Beispiel #1
0
GLenum GetGeometryShaderInputPrimitiveType(const ShHandle handle)
{
    ASSERT(handle);

    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderInputPrimitiveType());
}
Beispiel #2
0
bool HasValidGeometryShaderInputPrimitiveType(const ShHandle handle)
{
    ASSERT(handle);

    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return compiler->getGeometryShaderInputPrimitiveType() != EptUndefined;
}