void GraphicsContext::drawBidiText(const Font& font, const TextRun& run, const FloatPoint& point) { if (paintingDisabled()) return; BidiResolver<TextRunIterator, BidiCharacterRun> bidiResolver; WTF::Unicode::Direction paragraphDirection = run.ltr() ? WTF::Unicode::LeftToRight : WTF::Unicode::RightToLeft; bidiResolver.setStatus(BidiStatus(paragraphDirection, paragraphDirection, paragraphDirection, new BidiContext(run.ltr() ? 0 : 1, paragraphDirection, run.directionalOverride()))); bidiResolver.setPosition(TextRunIterator(&run, 0)); bidiResolver.createBidiRunsForLine(TextRunIterator(&run, run.length())); if (!bidiResolver.runCount()) return; FloatPoint currPoint = point; BidiCharacterRun* bidiRun = bidiResolver.firstRun(); while (bidiRun) { TextRun subrun = run; subrun.setText(run.data(bidiRun->start()), bidiRun->stop() - bidiRun->start()); subrun.setRTL(bidiRun->level() % 2); subrun.setDirectionalOverride(bidiRun->dirOverride(false)); font.drawText(this, subrun, currPoint); bidiRun = bidiRun->next(); // FIXME: Have Font::drawText return the width of what it drew so that we don't have to re-measure here. if (bidiRun) currPoint.move(font.floatWidth(subrun), 0.f); } bidiResolver.deleteRuns(); }
FloatRect Font::selectionRectForComplexText(const TextRun& run, const FloatPoint& point, int h, int from, int to) const { #if USE(FREETYPE) if (!primaryFont()->platformData().m_pattern) return selectionRectForSimpleText(run, point, h, from, to); #endif PangoLayout* layout = getDefaultPangoLayout(run); setPangoAttributes(this, run, layout); gchar* utf8 = convertUniCharToUTF8(run.characters(), run.length(), 0, run.length()); pango_layout_set_text(layout, utf8, -1); char* start = g_utf8_offset_to_pointer(utf8, from); char* end = g_utf8_offset_to_pointer(start, to - from); if (run.ltr()) { from = start - utf8; to = end - utf8; } else { from = end - utf8; to = start - utf8; } PangoLayoutLine* layoutLine = pango_layout_get_line_readonly(layout, 0); int xPos; xPos = 0; if (from < layoutLine->length) pango_layout_line_index_to_x(layoutLine, from, FALSE, &xPos); float beforeWidth = PANGO_PIXELS_FLOOR(xPos); xPos = 0; if (run.ltr() || to < layoutLine->length) pango_layout_line_index_to_x(layoutLine, to, FALSE, &xPos); float afterWidth = PANGO_PIXELS(xPos); g_free(utf8); g_object_unref(layout); return FloatRect(point.x() + beforeWidth, point.y(), afterWidth - beforeWidth, h); }
void EllipsisBox::paintSelection(GraphicsContext& context, const LayoutPoint& paintOffset, const RenderStyle& style, const FontCascade& font) { Color textColor = style.visitedDependentColor(CSSPropertyColor); Color c = blockFlow().selectionBackgroundColor(); if (!c.isValid() || !c.alpha()) return; // If the text color ends up being the same as the selection background, invert the selection // background. if (textColor == c) c = Color(0xff - c.red(), 0xff - c.green(), 0xff - c.blue()); const RootInlineBox& rootBox = root(); GraphicsContextStateSaver stateSaver(context); // FIXME: Why is this always LTR? Fix by passing correct text run flags below. LayoutRect selectionRect = LayoutRect(x() + paintOffset.x(), y() + paintOffset.y() + rootBox.selectionTop(), 0, rootBox.selectionHeight()); TextRun run = RenderBlock::constructTextRun(&blockFlow(), font, m_str, style, AllowTrailingExpansion); font.adjustSelectionRectForText(run, selectionRect, 0, -1); context.fillRect(snapRectToDevicePixelsWithWritingDirection(selectionRect, renderer().document().deviceScaleFactor(), run.ltr()), c); }
FloatRect SVGInlineTextBox::selectionRectForTextFragment(const SVGTextFragment& fragment, int startPosition, int endPosition, RenderStyle* style) const { ASSERT_WITH_SECURITY_IMPLICATION(startPosition < endPosition); ASSERT(style); float scalingFactor = renderer().scalingFactor(); ASSERT(scalingFactor); const FontCascade& scaledFont = renderer().scaledFont(); const FontMetrics& scaledFontMetrics = scaledFont.fontMetrics(); FloatPoint textOrigin(fragment.x, fragment.y); if (scalingFactor != 1) textOrigin.scale(scalingFactor, scalingFactor); textOrigin.move(0, -scaledFontMetrics.floatAscent()); LayoutRect selectionRect = LayoutRect(textOrigin, LayoutSize(0, fragment.height * scalingFactor)); TextRun run = constructTextRun(style, fragment); scaledFont.adjustSelectionRectForText(run, selectionRect, startPosition, endPosition); FloatRect snappedSelectionRect = snapRectToDevicePixelsWithWritingDirection(selectionRect, renderer().document().deviceScaleFactor(), run.ltr()); if (scalingFactor == 1) return snappedSelectionRect; snappedSelectionRect.scale(1 / scalingFactor); return snappedSelectionRect; }