Beispiel #1
0
bool House::transferToDepot()
{
	if(!townId)
		return false;

	Player* player = NULL;
	if(owner)
	{
		uint32_t tmp = owner;
		if(isGuild() && !IOGuild::getInstance()->swapGuildIdToOwner(tmp))
			tmp = 0;

		if(tmp)
			player = g_game.getPlayerByGuidEx(tmp);
	}

	Container* tmpContainer = NULL;
	TileItemVector* items = NULL;

	ItemList moveList;
	for(HouseTileList::iterator it = houseTiles.begin(); it != houseTiles.end(); ++it)
	{
		if(!(items = (*it)->getItemList()))
			continue;

		for(ItemVector::iterator iit = items->begin(); iit != items->end(); ++iit)
		{
			if((*iit)->isPickupable())
				moveList.push_back(*iit);
			else if((tmpContainer = (*iit)->getContainer()))
			{
				for(ItemList::const_iterator cit = tmpContainer->getItems(); cit != tmpContainer->getEnd(); ++cit)
					moveList.push_back(*cit);
			}
		}
	}

	if(player)
	{
		for(ItemList::iterator it = moveList.begin(); it != moveList.end(); ++it)
			g_game.internalMoveItem(NULL, (*it)->getParent(), player->getInbox(), INDEX_WHEREEVER, (*it), (*it)->getItemCount(), NULL, FLAG_NOLIMIT);

		if(player->isVirtual())
		{
			IOLoginData::getInstance()->savePlayer(player);
			delete player;
		}
	}
	else
	{
		for(ItemList::iterator it = moveList.begin(); it != moveList.end(); ++it)
			g_game.internalRemoveItem(NULL, (*it), (*it)->getItemCount(), false, FLAG_NOLIMIT);
	}

	return true;
}
Beispiel #2
0
void Tile::replaceThing(uint32_t index, Thing* thing)
{
	int32_t pos = index;

	Item* item = thing->getItem();
	if (item == nullptr) {
		return /*RETURNVALUE_NOTPOSSIBLE*/;
	}

	Item* oldItem = nullptr;
	bool isInserted = false;

	if (ground) {
		if (pos == 0) {
			oldItem = ground;
			ground = item;
			isInserted = true;
		}

		--pos;
	}

	TileItemVector* items = getItemList();
	if (items && !isInserted) {
		int32_t topItemSize = getTopItemCount();
		if (pos < topItemSize) {
			ItemVector::iterator it = items->getBeginTopItem();
			it += pos;

			oldItem = (*it);
			it = items->erase(it);
			items->insert(it, item);
			isInserted = true;
		}

		pos -= topItemSize;
	}

	CreatureVector* creatures = getCreatures();
	if (creatures) {
		if (!isInserted && pos < static_cast<int32_t>(creatures->size())) {
			return /*RETURNVALUE_NOTPOSSIBLE*/;
		}

		pos -= static_cast<uint32_t>(creatures->size());
	}

	if (items && !isInserted) {
		int32_t downItemSize = getDownItemCount();
		if (pos < downItemSize) {
			ItemVector::iterator it = items->begin() + pos;
			oldItem = *it;
			it = items->erase(it);
			items->insert(it, item);
			isInserted = true;
		}
	}

	if (isInserted) {
		item->setParent(this);

		resetTileFlags(oldItem);
		setTileFlags(item);
		const ItemType& oldType = Item::items[oldItem->getID()];
		const ItemType& newType = Item::items[item->getID()];
		onUpdateTileItem(oldItem, oldType, item, newType);

		oldItem->setParent(nullptr);
		return /*RETURNVALUE_NOERROR*/;
	}
}
Beispiel #3
0
void Tile::__replaceThing(uint32_t index, Thing* thing)
{
	Item* item = thing->getItem();
	if(!item)
	{
#ifdef __DEBUG_MOVESYS__
		std::clog << "[Failure - Tile::__replaceThing] item == NULL" << std::endl;
#endif
		return/* RET_NOTPOSSIBLE*/;
	}

	int32_t pos = index;
	Item* oldItem = NULL;
	if(ground)
	{
		if(!pos)
		{
			oldItem = ground;
			ground = item;
		}

		--pos;
	}

	TileItemVector* items = NULL;
	if(!oldItem)
		items = getItemList();

	if(items)
	{
		int32_t topItemSize = getTopItemCount();
		if(pos < topItemSize)
		{
			ItemVector::iterator it = items->getBeginTopItem();
			it += pos;

			oldItem = (*it);
			it = items->erase(it);
			items->insert(it, item);
		}

		pos -= topItemSize;
	}

	if(!oldItem)
	{
		if(CreatureVector* creatures = getCreatures())
		{
			if(pos < (int32_t)creatures->size())
			{
#ifdef __DEBUG_MOVESYS__
				std::clog << "[Failure - Tile::__replaceThing] Update object is a creature" << std::endl;
#endif
				return/* RET_NOTPOSSIBLE*/;
			}

			pos -= (uint32_t)creatures->size();
		}
	}

	if(!oldItem && items)
	{
		int32_t downItemSize = getDownItemCount();
		if(pos < downItemSize)
		{
			ItemVector::iterator it = items->begin();
			it += pos;
			pos = 0;

			oldItem = (*it);
			it = items->erase(it);
			items->insert(it, item);
		}
	}

	if(oldItem)
	{
		item->setParent(this);
		updateTileFlags(oldItem, true);
		updateTileFlags(item, false);

		onUpdateTileItem(oldItem, Item::items[oldItem->getID()], item, Item::items[item->getID()]);
#ifdef __GROUND_CACHE__

		std::map<Item*, int32_t>::iterator it = g_game.grounds.find(oldItem);
		bool erase = it == g_game.grounds.end();
		if(!erase)
		{
			it->second--;
			erase = it->second < 1;
			if(erase)
				g_game.grounds.erase(it);
		}

		if(erase)
		{
#endif
			oldItem->setParent(NULL);
			g_game.freeThing(oldItem);
#ifdef __GROUND_CACHE__
		}
#endif

		return/* RET_NOERROR*/;
	}
#ifdef __DEBUG_MOVESYS__

	std::clog << "[Failure - Tile::__replaceThing] Update object not found" << std::endl;
#endif
}