Beispiel #1
0
void Tab::operator=(const Tab& a)
{
	  this->ti.height = a.ti.height;
	  this->ti.tabName = a.ti.tabName;
	  this->ti.x0 = a.ti.x0;
	  this->ti.y0 = a.ti.y0;
	  this->ti.width = a.ti.width;
	  this->ti.height = a.ti.height;
	  this->ti.margin_x = a.ti.margin_x;
	  this->ti.margin_y = a.ti.margin_y;

	  this->set_select(a.is_selected());
	  memcpy(this->tbuf.prv_slct_buffer, a.tbuf.prv_slct_buffer, BUFFER_NUM_SIZE);
	  memcpy(this->tbuf.descend_buffer, a.tbuf.descend_buffer, LCD_COLS);
	  memcpy(this->tbuf.invert_buffer, a.tbuf.invert_buffer, BUFFER_NUM_SIZE);
	  memcpy(this->tbuf.power_buffer, a.tbuf.power_buffer, BUFFER_NUM_SIZE);
	  memcpy(this->tbuf.string_buffer, a.tbuf.string_buffer, BUFFER_NUM_SIZE);

	//  this->UpdateDisplay();
	 // return this;
}
Beispiel #2
0
BOOL operator==(const Tab& a, const Tab& b)
{
	return ((a.ti.x0) == (b.ti.x0)) && ((a.ti.y0) == (b.ti.y0)) && (a.is_selected() == b.is_selected()) && ((a.ti.tabName) == (b.ti.tabName));
}