Beispiel #1
0
bool UIButtonTest_Title::init()
{
    if (UIScene::init())
    {
        Size widgetSize = _widget->getContentSize();
        
        // Add a label in which the text button events will be displayed
        _displayValueLabel = Text::create("No Event", "fonts/Marker Felt.ttf", 32);
        _displayValueLabel->setAnchorPoint(Vec2(0.5f, -1));
        _displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
        _uiLayer->addChild(_displayValueLabel);
        
        // Add the alert
        Text* alert = Text::create("Button with title, title should be flipped!", "fonts/Marker Felt.ttf", 30);
        alert->setColor(Color3B(159, 168, 176));
        alert->setPosition(Vec2(widgetSize.width / 2.0f,
                                 widgetSize.height / 2.0f - alert->getContentSize().height * 1.75f));
        
        _uiLayer->addChild(alert);
        
        // Create the button with title
        Button* button = Button::create("cocosui/backtotoppressed.png", "cocosui/backtotopnormal.png");
        button->setTitleText("Title Button!");
        button->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
        button->setTitleColor(Color3B::YELLOW);
        CCASSERT(button->getTitleColor() == Color3B::YELLOW, "Button setTitleColotr & getTitleColor not match!");
        button->addTouchEventListener(CC_CALLBACK_2(UIButtonTest_Title::touchEvent, this));
        _uiLayer->addChild(button);
        button->setFlippedX(true);
        auto label = button->getTitleRenderer();
        label->setScale(4.0);
        button->runAction(RepeatForever::create(Sequence::create(ScaleTo::create(1.0f, 1.2f),
                                                                 ScaleTo::create(1.0f, 1.0f),nullptr)));
        
        
        TextBMFont *text = TextBMFont::create("BMFont", "cocosui/bitmapFontTest2.fnt");
        text->setPosition(button->getPosition() + Vec2(button->getContentSize().width/2 + 50,0));
        text->setColor(Color3B::YELLOW);
        text->setOpacity(50);
        text->setName("text");


        _uiLayer->addChild(text);
        
        return true;
    }
    return false;
}
Beispiel #2
0
 void TextBMFontReader::setPropsFromXML(cocos2d::ui::Widget *widget, const tinyxml2::XMLElement *objectData)
 {
     WidgetReader::setPropsFromXML(widget, objectData);
     
     TextBMFont* labelBMFont = static_cast<TextBMFont*>(widget);
     
     std::string xmlPath = GUIReader::getInstance()->getFilePath();
     
     std::string text = "";
     
     int opacity = 255;
     
     // attributes
     const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute();
     while (attribute)
     {
         std::string name = attribute->Name();
         std::string value = attribute->Value();
         
         if (name == "LabelText")
         {
             text = value;
         }
         else if (name == "Alpha")
         {
             opacity = atoi(value.c_str());
         }
         
         attribute = attribute->Next();
     }
     
     
     // child elements
     const tinyxml2::XMLElement* child = objectData->FirstChildElement();
     while (child)
     {
         std::string name = child->Name();
         
         if (name == "LabelBMFontFile_CNB")
         {
             attribute = child->FirstAttribute();
             int resourceType = 0;
             std::string path = "", plistFile = "";
             
             while (attribute)
             {
                 name = attribute->Name();
                 std::string value = attribute->Value();
                 
                 if (name == "Path")
                 {
                     path = value;
                 }
                 else if (name == "Type")
                 {
                     resourceType = (value == "Normal" || value == "Default" || value == "MarkedSubImage") ? 0 : 1;
                 }
                 else if (name == "Plist")
                 {
                     plistFile = value;
                 }
                 
                 attribute = attribute->Next();
             }
             
             switch (resourceType)
             {
                 case 0:
                 {
                     labelBMFont->setFntFile(xmlPath + path);
                     break;
                 }
                     
                 default:
                     break;
             }
         }
         
         child = child->NextSiblingElement();
     }
     
     labelBMFont->setString(text);
     
     labelBMFont->setOpacity(opacity);
 }