Beispiel #1
0
DWORD_PTR Speckle::GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker) {
	if (texHandle) {
		if (texHandleValid.InInterval(t))
			return texHandle->GetHandle();
		else DiscardTexHandle();
		}
	texHandle = thmaker.MakeHandle(GetVPDisplayDIB(t,thmaker,texHandleValid));
	return texHandle->GetHandle();
	}
Beispiel #2
0
DWORD UVtex::GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker) {
#endif
	if (texHandle) {
		if (texHandleValid.InInterval(t))
			return texHandle->GetHandle();
		else DiscardTexHandle();
	}

	Interval v;
	Update(t,v);

	Bitmap *bm;
	bm = BuildBitmap(thmaker.Size());
	texHandle = thmaker.CreateHandle(bm);
	bm->DeleteThis();

	texHandleValid.SetInfinite();
	int i;
	pblock->GetValue(uv_uvchannel, t, i, texHandleValid);
	pblock->GetValue(uv_rtype, t, i, texHandleValid);
	pblock->GetValue(uv_gtype, t, i, texHandleValid);
	pblock->GetValue(uv_btype, t, i, texHandleValid);
	pblock->GetValue(uv_rcount, t, i, texHandleValid);
	pblock->GetValue(uv_gcount, t, i, texHandleValid);
	pblock->GetValue(uv_bcount, t, i, texHandleValid);
	float f;
	pblock->GetValue(uv_tintAmount, t, f, texHandleValid);
	pblock->GetValue(uv_rAmount, t, f, texHandleValid);
	pblock->GetValue(uv_gAmount, t, f, texHandleValid);
	pblock->GetValue(uv_bAmount, t, f, texHandleValid);
	Color c;
	pblock->GetValue(uv_tintColor, t, c, texHandleValid);
	BOOL b;
	pblock->GetValue(uv_clampUVW, t, b, texHandleValid);
	return texHandle->GetHandle();
}