Beispiel #1
0
/*! update the frame range according to the current frame type
*/
void ComboViewerPanel::updateFrameRange() {
  TFrameHandle *fh  = TApp::instance()->getCurrentFrame();
  int frameIndex    = fh->getFrameIndex();
  int maxFrameIndex = fh->getMaxFrameIndex();
  if (frameIndex > maxFrameIndex) frameIndex = maxFrameIndex;
  m_flipConsole->setFrameRange(1, maxFrameIndex + 1, 1, frameIndex + 1);
}
Beispiel #2
0
void ComboViewerPanel::onSceneChanged() {
  TFrameHandle *fh  = TApp::instance()->getCurrentFrame();
  int frameIndex    = fh->getFrameIndex();
  int maxFrameIndex = fh->getMaxFrameIndex();
  if (frameIndex > maxFrameIndex) maxFrameIndex = frameIndex;

  // set the FPS for new scene
  m_flipConsole->setFrameRate(TApp::instance()
                                  ->getCurrentScene()
                                  ->getScene()
                                  ->getProperties()
                                  ->getOutputProperties()
                                  ->getFrameRate());
  // update the frame slider's range with new frameHandle
  m_flipConsole->setFrameRange(1, maxFrameIndex + 1, 1, frameIndex + 1);

  // set the markers
  int fromIndex, toIndex, dummy;
  XsheetGUI::getPlayRange(fromIndex, toIndex, dummy);
  m_flipConsole->setMarkers(fromIndex, toIndex);

  // update the key frames
  if (m_keyFrameButton && (m_keyFrameButton->getCurrentFrame() != frameIndex))
    m_keyFrameButton->setCurrentFrame(frameIndex);
}
Beispiel #3
0
void ComboViewerPanel::onDrawFrame(
    int frame, const ImagePainter::VisualSettings &settings) {
  TApp *app = TApp::instance();
  m_sceneViewer->setVisual(settings);
  TFrameHandle *frameHandle = app->getCurrentFrame();

  if (m_sceneViewer->isPreviewEnabled()) {
    class Previewer *pr = Previewer::instance(m_sceneViewer->getPreviewMode() ==
                                              SceneViewer::SUBCAMERA_PREVIEW);

    pr->getRaster(frame - 1);  // the 'getRaster' starts the render of the frame
                               // is not already started
    int curFrame = frame;
    if (frameHandle->isPlaying() &&
        !pr->isFrameReady(
            frame - 1))  // stops on last rendered frame until current is ready!
    {
      while (frame > 0 && !pr->isFrameReady(frame - 1)) frame--;
      if (frame == 0)
        frame = curFrame;  // if no frame is ready, I stay on current...no use
                           // to rewind
      m_flipConsole->setCurrentFrame(frame);
    }
  }

  assert(frame >= 0);
  if (frame != frameHandle->getFrameIndex() + 1) {
    if (frameHandle->isEditingScene()) {
      TXshColumn *column = app->getCurrentXsheet()->getXsheet()->getColumn(
          app->getCurrentColumn()->getColumnIndex());
      if (column) {
        TXshSoundColumn *soundColumn = column->getSoundColumn();
        if (soundColumn && !soundColumn->isPlaying())
          app->getCurrentFrame()->scrubColumn(frame, frame, soundColumn);
      }
    }
    frameHandle->setCurrentFrame(frame);
  }

  else if (settings.m_blankColor != TPixel::Transparent)
    m_sceneViewer->update();
}