void QgsSymbolSelectorWidget::changeLayer( QgsSymbolLayer *newLayer )
{
  SymbolLayerItem *item = currentLayerItem();
  QgsSymbolLayer *layer = item->layer();

  if ( layer->subSymbol() )
  {
    item->removeRow( 0 );
  }
  // update symbol layer item
  item->setLayer( newLayer );
  // When it is a marker symbol
  if ( newLayer->subSymbol() )
  {
    loadSymbol( newLayer->subSymbol(), item );
    layersTree->setExpanded( item->index(), true );
  }

  // Change the symbol at last to avoid deleting item's layer
  QgsSymbol *symbol = static_cast<SymbolLayerItem *>( item->parent() )->symbol();
  int layerIdx = item->parent()->rowCount() - item->row() - 1;
  symbol->changeSymbolLayer( layerIdx, newLayer );

  item->updatePreview();
  updatePreview();
  // Important: This lets the layer have its own layer properties widget
  layerChanged();
}
QgsSymbolLayer *QgsSymbolSelectorWidget::currentLayer()
{
  QModelIndex idx = layersTree->currentIndex();
  if ( !idx.isValid() )
    return nullptr;

  SymbolLayerItem *item = static_cast<SymbolLayerItem *>( model->itemFromIndex( idx ) );
  if ( item->isLayer() )
    return item->layer();

  return nullptr;
}
void QgsSymbolV2SelectorDialog::layerChanged()
{
  updateUi();

  SymbolLayerItem *currentItem = static_cast<SymbolLayerItem*>( model->itemFromIndex( layersTree->currentIndex() ) );
  if ( currentItem == NULL )
    return;

  if ( currentItem->isLayer() )
  {
    SymbolLayerItem *parent = static_cast<SymbolLayerItem*>( currentItem->parent() );
    mDataDefineRestorer.reset( new DataDefinedRestorer( parent->symbol(), currentItem->layer() ) );
    QgsLayerPropertiesWidget *layerProp = new QgsLayerPropertiesWidget( currentItem->layer(), parent->symbol(), mVectorLayer );
    layerProp->setExpressionContext( mPresetExpressionContext.data() );
    layerProp->setMapCanvas( mMapCanvas );
    setWidget( layerProp );
    connect( layerProp, SIGNAL( changed() ), mDataDefineRestorer.data(), SLOT( restore() ) );
    connect( layerProp, SIGNAL( changed() ), this, SLOT( updateLayerPreview() ) );
    // This connection when layer type is changed
    connect( layerProp, SIGNAL( changeLayer( QgsSymbolLayerV2* ) ), this, SLOT( changeLayer( QgsSymbolLayerV2* ) ) );
  }
QgsSymbolLayerV2* QgsSymbolV2SelectorDialog::currentLayer()
{
  QModelIndex idx = layersTree->currentIndex();
  if ( !idx.isValid() )
    return NULL;

  SymbolLayerItem *item = static_cast<SymbolLayerItem*>( model->itemFromIndex( idx ) );
  if ( item->isLayer() )
    return item->layer();

  return NULL;
}
Beispiel #5
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void QgsSymbolSelectorWidget::layerChanged()
{
  updateUi();

  SymbolLayerItem *currentItem = static_cast<SymbolLayerItem*>( model->itemFromIndex( layersTree->currentIndex() ) );
  if ( !currentItem )
    return;

  if ( currentItem->isLayer() )
  {
    SymbolLayerItem *parent = static_cast<SymbolLayerItem*>( currentItem->parent() );
    mDataDefineRestorer.reset( new DataDefinedRestorer( parent->symbol(), currentItem->layer() ) );
    QgsLayerPropertiesWidget *layerProp = new QgsLayerPropertiesWidget( currentItem->layer(), parent->symbol(), mVectorLayer );
    layerProp->setDockMode( this->dockMode() );
    layerProp->setContext( mContext );
    setWidget( layerProp );
    connect( layerProp, SIGNAL( changed() ), mDataDefineRestorer.data(), SLOT( restore() ) );
    connect( layerProp, SIGNAL( changed() ), this, SLOT( updateLayerPreview() ) );
    // This connection when layer type is changed
    connect( layerProp, SIGNAL( changeLayer( QgsSymbolLayer* ) ), this, SLOT( changeLayer( QgsSymbolLayer* ) ) );

    connectChildPanel( layerProp );
  }
void QgsSymbolSelectorWidget::layerChanged()
{
  updateUi();

  SymbolLayerItem *currentItem = static_cast<SymbolLayerItem *>( model->itemFromIndex( layersTree->currentIndex() ) );
  if ( !currentItem )
    return;

  if ( currentItem->isLayer() )
  {
    SymbolLayerItem *parent = static_cast<SymbolLayerItem *>( currentItem->parent() );
    mDataDefineRestorer.reset( new DataDefinedRestorer( parent->symbol(), currentItem->layer() ) );
    QgsLayerPropertiesWidget *layerProp = new QgsLayerPropertiesWidget( currentItem->layer(), parent->symbol(), mVectorLayer );
    layerProp->setDockMode( this->dockMode() );
    layerProp->setContext( mContext );
    setWidget( layerProp );
    connect( layerProp, &QgsLayerPropertiesWidget::changed, mDataDefineRestorer.get(), &DataDefinedRestorer::restore );
    connect( layerProp, &QgsLayerPropertiesWidget::changed, this, &QgsSymbolSelectorWidget::updateLayerPreview );
    // This connection when layer type is changed
    connect( layerProp, &QgsLayerPropertiesWidget::changeLayer, this, &QgsSymbolSelectorWidget::changeLayer );

    connectChildPanel( layerProp );
  }
  else
  {
    mDataDefineRestorer.reset();
    // then it must be a symbol
    currentItem->symbol()->setLayer( mVectorLayer );
    // Now populate symbols of that type using the symbols list widget:
    QgsSymbolsListWidget *symbolsList = new QgsSymbolsListWidget( currentItem->symbol(), mStyle, mAdvancedMenu, this, mVectorLayer );
    symbolsList->setContext( mContext );

    setWidget( symbolsList );
    connect( symbolsList, &QgsSymbolsListWidget::changed, this, &QgsSymbolSelectorWidget::symbolChanged );
  }
  updateLockButton();
}
void QgsSymbolSelectorWidget::duplicateLayer()
{
  QModelIndex idx = layersTree->currentIndex();
  if ( !idx.isValid() )
    return;

  SymbolLayerItem *item = static_cast<SymbolLayerItem *>( model->itemFromIndex( idx ) );
  if ( !item->isLayer() )
    return;

  QgsSymbolLayer *source = item->layer();

  int insertIdx = item->row();
  item = static_cast<SymbolLayerItem *>( item->parent() );

  QgsSymbol *parentSymbol = item->symbol();

  QgsSymbolLayer *newLayer = source->clone();
  if ( insertIdx == -1 )
    parentSymbol->appendSymbolLayer( newLayer );
  else
    parentSymbol->insertSymbolLayer( item->rowCount() - insertIdx, newLayer );

  SymbolLayerItem *newLayerItem = new SymbolLayerItem( newLayer );
  item->insertRow( insertIdx == -1 ? 0 : insertIdx, newLayerItem );
  if ( newLayer->subSymbol() )
  {
    loadSymbol( newLayer->subSymbol(), newLayerItem );
    layersTree->setExpanded( newLayerItem->index(), true );
  }
  item->updatePreview();

  layersTree->setCurrentIndex( model->indexFromItem( newLayerItem ) );
  updateUi();
  updatePreview();
}