Beispiel #1
0
const TXshCell &TXsheet::getCell(int row, int col) const {
  static const TXshCell emptyCell;
  TXshColumnP column = m_imp->m_columnSet.getColumn(col);
  if (!column) return emptyCell;
  TXshCellColumn *xshColumn = column->getCellColumn();
  if (!xshColumn) return emptyCell;
  return xshColumn->getCell(row);
}
Beispiel #2
0
int TXsheet::getCellRange(int col, int &r0, int &r1) const {
  r0                 = 0;
  r1                 = -1;
  TXshColumnP column = m_imp->m_columnSet.getColumn(col);
  if (!column) return 0;
  TXshCellColumn *cellColumn = column->getCellColumn();
  if (!cellColumn) return 0;
  return cellColumn->getRange(r0, r1);
}
Beispiel #3
0
void TXsheet::updateFrameCount() {
  m_imp->m_frameCount = 0;
  for (int i = 0; i < m_imp->m_columnSet.getColumnCount(); ++i) {
    TXshColumnP cc = m_imp->m_columnSet.getColumn(i);
    if (cc && !cc->isEmpty())
      m_imp->m_frameCount =
          std::max(m_imp->m_frameCount, cc->getMaxFrame() + 1);
  }
}
Beispiel #4
0
void TXsheet::insertCells(int row, int col, int rowCount) {
  TXshColumnP column = m_imp->m_columnSet.getColumn(col);
  if (!column || column->isLocked()) return;
  TXshCellColumn *xshColumn = column->getCellColumn();
  if (!xshColumn) return;
  xshColumn->insertEmptyCells(row, rowCount);
  // aggiorno il frame count
  int fc = xshColumn->getMaxFrame() + 1;
  if (fc > m_imp->m_frameCount) m_imp->m_frameCount = fc;
}
Beispiel #5
0
void StageBuilder::addFrame(PlayerSet &players, ToonzScene *scene, TXsheet *xsh,
                            int row, int level, bool includeUnvisible,
                            bool checkPreviewVisibility) {
  int columnCount        = xsh->getColumnCount();
  unsigned int maskCount = m_masks.size();

  std::vector<std::pair<double, int>> shuffle;
  for (int c = 0; c < columnCount; c++) {
    TXshColumnP column = xsh->getColumn(c);
    assert(column);
    TStageObject *pegbar = xsh->getStageObject(TStageObjectId::ColumnId(c));
    double columnSO      = pegbar->getSO(row);
    shuffle.push_back(std::make_pair(columnSO, c));
  }
  std::stable_sort(shuffle.begin(), shuffle.end(), StackingOrder());

  for (int i = 0; i < columnCount; i++) {
    int c = shuffle[i].second;
    if (CameraTestCheck::instance()->isEnabled() && c != m_currentColumnIndex)
      continue;
    if (level == 0) {
      // m_isCurrentColumn = (c == m_currentColumnIndex);
      m_ancestorColumnIndex = c;
    }
    TXshColumn *column = xsh->getColumn(c);
    bool isMask        = false;
    if (column && !column->isEmpty()) {
      if (!column->isPreviewVisible() && checkPreviewVisibility) continue;
      if (column->isCamstandVisible() ||
          includeUnvisible)  // se l'"occhietto" non e' chiuso
      {
        if (column->isMask())  // se e' una maschera (usate solo in tab pro)
        {
          isMask = true;
          std::vector<int> saveMasks;
          saveMasks.swap(m_masks);
          int maskIndex   = m_maskPool.size();
          PlayerSet *mask = new PlayerSet();
          m_maskPool.push_back(mask);
          addCellWithOnionSkin(*mask, scene, xsh, row, c, level);
          std::stable_sort(mask->begin(), mask->end(), PlayerLt());
          saveMasks.swap(m_masks);
          m_masks.push_back(maskIndex);
        } else
          addCellWithOnionSkin(players, scene, xsh, row, c, level);
      }
    }
    if (!isMask) {
      while (m_masks.size() > maskCount) m_masks.pop_back();
    }
  }
  if (level == 0) std::stable_sort(players.begin(), players.end(), PlayerLt());
}
Beispiel #6
0
void TXsheet::removeCells(int row, int col, int rowCount) {
  TXshColumnP column = m_imp->m_columnSet.getColumn(col);
  if (!column || column->isLocked()) return;

  TXshCellColumn *xshCellColumn = column->getCellColumn();
  if (!xshCellColumn) return;

  int oldColRowCount = xshCellColumn->getMaxFrame() + 1;
  xshCellColumn->removeCells(row, rowCount);

  // aggiornamento framecount
  if (oldColRowCount == m_imp->m_frameCount) updateFrameCount();

  TNotifier::instance()->notify(TXsheetChange());
}
Beispiel #7
0
void TXsheet::getCells(int row, int col, int rowCount, TXshCell cells[]) const {
  static const TXshCell emptyCell;
  int i;
  TXshColumnP column = m_imp->m_columnSet.getColumn(col);
  if (!column) {
    for (i = 0; i < rowCount; i++) cells[i] = emptyCell;
    return;
  }
  TXshCellColumn *xshColumn = column->getCellColumn();
  if (!xshColumn) {
    for (i = 0; i < rowCount; i++) cells[i] = emptyCell;
    return;
  }
  xshColumn->getCells(row, rowCount, cells);
}
Beispiel #8
0
void TXsheet::getUsedLevels(set<TXshLevel *> &levels) const {
  set<const TXsheet *> visitedXshs;
  vector<const TXsheet *> todoXshs;

  visitedXshs.insert(this);
  todoXshs.push_back(this);

  while (!todoXshs.empty()) {
    const TXsheet *xsh = todoXshs.back();
    todoXshs.pop_back();

    int c0 = 0, c1 = xsh->getColumnCount() - 1;
    for (int c = c0; c <= c1; ++c) {
      TXshColumnP column = const_cast<TXsheet *>(xsh)->getColumn(c);
      if (!column) continue;

      TXshCellColumn *cellColumn = column->getCellColumn();
      if (!cellColumn) continue;

      int r0, r1;
      if (!cellColumn->getRange(r0, r1)) continue;

      TXshLevel *level = 0;
      for (int r = r0; r <= r1; r++) {
        TXshCell cell = cellColumn->getCell(r);
        if (cell.isEmpty() || !cell.m_level) continue;

        if (level != cell.m_level.getPointer()) {
          level = cell.m_level.getPointer();
          levels.insert(level);
          if (level->getChildLevel()) {
            TXsheet *childXsh = level->getChildLevel()->getXsheet();
            if (visitedXshs.count(childXsh) == 0) {
              visitedXshs.insert(childXsh);
              todoXshs.push_back(childXsh);
            }
          }
        }
      }
    }
  }
}
TStageObjectId TColumnDataElement::restoreColumn(TXsheet *xsh, int index, int fxFlags, bool copyPosition) const
{
	bool doClone = (fxFlags & eDoClone);
	bool resetFxDagPositions = (fxFlags & eResetFxDagPositions);

	TXshColumn *column = m_column.getPointer();

	// The xsheet 'changes' if a new column is inserted. If it was already there, no.
	bool xsheetChange = false;
	if (column && column->getXsheet() && column->getXsheet() != xsh)
		xsheetChange = true;

	// Insert a column at the specified index. If a column was stored, insert that one.
	TPointD dagPos = TConst::nowhere;
	if (column) {
		if (column->getFx())
			dagPos = column->getFx()->getAttributes()->getDagNodePos();
		if (doClone)
			column = column->clone();
		xsh->insertColumn(index, column);
	} else
		xsh->insertColumn(index); // Create a new one otherwise

	if (!resetFxDagPositions && dagPos != TConst::nowhere) {
		// Don't accept the default position (fx object)
		TXshColumn *restoredColumn = xsh->getColumn(index);
		restoredColumn->getFx()->getAttributes()->setDagNodePos(dagPos);
	}

	// Retrieve the newly inserted column stage object
	TStageObject *obj = xsh->getStageObject(TStageObjectId::ColumnId(index));
	assert(obj);
	obj->assignParams(m_params, doClone); // Assign the stored params

	if (copyPosition)
		obj->setDagNodePos(m_dagPos);

	// Clone the associated curve if any
	if (xsheetChange && obj->getSpline()) {
		TStageObjectSpline *srcSpl = obj->getSpline();
		TStageObjectSpline *dstSpl = xsh->getStageObjectTree()->createSpline();
		dstSpl->addRef();
		dstSpl->setStroke(new TStroke(*srcSpl->getStroke()));
		obj->setSpline(dstSpl);
	}

	int gridType = xsh->getStageObjectTree()->getDagGridDimension();
	obj->setIsOpened(gridType == 0); // gridType is 0 if the node is opened, 1 if closed
									 // see StageSchematicScene::GridDimension
									 // TODO: Should be made PUBLIC!!

	xsh->updateFrameCount();
	return obj->getId();
}
Beispiel #10
0
               (parentCol != vs->m_plasticVisualSettings.m_showOriginalColumn);
      }

      return false;
    }

    //-----------------------------------------------------------------------------

    static inline bool applyPlasticDeform(
        TXshColumn *col, const ImagePainter::VisualSettings *vs) {
      const PlasticVisualSettings &pvs = vs->m_plasticVisualSettings;
      return pvs.m_applyPlasticDeformation && (col != pvs.m_showOriginalColumn);
    }
  };  // locals

  TXshColumnP column = xsh->getColumn(col);
  assert(column);

  TStageObject *pegbar = xsh->getStageObject(TStageObjectId::ColumnId(col));

  // Build affine placements

  TAffine columnAff     = pegbar->getPlacement(row);
  double columnZ        = pegbar->getZ(row);
  double columnNoScaleZ = pegbar->getGlobalNoScaleZ();

  TXshCell cell = xsh->getCell(row, col);
  TXshLevel *xl = cell.m_level.getPointer();
  if (!xl) return;

  ZPlacement cameraPlacement;
Beispiel #11
0
bool TXsheet::isColumnEmpty(int col) const {
  TXshColumnP column = m_imp->m_columnSet.getColumn(col);
  return column ? column->isEmpty() : true;
}
Beispiel #12
0
int TXsheet::getMaxFrame(int col) const {
  TXshColumnP column = m_imp->m_columnSet.getColumn(col);
  if (!column) return 0;
  return column->getMaxFrame();
}