Beispiel #1
0
void
TWindowMenu::AttachedToWindow()
{
	SetFont(be_plain_font);

	RemoveItems(0, CountItems(), true);

	int32 miniCount = 0;

	bool dragging = false;
	TBarView* barview =(static_cast<TBarApp*>(be_app))->BarView();
	if (barview && barview->LockLooper()) {
		//	'dragging' mode set in BarView::CacheDragData
		//		invoke in MouseEnter in ExpandoMenuBar
		dragging = barview->Dragging();
		if (dragging) {
			// We don't want to show the menu when dragging, but it's not
			// possible to remove a submenu once it exists, so we simply hide it
			// Don't call BMenu::Hide(), it causes the menu to pop up every now
			// and then.
			Window()->Hide();
			//	if in expando (horizontal or vertical)
			if (barview->Expando()) {
				SetTrackingHook(barview->MenuTrackingHook,
					barview->GetTrackingHookData());
			}
			barview->DragStart();
		}
		barview->UnlockLooper();
	}

	int32 parentMenuItems = 0;

	int32 numTeams = fTeam->CountItems();
	for (int32 i = 0; i < numTeams; i++) {
		team_id	theTeam = (team_id)fTeam->ItemAt(i);
		int32 count = 0;
		int32* tokens = get_token_list(theTeam, &count);

		for (int32 j = 0; j < count; j++) {
			client_window_info* wInfo = get_window_info(tokens[j]);
			if (wInfo == NULL)
				continue;

			if (WindowShouldBeListed(wInfo->feel)
				&& (wInfo->show_hide_level <= 0 || wInfo->is_mini)) {
				// Don't add new items if we're expanded. We've already done
				// this, they've just been moved.
				int32 numItems = CountItems();
				int32 addIndex = 0;
				for (; addIndex < numItems; addIndex++)
					if (strcasecmp(ItemAt(addIndex)->Label(), wInfo->name) > 0)
						break;

				if (!fExpanded) {
					TWindowMenuItem* item = new TWindowMenuItem(wInfo->name,
						wInfo->server_token, wInfo->is_mini,
						((1 << current_workspace()) & wInfo->workspaces) != 0,
						dragging);

					// disable app's window dropping for now
					if (dragging)
						item->SetEnabled(false);

					AddItem(item,
						TWindowMenuItem::InsertIndexFor(this, 0, item));
				} else {
					TTeamMenuItem* parentItem
						= static_cast<TTeamMenuItem*>(Superitem());
					if (parentItem->ExpandedWindowItem(wInfo->server_token)) {
						TWindowMenuItem* item = parentItem->ExpandedWindowItem(
							wInfo->server_token);
						if (item == NULL)
							continue;

						item->SetTo(wInfo->name, wInfo->server_token,
							wInfo->is_mini,
							((1 << current_workspace()) & wInfo->workspaces)
								!= 0, dragging);
						parentMenuItems++;
					}
				}

				if (wInfo->is_mini)
					miniCount++;
			}
			free(wInfo);
		}
		free(tokens);
	}

	int32 itemCount = CountItems() + parentMenuItems;
	if (itemCount < 1) {
		TWindowMenuItem* noWindowsItem =
 			new TWindowMenuItem("No windows", -1, false, false);

		noWindowsItem->SetEnabled(false);

		AddItem(noWindowsItem);

		// if an application has no windows, this feature makes it easy to quit
		// it. (but we only add this option if the application is not Tracker.)
 		if (fApplicationSignature.ICompare(kTrackerSignature) != 0) {
			AddSeparatorItem();
			AddItem(new TShowHideMenuItem("Quit application", fTeam,
				B_QUIT_REQUESTED));
 		}
	} else {
		//	if we are in drag mode, then don't add the window controls
		//	to the menu
		if (!dragging) {
			TShowHideMenuItem* hide =
				new TShowHideMenuItem("Hide all", fTeam, B_MINIMIZE_WINDOW);
			TShowHideMenuItem* show =
				new TShowHideMenuItem("Show all", fTeam, B_BRING_TO_FRONT);
			TShowHideMenuItem* close =
				new TShowHideMenuItem("Close all", fTeam, B_QUIT_REQUESTED);

			if (miniCount == itemCount)
				hide->SetEnabled(false);
			else if (miniCount == 0)
				show->SetEnabled(false);

			if (!parentMenuItems)
				AddSeparatorItem();
			AddItem(hide);
			AddItem(show);
			AddItem(close);
		}
	}

	BMenu::AttachedToWindow();
}
Beispiel #2
0
int32
TExpandoMenuBar::monitor_team_windows(void *arg)
{
	TExpandoMenuBar *teamMenu = (TExpandoMenuBar *)arg;

	int32 totalItems = 0;
	bool itemModified = false;

	TWindowMenuItem *item = NULL;
	TTeamMenuItem *teamItem = NULL;

	int32 *tokens = NULL;

	while (teamMenu->sDoMonitor) {
		totalItems = teamMenu->CountItems();

		// Set all WindowMenuItems to require an update.
		item = NULL;
		for (int32 i = 0; i < totalItems; i++) {
			if (!teamMenu->SubmenuAt(i)){
				item = static_cast<TWindowMenuItem *>(teamMenu->ItemAt(i));
				item->SetRequireUpdate();
			}
		}

		// Perform SetTo() on all the items that still exist as well as add new items.
		itemModified = false;
		teamItem = NULL;
		for (int32 i = 0; i < totalItems; i++) {
			if (teamMenu->SubmenuAt(i)){
				teamItem = static_cast<TTeamMenuItem *>(teamMenu->ItemAt(i));
				if (teamItem->IsExpanded()) {
					int32 teamCount = teamItem->Teams()->CountItems();
					for (int32 j = 0; j < teamCount; j++) {
						// The following code is almost a copy/paste from
						// WindowMenu.cpp
						team_id	theTeam = (team_id)teamItem->Teams()->ItemAt(j);
						int32 count = 0;
						tokens = get_token_list(theTeam, &count);
						
						for (int32 k = 0; k < count; k++) {
							window_info *wInfo = get_window_info(tokens[k]);
							if (wInfo == NULL)
								continue;
							
							if (TWindowMenu::WindowShouldBeListed(wInfo->w_type)
								&& (wInfo->show_hide_level <= 0 || wInfo->is_mini)) {
								// Check if we have a matching window item...
								item = teamItem->ExpandedWindowItem(wInfo->id);
								if (item) {
									// Lock the window, changing workspaces will fry this.
									item->SetTo(wInfo->name, wInfo->id, wInfo->is_mini,
										((1 << current_workspace()) & wInfo->workspaces) != 0);

									if (strcmp(wInfo->name, item->Label()) != 0)
										item->SetLabel(wInfo->name);

									if (item->ChangedState())
										itemModified = true;
								} else if (teamItem->IsExpanded()) {
									// Add the item
									item = new TWindowMenuItem(wInfo->name, wInfo->id, 
										wInfo->is_mini,
										((1 << current_workspace()) & wInfo->workspaces) != 0,
										false);
									item->ExpandedItem(true);
									teamMenu->AddItem(item, i + 1);
									itemModified = true;
									teamMenu->Window()->Lock();
									teamMenu->SizeWindow();
									teamMenu->Window()->Unlock();
								}
							}
							free(wInfo);
						}
						free(tokens);							
					}
				}
			}
		}

		// Remove any remaining items which require an update.
		for (int32 i = 0; i < totalItems; i++) {
			if (!teamMenu->SubmenuAt(i)){
				item = static_cast<TWindowMenuItem *>(teamMenu->ItemAt(i));
				if (item && item->RequiresUpdate()) {
					item = static_cast<TWindowMenuItem *>(teamMenu->RemoveItem(i));
					delete item;
					totalItems--;
					teamMenu->Window()->Lock();
					teamMenu->SizeWindow();
					teamMenu->Window()->Unlock();
				}
			}
		}

		// If any of the WindowMenuItems changed state, we need to force a repaint.
		if (itemModified) {
			teamMenu->Window()->Lock();
			teamMenu->Invalidate();
			teamMenu->Window()->Unlock();
		}

		// sleep for a bit...
		snooze(150000);
	}
	return B_OK;
}
Beispiel #3
0
int32
TExpandoMenuBar::monitor_team_windows(void* arg)
{
	TExpandoMenuBar* teamMenu = (TExpandoMenuBar*)arg;

	while (teamMenu->sDoMonitor) {
		sMonLocker.Lock();

		if (teamMenu->Window()->LockWithTimeout(50000) == B_OK) {
			int32 totalItems = teamMenu->CountItems();

			// Set all WindowMenuItems to require an update.
			TWindowMenuItem* item = NULL;
			for (int32 i = 0; i < totalItems; i++) {
				if (!teamMenu->SubmenuAt(i)) {
					item = static_cast<TWindowMenuItem*>(teamMenu->ItemAt(i));
					item->SetRequireUpdate(true);
				}
			}

			// Perform SetTo() on all the items that still exist as well as add
			// new items.
			bool itemModified = false;
			bool resize = false;
			TTeamMenuItem* teamItem = NULL;

			for (int32 i = 0; i < totalItems; i++) {
				if (teamMenu->SubmenuAt(i) == NULL)
					continue;

				teamItem = static_cast<TTeamMenuItem*>(teamMenu->ItemAt(i));
				if (teamItem->IsExpanded()) {
					int32 teamCount = teamItem->Teams()->CountItems();
					for (int32 j = 0; j < teamCount; j++) {
						// The following code is almost a copy/paste from
						// WindowMenu.cpp
						team_id theTeam = (addr_t)teamItem->Teams()->ItemAt(j);
						int32 count = 0;
						int32* tokens = get_token_list(theTeam, &count);

						for (int32 k = 0; k < count; k++) {
							client_window_info* wInfo
								= get_window_info(tokens[k]);
							if (wInfo == NULL)
								continue;

							if (TWindowMenu::WindowShouldBeListed(wInfo)) {
								// Check if we have a matching window item...
								item = teamItem->ExpandedWindowItem(
									wInfo->server_token);
								if (item != NULL) {
									item->SetTo(wInfo->name,
										wInfo->server_token, wInfo->is_mini,
										((1 << current_workspace())
											& wInfo->workspaces) != 0);

									if (strcasecmp(item->Label(), wInfo->name) > 0)
										item->SetLabel(wInfo->name);

									if (item->Modified())
										itemModified = true;
								} else if (teamItem->IsExpanded()) {
									// Add the item
									item = new TWindowMenuItem(wInfo->name,
										wInfo->server_token, wInfo->is_mini,
										((1 << current_workspace())
											& wInfo->workspaces) != 0, false);
									item->SetExpanded(true);
									teamMenu->AddItem(item,
										TWindowMenuItem::InsertIndexFor(
											teamMenu, i + 1, item));
									resize = true;
								}
							}
							free(wInfo);
						}
						free(tokens);
					}
				}
			}

			// Remove any remaining items which require an update.
			for (int32 i = 0; i < totalItems; i++) {
				if (!teamMenu->SubmenuAt(i)) {
					item = static_cast<TWindowMenuItem*>(teamMenu->ItemAt(i));
					if (item && item->RequiresUpdate()) {
						item = static_cast<TWindowMenuItem*>
							(teamMenu->RemoveItem(i));
						delete item;
						totalItems--;

						resize = true;
					}
				}
			}

			// If any of the WindowMenuItems changed state, we need to force a
			// repaint.
			if (itemModified || resize) {
				teamMenu->Invalidate();
				if (resize)
					teamMenu->SizeWindow(1);
			}

			teamMenu->Window()->Unlock();
		}

		sMonLocker.Unlock();

		// sleep for a bit...
		snooze(150000);
	}
	return B_OK;
}