void HTMLConstructionSite::executeQueuedTasks()
{
    const size_t size = m_taskQueue.size();
    if (!size)
        return;

    // Copy the task queue into a local variable in case executeTask
    // re-enters the parser.
    TaskQueue queue;
    queue.swap(m_taskQueue);

    for (size_t i = 0; i < size; ++i)
        executeTask(queue[i]);

    // We might be detached now.
}
void HTMLConstructionSite::executeQueuedTasks()
{
    // This has no affect on pendingText, and we may have pendingText
    // remaining after executing all other queued tasks.
    const size_t size = m_taskQueue.size();
    if (!size)
        return;

    // Copy the task queue into a local variable in case executeTask
    // re-enters the parser.
    TaskQueue queue;
    queue.swap(m_taskQueue);

    for (size_t i = 0; i < size; ++i)
        executeTask(queue[i]);

    // We might be detached now.
}
Beispiel #3
0
void IDBTransactionBackendImpl::taskTimerFired(Timer<IDBTransactionBackendImpl>*)
{
    IDB_TRACE("IDBTransactionBackendImpl::taskTimerFired");
    ASSERT(!m_taskQueue.isEmpty());

    if (m_state == StartPending) {
        m_transaction->begin();
        m_state = Running;
    }

    TaskQueue queue;
    queue.swap(m_taskQueue);
    while (!queue.isEmpty() && m_state != Finished) {
        ASSERT(m_state == Running);
        OwnPtr<ScriptExecutionContext::Task> task(queue.first().release());
        queue.removeFirst();
        m_pendingEvents++;
        task->performTask(0);
    }
}