Beispiel #1
0
Thin3DTexture *Thin3DContext::CreateTextureFromFile(const char *filename, T3DImageType type) {
	Thin3DTexture *tex = CreateTexture();
	if (!tex->LoadFromFile(filename, type)) {
		tex->Release();
		return NULL;
	}
	return tex;
}
Beispiel #2
0
void HttpImageFileView::SetFilename(std::string filename) {
	if (path_ != filename) {
		textureFailed_ = false;
		path_ = filename;
		if (texture_) {
			texture_->Release();
			texture_ = nullptr;
		}
	}
}