Beispiel #1
0
void CFlashUIFunctionNode::ProcessEvent( EFlowEvent event,SActivationInfo* pActInfo )
{
	if (event == eFE_Activate && IsPortActive(pActInfo, eI_Call))
	{
		int          port = GetDynStartPort();
		SUIArguments args;
		for (TUIParams::const_iterator iter = m_funcDesc.InputParams.Params.begin(); iter != m_funcDesc.InputParams.Params.end(); ++iter)
		{
			GetDynInput( args, *iter, pActInfo, port++ );
		}

		TUIData   res;
		const int instanceId = GetPortInt( pActInfo, eI_InstanceID );

		if (IsTemplate() && !UpdateTmplDesc( GetPortString(pActInfo, eI_TemplateInstanceName), pActInfo ))
			return;

		SPerInstanceCall2< const SUIArguments &, TUIData & > caller;
		caller.Execute(m_pElement, instanceId, functor(*this, &CFlashUIFunctionNode::CallFunction), args, res);

		string out;
		res.GetValueWithConversion( out );
		ActivateOutput( pActInfo, eO_RetVal, out  );

		ActivateOutput( pActInfo, eO_OnCall, true );
	}
}
//------------------------------------------------------------------------
int CScriptBind_UIAction::CallFunction( IFunctionHandler *pH, const char * elementName, int instanceID, const char* functionName )
{
	SUIArguments args;
	if (!SUIToLuaConversationHelper::LuaArgsToUIArgs(pH, 4, args))
	{
		UIACTION_WARNING( "LUA: Failed to call function %s on element %s: Invalid arguments", functionName, elementName );
		return pH->EndFunction(false);
	}

	IUIElement* pElement = GetElement( elementName, instanceID, true );
	if ( pElement )
	{
		const SUIEventDesc* pFctDesc = pElement->GetFunctionDesc( functionName );
		if ( pFctDesc )
		{
			TUIData res;
			bool bFctOk = true;
			if ( instanceID < 0 )
			{
				IUIElementIteratorPtr elements = pElement->GetInstances();
				while ( IUIElement* pInstance = elements->Next() )
					bFctOk &= pInstance->CallFunction( pFctDesc, args, &res);
			}
			else
			{
				bFctOk = pElement->CallFunction( pFctDesc, args, &res);
			}
			if ( bFctOk )
			{
				string sRes;
				res.GetValueWithConversion( sRes );
				return pH->EndFunction( sRes.c_str() );
			}
		}
		UIACTION_WARNING( "LUA: UIElement %s does not have function %s", elementName, functionName );
	}
	else if (IUIEventSystem* pEventSystem = GetEventSystem( elementName, IUIEventSystem::eEST_UI_TO_SYSTEM ))
	{
		uint eventid = pEventSystem->GetEventId( functionName );
		if ( eventid != ~0 )
		{
			SUIArguments res = pEventSystem->SendEvent( SUIEvent( eventid, args ) );
			SmartScriptTable table = gEnv->pScriptSystem->CreateTable();
			SUIToLuaConversationHelper::UIArgsToLuaTable(res, table);		
			return pH->EndFunction( table );
		}
		UIACTION_WARNING( "LUA: UIEventSystem %s does not have event %s", elementName, functionName );
	}
	else
	{
		UIACTION_WARNING( "LUA: UIElement or UIEventSystem %s does not exist", elementName );
	}
	return pH->EndFunction(false);
}
Beispiel #3
0
// ---------------------------------------------------------------
void CFlashUIBaseNodeDynPorts::ActivateDynOutput( const TUIData &arg, const SUIParameterDesc &desc, SActivationInfo* pActInfo, int port)
{
	switch (desc.eType)
	{
	case SUIParameterDesc::eUIPT_Bool:
	{
		bool       val;
		const bool ok = arg.GetValueWithConversion(val);
		if (!ok) UIACTION_WARNING( "FG: Node \"%s\" received wrong data on typed input!", pActInfo->pGraph->GetNodeTypeName( pActInfo->myID ));
		ActivateOutput(pActInfo, port, val);
	}
	break;
	case SUIParameterDesc::eUIPT_Int:
	{
		int        val;
		const bool ok = arg.GetValueWithConversion(val);
		if (!ok) UIACTION_WARNING( "FG: Node \"%s\" received wrong data on typed input!", pActInfo->pGraph->GetNodeTypeName( pActInfo->myID ));
		ActivateOutput(pActInfo, port, val);
	}
	break;
	case SUIParameterDesc::eUIPT_Float:
	{
		float      val;
		const bool ok = arg.GetValueWithConversion(val);
		if (!ok) UIACTION_WARNING( "FG: Node \"%s\" received wrong data on typed input!", pActInfo->pGraph->GetNodeTypeName( pActInfo->myID ));
		ActivateOutput(pActInfo, port, val);
	}
	break;
	case SUIParameterDesc::eUIPT_String:
	case SUIParameterDesc::eUIPT_WString:
	default:
	{
		string     val;
		const bool ok = arg.GetValueWithConversion(val);
		if (!ok) UIACTION_WARNING( "FG: Node \"%s\" received wrong data on typed input!", pActInfo->pGraph->GetNodeTypeName( pActInfo->myID ));
		ActivateOutput(pActInfo, port, val);
	}
	break;
	}
}
Beispiel #4
0
void CFlashUIVariableBaseNode::ProcessEvent( EFlowEvent event, SActivationInfo* pActInfo )
{
	if (event == eFE_Initialize)
	{
		UpdateObjectDesc( GetPortString( pActInfo, GetInputPort(eI_UIVariable)), pActInfo, m_isTemplate );
	}
	else if (event == eFE_Activate)
	{
		if (IsPortActive( pActInfo, GetInputPort(eI_UIVariable)))
		{
			UpdateObjectDesc( GetPortString( pActInfo, GetInputPort(eI_UIVariable)), pActInfo, m_isTemplate );
		}

		if (IsTemplate() && !UpdateTmplDesc( GetPortString( pActInfo, GetInputPort(eI_TemplateInstanceName)), pActInfo ))
			return;

		const int instanceId = GetPortInt( pActInfo, GetInputPort(eI_InstanceID));
		if (IsPortActive ( pActInfo, GetInputPort(eI_Set)))
		{
			const TFlowInputData &data = GetPortAny( pActInfo, GetInputPort(eI_Value));
			TUIData               value;
			ConvertToUIData(data, value, pActInfo);

			SPerInstanceCall1< const TUIData & > caller;
			caller.Execute( GetElement(), instanceId, functor(*this, &CFlashUIVariableBaseNode::SetVariable), value );

			ActivateOutput( pActInfo, eO_OnSet, true );
		}
		if (IsPortActive( pActInfo, GetInputPort(eI_Get)))
		{
			TUIData out;

			SPerInstanceCall1< TUIData & > caller;
			if (!caller.Execute( GetElement(), instanceId, functor(*this, &CFlashUIVariableBaseNode::GetVariable), out, false ))
			{
				UIACTION_WARNING( "FG: UIElement \"%s\" called get Variable for multiple instances! (passed instanceId %i), referenced at node \"%s\"", GetElement()->GetName(),instanceId, pActInfo->pGraph->GetNodeTypeName( pActInfo->myID ));
			}

			string res;
			out.GetValueWithConversion( res );
			ActivateOutput( pActInfo, eO_Value, res );
		}
	}

}
//------------------------------------------------------------------------
//------------------------------------------------------------------------
//------------------------------------------------------------------------
ScriptAnyValue SUIToLuaConversationHelper::UIValueToLuaValue(const TUIData& value, bool& ok)
{
	ok = true;
	switch ( value.GetType() )
	{
	case eUIDT_Bool: return SUIConvHelperTmpl::GetValueRaw<bool>(value);
	case eUIDT_Int:  return SUIConvHelperTmpl::GetValueRaw<int>(value);
	case eUIDT_EntityId: return SUIConvHelperTmpl::GetValueRaw<EntityId>(value);
	case eUIDT_Float: return SUIConvHelperTmpl::GetValueRaw<float>(value);
	case eUIDT_Vec3: return SUIConvHelperTmpl::GetValueRaw<Vec3>(value);
	case eUIDT_String:
	case eUIDT_WString:
		{	
			string val;
			if ( value.GetValueWithConversion( val ) )
				return ScriptAnyValue( val.c_str() );
		}
	}
	ok = false;
	return ScriptAnyValue( false );
}