Beispiel #1
0
void Example::LoadTextures(const string& filename, TargaImage &Texture, GLuint* ID)
{
	if (!Texture.load(filename))
		std::cerr << "Could not load the grass texture" << std::endl;		

	glGenTextures(1, ID);
	glActiveTexture(GL_TEXTURE0);
	glBindTexture(GL_TEXTURE_2D, *ID);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, Texture.getWidth(), Texture.getHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, Texture.getImageData());
}
Beispiel #2
0
void glcTexture2D::init()
{
	TargaImage textureImg;

	if(!textureImg.load(m_TextureFilename))
	{
		std::cerr << "Could not load the texture" << std::endl;
		b_Initialized = false;
		return;
	}

	glGenTextures(1, &m_ID);
	glBindTexture(GL_TEXTURE_2D, m_ID);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, textureImg.getWidth(), 
		textureImg.getHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, textureImg.getImageData());

	b_Initialized = true;
}