv);
        }
        
        
        // now feed the response into the client logic
        stunsocket.UpdateAddresses();
        addrLocal = stunsocket.GetLocalAddress();
        clientlogic.ProcessResponse(spMsg, addrDest, addrLocal);
    }
    
    stunsocket.Close();

    results.Init();
    clientlogic.GetResults(&results);
    ::DumpResults(config, results);
    
Cleanup:
    return;
    
}