Beispiel #1
0
boolean TextOvComp::operator == (OverlayComp& comp) {
    if (GetClassId() != comp.GetClassId()) return false;
    TextGraphic* texta = GetText();
    TextGraphic* textb = ((TextOvComp&)comp).GetText();
    int lha = texta->GetLineHeight();
    int lhb = textb->GetLineHeight();
    return
	lha == lhb && 
	strcmp(texta->GetOriginal(), textb->GetOriginal()) == 0 &&
	OverlayComp::operator==(comp);
}
Beispiel #2
0
boolean TextGraphic::operator == (TextGraphic& tg) {
    const char* tgstring = tg.GetOriginal();
    int tgcount = strlen(tgstring);
    int count = strlen(_string);

    return (tgcount == count) ? strcmp(tgstring, _string) == 0 : false;
}
Beispiel #3
0
Manipulator* TextOvView::CreateManipulator (
    Viewer* v, Event& e, Transformer* rel, Tool* tool
) {
    Manipulator* m = nil;
    Editor* ed = v->GetEditor();
    int tabWidth = Math::round(.5*ivinch);

    if (tool->IsA(GRAPHIC_COMP_TOOL)) {
        FontVar* fontVar = (FontVar*) ed->GetState("FontVar");
	ColorVar* colVar = (ColorVar*) ed->GetState("ColorVar");
        PSFont* font = (fontVar == nil) ? psstdfont : fontVar->GetFont();
	PSColor* fg = (colVar == nil) ? psblack : colVar->GetFgColor();
        int lineHt = font->GetLineHt();

        Painter* painter = new Painter;
        painter->FillBg(false);
        painter->SetFont(font);
	painter->SetColors(fg, nil);
	Orientation o = v->GetOrientation();
	if (o!=Rotated) 
	  painter->SetTransformer(rel);
	else {
	  rel = new Transformer(rel);
	  rel->Rotate(90.0);
	  painter->SetTransformer(rel);
	  Unref(rel);
	}

        m = new TextManip(v, painter, lineHt, tabWidth, tool);

    } else if (tool->IsA(RESHAPE_TOOL)) {
        TextGraphic* textgr = (TextGraphic*) GetGraphic();
        Painter* painter = new Painter;
        int lineHt = textgr->GetLineHeight();
        Coord xpos, ypos;
        rel = new Transformer;
        const char* text = textgr->GetOriginal();
        int size = strlen(text);
        
        textgr->TotalTransformation(*rel);
        rel->Transform(0, 0, xpos, ypos);
        painter->FillBg(false);
        painter->SetFont(textgr->GetFont());
	painter->SetColors(textgr->GetFgColor(), nil);
        painter->SetTransformer(rel);
        Unref(rel);

        m = new TextManip(
            v, text, size, xpos, ypos, painter, lineHt, tabWidth, tool
        );

    } else {
        m = OverlayView::CreateManipulator(v, e, rel, tool);
    }
    return m;
}
Beispiel #4
0
void TextComp::Write (ostream& out) {
    GraphicComp::Write(out);
    TextGraphic* text = GetText();

    out << text->GetLineHeight() << "\n";
    WriteString(text->GetOriginal(), out);

    WriteBgFilled(text->BgFilled(), out);
    WriteColor(text->GetFgColor(), out);
    WriteColor(text->GetBgColor(), out);
    WriteFont(text->GetFont(), out);
    WriteTransformer(text->GetTransformer(), out);
}
Beispiel #5
0
boolean PSText::Definition (ostream& out) {
    TextComp* comp = (TextComp*) GetSubject();
    TextGraphic* g = comp->GetText();
    const char* text = g->GetOriginal();
    int count = strlen(text);

    out << "Begin " << MARK << " Text\n";

    float sep = g->GetLineHeight() - 1;         // correct for vert shift
    Transformer corrected, *t = g->GetTransformer();
    corrected.Translate(0., sep);

    if (t == nil) {
        g->SetTransformer(&corrected);
        TextGS(out);
        g->SetTransformer(t);

    } else {
        t->Reference();
        corrected.Postmultiply(t);
        g->SetTransformer(&corrected);
        TextGS(out);
        g->SetTransformer(t);
        Unref(t);
    }

    out << MARK << "\n";
    out << "[\n";

    int beg, end, lineSize, nextBeg, ypos = 0;

    for (beg = 0; beg < count; beg = nextBeg) {
        GetLine(text, count, beg, end, lineSize, nextBeg);
        const char* string = Filter(&text[beg], end - beg + 1);
        out << "(" << string << ")\n";
    }

    out << "] Text\n";
    out << "End\n\n";

    return out.good();
}
Beispiel #6
0
boolean TextScript::Definition (ostream& out) {
    TextOvComp* comp = (TextOvComp*) GetSubject();
    TextGraphic* g = comp->GetText();
    const char* text = g->GetOriginal();

    int h = g->GetLineHeight();
    out << "text(";
    out << h << ",";
    int indent_level = 0;
    Component* parent = comp;
    do {
	parent = parent->GetParent();
	indent_level++;
    } while (parent != nil);
    ParamList::output_text(out, text, indent_level);

    float sep = g->GetLineHeight() - 1;         // correct for vert shift
    Transformer corrected, *t = g->GetTransformer();
    corrected.Translate(0., sep);
    if (t == nil) {
        g->SetTransformer(&corrected);
        TextGS(out);
        g->SetTransformer(t);

    } else {
        t->Reference();
        corrected.Postmultiply(t);
        g->SetTransformer(&corrected);
        TextGS(out);
        g->SetTransformer(t);
        Unref(t);
    }
    Annotation(out);
    Attributes(out);
    out << ")";

    return out.good();
}