Beispiel #1
0
OCCTesselation *OCCEdge::tesselate(double angular, double curvature)
{
    OCCTesselation *ret = new OCCTesselation();
    try {
        Standard_Real start, end;
        OCCStruct3f vert;
        
        TopLoc_Location loc = this->getEdge().Location();
        gp_Trsf location = loc.Transformation();
        
        const Handle(Geom_Curve)& curve = BRep_Tool::Curve(this->getEdge(), start, end);
        const GeomAdaptor_Curve& aCurve(curve);
		
        GCPnts_TangentialDeflection TD(aCurve, start, end, angular, curvature);
        
        for (Standard_Integer i = 1; i <= TD.NbPoints(); i++)
        {
            gp_Pnt pnt = TD.Value(i).Transformed(location);
            vert.x = (float)pnt.X();
            vert.y = (float)pnt.Y();
            vert.z = (float)pnt.Z();
            ret->vertices.push_back(vert);
        }
        
        ret->ranges.push_back(0);
        ret->ranges.push_back(ret->vertices.size());
        
    } catch(Standard_Failure &err) {
        return NULL;
    }
    return ret;
}
void PointOnFacesProjector::prepare(const TopoDS_Shape& faces)
{
  d->clear();
  // Build the UB tree for binary search of points
  internal::UBTreeOfNodeIndicesFiller_t ubTreeFiller(d->m_ubTree, Standard_False);
  for (TopExp_Explorer exp(faces, TopAbs_FACE); exp.More(); exp.Next()) {
    const TopoDS_Face face = TopoDS::Face(exp.Current());
    if (!face.IsNull()) {
      TopLoc_Location loc;
      const Handle_Poly_Triangulation& triangulation = BRep_Tool::Triangulation(face, loc);
      if (!triangulation.IsNull()) {
        d->insertMapping(triangulation, face);
        const gp_Trsf& trsf = loc.Transformation();
        const TColgp_Array1OfPnt& nodes = triangulation->Nodes();
        for (int i = nodes.Lower(); i <= nodes.Upper(); ++i) {
          const gp_Pnt iNode(nodes(i).Transformed(trsf));
          Bnd_Box ibb;
          ibb.Set(iNode);
          ubTreeFiller.Add(std::make_pair(i, triangulation), ibb);
        }
      }
    }
  }
  ubTreeFiller.Fill();
}
App::DocumentObjectExecReturn *Mirroring::execute(void)
{
    App::DocumentObject* link = Source.getValue();
    if (!link)
        return new App::DocumentObjectExecReturn("No object linked");
    if (!link->getTypeId().isDerivedFrom(Part::Feature::getClassTypeId()))
        return new App::DocumentObjectExecReturn("Linked object is not a Part object");
    Part::Feature *source = static_cast<Part::Feature*>(link);
    Base::Vector3f base = Base.getValue();
    Base::Vector3f norm = Normal.getValue();

    try {
        const TopoDS_Shape& shape = source->Shape.getValue();
        gp_Ax2 ax2(gp_Pnt(base.x,base.y,base.z), gp_Dir(norm.x,norm.y,norm.z));
        gp_Trsf mat;
        mat.SetMirror(ax2);
        TopLoc_Location loc = shape.Location();
        gp_Trsf placement = loc.Transformation();
        mat = placement * mat;
        BRepBuilderAPI_Transform mkTrf(shape, mat);
        this->Shape.setValue(mkTrf.Shape());
        return App::DocumentObject::StdReturn;
    }
    catch (Standard_Failure) {
        Handle_Standard_Failure e = Standard_Failure::Caught();
        return new App::DocumentObjectExecReturn(e->GetMessageString());
    }
}
Beispiel #4
0
void ChCascadeDoc::ScanCascadeShapes(callback_CascadeDoc& mcallback) {
    TopLoc_Location rootloc;
    rootloc.Identity();

    Handle(XCAFDoc_ShapeTool) shapeTool = XCAFDoc_DocumentTool::ShapeTool((*doc)->Main());
    TDF_LabelSequence root_labels;
    shapeTool->GetFreeShapes(root_labels);
    for (Standard_Integer i = 1; i <= root_labels.Length(); i++) {
        TDF_Label label = root_labels.Value(i);
        int level = 0;
        recurse_CascadeDoc(label, shapeTool, rootloc, level, mcallback);
    }
}
Beispiel #5
0
void ChCascadeDoc::FromChronoToCascade(const ChFrame<>& from_coord, TopLoc_Location& to_coord) {
    const ChVector<>& mpos = from_coord.GetPos();
    gp_Vec mtr(mpos.x(), mpos.y(), mpos.z());

    const ChMatrix33<>& from_mat = from_coord.GetA();

    ((gp_Trsf)(to_coord.Transformation()))
        .SetValues(from_mat(0, 0), from_mat(0, 1), from_mat(0, 2), mpos.x(), from_mat(1, 0), from_mat(1, 1),
                   from_mat(1, 2), mpos.y(), from_mat(2, 0), from_mat(2, 1), from_mat(2, 2), mpos.z()); //0, 0);
}
void  
GEOM_ShadingFace:: 
OCC2VTK(const TopoDS_Face& theFace,  
        vtkPolyData* thePolyData, 
        vtkPoints* thePts) 
{
  TopLoc_Location aLoc;
  Handle(Poly_Triangulation) aPoly = BRep_Tool::Triangulation(theFace,aLoc);
  if(aPoly.IsNull()) 
    return;
  else{
    gp_Trsf myTransf;
    Standard_Boolean identity = true;
    if(!aLoc.IsIdentity()){
      identity = false;
      myTransf = aLoc.Transformation();
    }           
      
    Standard_Integer i; 
    int aNbOfNodes = thePts->GetNumberOfPoints();
    const TColgp_Array1OfPnt& Nodes = aPoly->Nodes();
    Standard_Integer nbNodesInFace = aPoly->NbNodes(); 
    for(i = 1; i <= nbNodesInFace; i++) {
      gp_Pnt P = Nodes(i);
      if(!identity) 
        P.Transform(myTransf);
      thePts->InsertNextPoint(P.X(),P.Y(),P.Z());
    }

    const Poly_Array1OfTriangle& Triangles = aPoly->Triangles();
    Standard_Integer nbTriInFace = aPoly->NbTriangles();
    for(i = 1; i <= nbTriInFace; i++){
      // Get the triangle
      Standard_Integer N1,N2,N3;
      Triangles(i).Get(N1,N2,N3);
      N1 += aNbOfNodes - 1;
      N2 += aNbOfNodes - 1;
      N3 += aNbOfNodes - 1;
      vtkIdType anIds[3] = {N1, N2, N3};
      thePolyData->InsertNextCell(VTK_TRIANGLE,3,anIds);
    }
  } 
}
Beispiel #7
0
void ChCascadeDoc::FromCascadeToChrono(const TopLoc_Location& from_coord, ChFrame<>& to_coord) {
    gp_XYZ mtr = from_coord.Transformation().TranslationPart();
    to_coord.SetPos(ChVector<>(mtr.X(), mtr.Y(), mtr.Z()));

    gp_Mat mro = from_coord.Transformation().VectorialPart();
    ChMatrix33<> to_mat;

    to_mat(0, 0) = mro(1, 1);
    to_mat(0, 1) = mro(1, 2);
    to_mat(0, 2) = mro(1, 3);

    to_mat(1, 0) = mro(2, 1);
    to_mat(1, 1) = mro(2, 2);
    to_mat(1, 2) = mro(2, 3);

    to_mat(2, 0) = mro(3, 1);
    to_mat(2, 1) = mro(3, 2);
    to_mat(2, 2) = mro(3, 3);

    to_coord.SetRot(to_mat);
}
Beispiel #8
0
OCCTesselation *OCCWire::tesselate(double angular, double curvature)
{
    OCCTesselation *ret = new OCCTesselation();
    try {
        Standard_Real start, end;
        OCCStruct3f dtmp;
        
        // explore wire edges in connected order
        int lastSize = 0;
        BRepTools_WireExplorer exWire;
        
        for (exWire.Init(this->getWire()); exWire.More(); exWire.Next()) {
            const TopoDS_Edge& edge = exWire.Current();
            TopLoc_Location loc = edge.Location();
            gp_Trsf location = loc.Transformation();
            
            const Handle(Geom_Curve)& curve = BRep_Tool::Curve(edge, start, end);
            const GeomAdaptor_Curve& aCurve(curve);
            
            GCPnts_TangentialDeflection TD(aCurve, start, end, angular, curvature);
            
            ret->ranges.push_back(ret->vertices.size());
            
            for (Standard_Integer i = 1; i <= TD.NbPoints(); i++)
            {
                gp_Pnt pnt = TD.Value(i).Transformed(location);
                dtmp.x = (float)pnt.X();
                dtmp.y = (float)pnt.Y();
                dtmp.z = (float)pnt.Z();
                ret->vertices.push_back(dtmp);
            }
            
            ret->ranges.push_back(ret->vertices.size() - lastSize);
            lastSize = ret->vertices.size();
        }
    } catch(Standard_Failure &err) {
        return NULL;
    }
    return ret;
}
Beispiel #9
0
 void ChCascadeDoc::FromChronoToCascade(const ChFrame<>& from_coord, TopLoc_Location& to_coord)
{
	ChVector<> mpos = ((ChFrame<>&)from_coord).GetPos();
	gp_Vec mtr(mpos.x, mpos.y, mpos.z);

	ChMatrix33<>* from_mat = ((ChFrame<>&)from_coord).GetA();

	((gp_Trsf)(to_coord.Transformation()) ).SetValues( 
		 (*from_mat)(0,0) ,(*from_mat)(0,1), (*from_mat)(0,2), mpos.x ,
		 (*from_mat)(1,0) ,(*from_mat)(1,1), (*from_mat)(1,2), mpos.y ,
		 (*from_mat)(2,0) ,(*from_mat)(2,1), (*from_mat)(2,2), mpos.z ,
		 0,0);
}
Beispiel #10
0
	virtual bool ForShape(TopoDS_Shape& mshape, TopLoc_Location& mloc, char* mname, int mlevel, TDF_Label& mlabel)
	{
		for (int i=0; i<mlevel; i++) GetLog()<< "  ";
		GetLog() << "-Name :" << mname;
		
		if (mlevel==0) GetLog() << " (root)";
		GetLog() << "\n";

		for (int i=0; i<mlevel; i++) GetLog()<< "  ";
		gp_XYZ mtr = mloc.Transformation().TranslationPart();
		GetLog() << "      pos at: "<< mtr.X() <<" "<< mtr.Y() << " "<<mtr.Z() <<" (absolute) \n";
		for (int i=0; i<mlevel; i++) GetLog()<< "  ";
		gp_XYZ mtr2 = mshape.Location().Transformation().TranslationPart();
		GetLog() << "      pos at: "<< mtr2.X() <<" "<< mtr2.Y() << " "<<mtr2.Z() <<" (.Location)\n";

		return true;
	}
Beispiel #11
0
void ShapeGeometryBuilder::edgeConstruct(const TopoDS_Edge &edgeIn)
{
  TopoDS_Face face = TopoDS::Face(edgeToFace.FindFromKey(edgeIn).First());
  if (face.IsNull())
    throw std::runtime_error("face is null in edge construction");

  TopLoc_Location location;
  Handle(Poly_Triangulation) triangulation;
  triangulation = BRep_Tool::Triangulation(face, location);

  const Handle(Poly_PolygonOnTriangulation) &segments =
      BRep_Tool::PolygonOnTriangulation(edgeIn, triangulation, location);
  if (segments.IsNull())
    throw std::runtime_error("edge triangulation is null in edge construction");

  gp_Trsf transformation;
  bool identity = true;
  if(!location.IsIdentity())
  {
    identity = false;
    transformation = location.Transformation();
  }

  const TColStd_Array1OfInteger& indexes = segments->Nodes();
  const TColgp_Array1OfPnt& nodes = triangulation->Nodes();
  osg::Vec3Array *vertices = dynamic_cast<osg::Vec3Array *>(edgeGeometry->getVertexArray());
  osg::Vec4Array *colors = dynamic_cast<osg::Vec4Array *>(edgeGeometry->getColorArray());
  osg::ref_ptr<osg::DrawElementsUInt> indices = new osg::DrawElementsUInt
	  (GL_LINE_STRIP, indexes.Length());
  osg::BoundingSphere bSphere;
  
  for (int index(indexes.Lower()); index < indexes.Upper() + 1; ++index)
  {
    gp_Pnt point = nodes(indexes(index));
    if(!identity)
	point.Transform(transformation);
    vertices->push_back(osg::Vec3(point.X(), point.Y(), point.Z()));
    colors->push_back(edgeGeometry->getColor());
    (*indices)[index - 1] = vertices->size() - 1;
    
    if (!bSphere.valid()) //for first one.
    {
      bSphere.center() = vertices->back();
      bSphere.radius() = 0.0;
    }
    else
      bSphere.expandBy(vertices->back());
  }
  edgeGeometry->addPrimitiveSet(indices.get());
  boost::uuids::uuid id = seerShape->findShapeIdRecord(edgeIn).id;
  std::size_t lastPrimitiveIndex = edgeGeometry->getNumPrimitiveSets() - 1;
  if (!idPSetWrapperEdge->hasId(id))
  {
    IdPSetRecord record;
    record.id = id;
    record.primitiveSetIndex = lastPrimitiveIndex;
    record.bSphere = bSphere;
    idPSetWrapperEdge->idPSetContainer.insert(record);
  }
  else
    //ensure that edges have the same primitive index between lod calls.
    //asserts here prior to having lod implemented is probably duplicate ids
    //for different geometry.
    assert(lastPrimitiveIndex == idPSetWrapperEdge->findPSetFromId(id));
}
App::DocumentObjectExecReturn *Revolution::execute(void)
{
    App::DocumentObject* link = Sketch.getValue();
    if (!link)
        return new App::DocumentObjectExecReturn("No sketch linked");
    if (!link->getTypeId().isDerivedFrom(Part::Part2DObject::getClassTypeId()))
        return new App::DocumentObjectExecReturn("Linked object is not a Sketch or Part2DObject");

    Part::Part2DObject* pcSketch=static_cast<Part::Part2DObject*>(link);

    TopoDS_Shape shape = pcSketch->Shape.getShape()._Shape;
    if (shape.IsNull())
        return new App::DocumentObjectExecReturn("Linked shape object is empty");

    // this is a workaround for an obscure OCC bug which leads to empty tessellations
    // for some faces. Making an explicit copy of the linked shape seems to fix it.
    // The error only happens when re-computing the shape.
    if (!this->Shape.getValue().IsNull()) {
        BRepBuilderAPI_Copy copy(shape);
        shape = copy.Shape();
        if (shape.IsNull())
            return new App::DocumentObjectExecReturn("Linked shape object is empty");
    }

    TopExp_Explorer ex;
    std::vector<TopoDS_Wire> wires;
    for (ex.Init(shape, TopAbs_WIRE); ex.More(); ex.Next()) {
        wires.push_back(TopoDS::Wire(ex.Current()));
    }
    if (wires.empty()) // there can be several wires
        return new App::DocumentObjectExecReturn("Linked shape object is not a wire");

    // get the Sketch plane
    Base::Placement SketchPlm = pcSketch->Placement.getValue();

    // get reference axis
    App::DocumentObject *pcReferenceAxis = ReferenceAxis.getValue();
    const std::vector<std::string> &subReferenceAxis = ReferenceAxis.getSubValues();
    if (pcReferenceAxis && pcReferenceAxis == pcSketch) {
        bool hasValidAxis=false;
        Base::Axis axis;
        if (subReferenceAxis[0] == "V_Axis") {
            hasValidAxis = true;
            axis = pcSketch->getAxis(Part::Part2DObject::V_Axis);
        }
        else if (subReferenceAxis[0] == "H_Axis") {
            hasValidAxis = true;
            axis = pcSketch->getAxis(Part::Part2DObject::H_Axis);
        }
        else if (subReferenceAxis[0].size() > 4 && subReferenceAxis[0].substr(0,4) == "Axis") {
            int AxId = std::atoi(subReferenceAxis[0].substr(4,4000).c_str());
            if (AxId >= 0 && AxId < pcSketch->getAxisCount()) {
                hasValidAxis = true;
                axis = pcSketch->getAxis(AxId);
            }
        }
        if (hasValidAxis) {
            axis *= SketchPlm;
            Base::Vector3d base=axis.getBase();
            Base::Vector3d dir=axis.getDirection();
            Base.setValue(base.x,base.y,base.z);
            Axis.setValue(dir.x,dir.y,dir.z);
        }
    }

    // get revolve axis
    Base::Vector3f b = Base.getValue();
    gp_Pnt pnt(b.x,b.y,b.z);
    Base::Vector3f v = Axis.getValue();
    gp_Dir dir(v.x,v.y,v.z);

    // get the support of the Sketch if any
    App::DocumentObject* pcSupport = pcSketch->Support.getValue();
    Part::Feature *SupportObject = 0;
    if (pcSupport && pcSupport->getTypeId().isDerivedFrom(Part::Feature::getClassTypeId()))
        SupportObject = static_cast<Part::Feature*>(pcSupport);

    TopoDS_Shape aFace = makeFace(wires);
    if (aFace.IsNull())
        return new App::DocumentObjectExecReturn("Creating a face from sketch failed");

    // Rotate the face by half the angle to get revolution symmetric to sketch plane
    if (Midplane.getValue()) {
        gp_Trsf mov;
        mov.SetRotation(gp_Ax1(pnt, dir), Base::toRadians<double>(Angle.getValue()) * (-1.0) / 2.0);
        TopLoc_Location loc(mov);
        aFace.Move(loc);
    }

    this->positionBySketch();
    TopLoc_Location invObjLoc = this->getLocation().Inverted();
    pnt.Transform(invObjLoc.Transformation());
    dir.Transform(invObjLoc.Transformation());

    // Reverse angle if selected
    double angle = Base::toRadians<double>(Angle.getValue());
    if (Reversed.getValue() && !Midplane.getValue())
        angle *= (-1.0);

    try {
        // revolve the face to a solid
        BRepPrimAPI_MakeRevol RevolMaker(aFace.Moved(invObjLoc), gp_Ax1(pnt, dir), angle);

        if (RevolMaker.IsDone()) {
            TopoDS_Shape result = RevolMaker.Shape();
            // if the sketch has a support fuse them to get one result object (PAD!)
            if (SupportObject) {
                const TopoDS_Shape& support = SupportObject->Shape.getValue();
                if (!support.IsNull() && support.ShapeType() == TopAbs_SOLID) {
                    // set the additive shape property for later usage in e.g. pattern
                    this->AddShape.setValue(result);
                    // Let's call algorithm computing a fuse operation:
                    BRepAlgoAPI_Fuse mkFuse(support.Moved(invObjLoc), result);
                    // Let's check if the fusion has been successful
                    if (!mkFuse.IsDone())
                        throw Base::Exception("Fusion with support failed");
                    result = mkFuse.Shape();
                }
            }

            this->Shape.setValue(result);
        }
        else
            return new App::DocumentObjectExecReturn("Could not revolve the sketch!");

        return App::DocumentObject::StdReturn;
    }
    catch (Standard_Failure) {
        Handle_Standard_Failure e = Standard_Failure::Caught();
        return new App::DocumentObjectExecReturn(e->GetMessageString());
    }
}
Beispiel #13
0
void ShapeGeometryBuilder::faceConstruct(const TopoDS_Face &faceIn)
{
  TopLoc_Location location;
  Handle(Poly_Triangulation) triangulation;
  triangulation = BRep_Tool::Triangulation(faceIn, location);

  if (triangulation.IsNull())
      throw std::runtime_error("null triangulation in face construction");

  bool signalOrientation(false);
  if (faceIn.Orientation() == TopAbs_FORWARD)
      signalOrientation = true;

  gp_Trsf transformation;
  bool identity = true;
  if(!location.IsIdentity())
  {
    identity = false;
    transformation = location.Transformation();
  }

  //vertices.
  const TColgp_Array1OfPnt& nodes = triangulation->Nodes();
  osg::Vec3Array *vertices = dynamic_cast<osg::Vec3Array *>(faceGeometry->getVertexArray());
  osg::Vec3Array *normals = dynamic_cast<osg::Vec3Array *>(faceGeometry->getNormalArray());
  osg::Vec4Array *colors = dynamic_cast<osg::Vec4Array *>(faceGeometry->getColorArray());
  std::size_t offset = vertices->size();
  for (int index(nodes.Lower()); index < nodes.Upper() + 1; ++index)
  {
    gp_Pnt point = nodes.Value(index);
    if(!identity)
	point.Transform(transformation);
    vertices->push_back(osg::Vec3(point.X(), point.Y(), point.Z()));
    normals->push_back(osg::Vec3(0.0, 0.0, 0.0));
    colors->push_back(faceGeometry->getColor());
  }

  const Poly_Array1OfTriangle& triangles = triangulation->Triangles();
  osg::ref_ptr<osg::DrawElementsUInt> indices = new osg::DrawElementsUInt
	  (GL_TRIANGLES, triangulation->NbTriangles() * 3);

  for (int index(triangles.Lower()); index < triangles.Upper() + 1; ++index)
  {
    int N1, N2, N3;
    triangles(index).Get(N1, N2, N3);

    int factor = (index - 1) * 3;
    if (!signalOrientation)
    {
      (*indices)[factor] = N3 - 1  + offset;
      (*indices)[factor + 1] = N2 - 1 + offset;
      (*indices)[factor + 2] = N1 - 1 + offset;
    }
    else
    {
      (*indices)[factor] = N1 - 1 + offset;
      (*indices)[factor + 1] = N2 - 1 + offset;
      (*indices)[factor + 2] = N3 - 1 + offset;
    }
    
    //store primitiveset index and vertex indes into map.
    PSetVertexRecord record;
    record.primitiveSetIndex = faceGeometry->getNumPrimitiveSets();
    
    record.vertexIndex = (*indices)[factor];
    pSetTriangleWrapper->pSetVertexContainer.insert(record);
    
    record.vertexIndex = (*indices)[factor + 1];
    pSetTriangleWrapper->pSetVertexContainer.insert(record);
    
    record.vertexIndex = (*indices)[factor + 2];
    pSetTriangleWrapper->pSetVertexContainer.insert(record);
    
    //now that we are combining faces into one geometry, osgUtil SmoothingVisitor
    //wants to 'average' out normals across faces. so we go back to manual calculation
    //of surface normals.

    osg::Vec3 pointOne(vertices->at((*indices)[factor]));
    osg::Vec3 pointTwo(vertices->at((*indices)[factor + 1]));
    osg::Vec3 pointThree(vertices->at((*indices)[factor + 2]));

    osg::Vec3 axisOne(pointTwo - pointOne);
    osg::Vec3 axisTwo(pointThree - pointOne);
    osg::Vec3 currentNormal(axisOne ^ axisTwo);
    if (currentNormal.isNaN())
	continue;
    currentNormal.normalize();

    osg::Vec3 tempNormal;

    tempNormal = (*normals)[(*indices)[factor]];
    tempNormal += currentNormal;
    tempNormal.normalize();
    (*normals)[(*indices)[factor]] = tempNormal;

    tempNormal = (*normals)[(*indices)[factor + 1]];
    tempNormal += currentNormal;
    tempNormal.normalize();
    (*normals)[(*indices)[factor + 1]] = tempNormal;

    tempNormal = (*normals)[(*indices)[factor + 2]];
    tempNormal += currentNormal;
    tempNormal.normalize();
    (*normals)[(*indices)[factor + 2]] = tempNormal;
  }
  faceGeometry->addPrimitiveSet(indices.get());
  boost::uuids::uuid id = seerShape->findShapeIdRecord(faceIn).id;
  std::size_t lastPrimitiveIndex = faceGeometry->getNumPrimitiveSets() - 1;
  if (!idPSetWrapperFace->hasId(id))
  {
    IdPSetRecord record;
    record.id = id;
    record.primitiveSetIndex = lastPrimitiveIndex;
    idPSetWrapperFace->idPSetContainer.insert(record);
  }
  else
    //ensure that the faces have the same primitive index between lod calls.
    assert(lastPrimitiveIndex == idPSetWrapperFace->findPSetFromId(id));
}
App::DocumentObjectExecReturn *Revolution::execute(void)
{
    // Validate parameters
    double angle = Angle.getValue();
    if (angle < Precision::Confusion())
        return new App::DocumentObjectExecReturn("Angle of revolution too small");
    if (angle > 360.0)
        return new App::DocumentObjectExecReturn("Angle of revolution too large");

    angle = Base::toRadians<double>(angle);
    // Reverse angle if selected
    if (Reversed.getValue() && !Midplane.getValue())
        angle *= (-1.0);

    std::vector<TopoDS_Wire> wires;
    try {
        wires = getSketchWires();
    } catch (const Base::Exception& e) {
        return new App::DocumentObjectExecReturn(e.what());
    }

    TopoDS_Shape support;
    try {
        support = getSupportShape();
    } catch (const Base::Exception&) {
        // ignore, because support isn't mandatory
        support = TopoDS_Shape();
    }

    // update Axis from ReferenceAxis
    updateAxis();

    // get revolve axis
    Base::Vector3d b = Base.getValue();
    gp_Pnt pnt(b.x,b.y,b.z);
    Base::Vector3d v = Axis.getValue();
    gp_Dir dir(v.x,v.y,v.z);

    try {
        TopoDS_Shape sketchshape = makeFace(wires);
        if (sketchshape.IsNull())
            return new App::DocumentObjectExecReturn("Creating a face from sketch failed");

        // Rotate the face by half the angle to get Revolution symmetric to sketch plane
        if (Midplane.getValue()) {
            gp_Trsf mov;
            mov.SetRotation(gp_Ax1(pnt, dir), Base::toRadians<double>(Angle.getValue()) * (-1.0) / 2.0);
            TopLoc_Location loc(mov);
            sketchshape.Move(loc);
        }

        this->positionBySketch();
        TopLoc_Location invObjLoc = this->getLocation().Inverted();
        pnt.Transform(invObjLoc.Transformation());
        dir.Transform(invObjLoc.Transformation());
        support.Move(invObjLoc);
        sketchshape.Move(invObjLoc);

        // Check distance between sketchshape and axis - to avoid failures and crashes
        if (checkLineCrossesFace(gp_Lin(pnt, dir), TopoDS::Face(sketchshape)))
            return new App::DocumentObjectExecReturn("Revolve axis intersects the sketch");

        // revolve the face to a solid
        BRepPrimAPI_MakeRevol RevolMaker(sketchshape, gp_Ax1(pnt, dir), angle);

        if (RevolMaker.IsDone()) {
            TopoDS_Shape result = RevolMaker.Shape();
            result = refineShapeIfActive(result);
            // set the additive shape property for later usage in e.g. pattern
            this->AddShape.setValue(result);

            // if the sketch has a support fuse them to get one result object (PAD!)
            if (!support.IsNull()) {
                // Let's call algorithm computing a fuse operation:
                BRepAlgoAPI_Fuse mkFuse(support, result);
                // Let's check if the fusion has been successful
                if (!mkFuse.IsDone())
                    throw Base::Exception("Fusion with support failed");
                result = mkFuse.Shape();
                result = refineShapeIfActive(result);
            }

            this->Shape.setValue(result);
        }
        else
            return new App::DocumentObjectExecReturn("Could not revolve the sketch!");

        return App::DocumentObject::StdReturn;
    }
    catch (Standard_Failure) {
        Handle_Standard_Failure e = Standard_Failure::Caught();
        if (std::string(e->GetMessageString()) == "TopoDS::Face")
            return new App::DocumentObjectExecReturn("Could not create face from sketch.\n"
                "Intersecting sketch entities or multiple faces in a sketch are not allowed.");
        else
            return new App::DocumentObjectExecReturn(e->GetMessageString());
    }
    catch (Base::Exception& e) {
        return new App::DocumentObjectExecReturn(e.what());
    }
}
Beispiel #15
0
static bool recurse_CascadeDoc(TDF_Label label,
                               Handle_XCAFDoc_ShapeTool& shapeTool,
                               TopLoc_Location& parentloc,
                               int level,
                               ChCascadeDoc::callback_CascadeDoc& mcallback) {
    TDF_LabelSequence child_labels;
    Standard_Boolean is_assembly;

    is_assembly = shapeTool->GetComponents(label, child_labels, 0);

    char mstring[200] = "no name";
    Standard_PCharacter mchastr = mstring;

    // access name
    Handle_TDataStd_Name N;
    if (label.FindAttribute(TDataStd_Name::GetID(), N)) {
        N->Get().ToUTF8CString(mchastr);
    }

    TDF_Label reflabel;
    Standard_Boolean isref = shapeTool->GetReferredShape(label, reflabel);

    if (isref)  // ..maybe it references some shape: the name is stored there...
    {
        Handle_TDataStd_Name N;
        if (reflabel.FindAttribute(TDataStd_Name::GetID(), N)) {
            N->Get().ToUTF8CString(mchastr);
        }
    }

    TopLoc_Location mloc = shapeTool->GetLocation(label);
    TopLoc_Location absloc = parentloc.Multiplied(mloc);

    // access shape and position
    TopoDS_Shape rShape;
    rShape = shapeTool->GetShape(label);
    if (!rShape.IsNull()) {
        // === call the callback! ===
        if (!mcallback.ForShape(rShape, absloc, mstring, level, label))
            return false;  // (skip children recursion if returned false)
    }

    // Recurse all children !!!
    if (is_assembly) {
        for (Standard_Integer j = 1; j <= child_labels.Length(); j++) {
            TDF_Label clabel = child_labels.Value(j);
            recurse_CascadeDoc(clabel, shapeTool, absloc, (level + 1), mcallback);
        }
    }

    // If it is a reference, Recurse all children of reference
    if (isref) {
        TDF_LabelSequence refchild_labels;
        Standard_Boolean refis_assembly;
        refis_assembly = shapeTool->GetComponents(reflabel, refchild_labels, 0);
        for (Standard_Integer j = 1; j <= refchild_labels.Length(); j++) {
            TDF_Label clabel = refchild_labels.Value(j);
            recurse_CascadeDoc(clabel, shapeTool, absloc, (level + 1), mcallback);
        }
    }

    return true;
}
Beispiel #16
0
App::DocumentObjectExecReturn *RuledSurface::execute(void)
{
    try {
        App::DocumentObjectExecReturn* ret;

        // get the first input shape
        TopoDS_Shape S1;
        ret = getShape(Curve1, S1);
        if (ret) return ret;

        // get the second input shape
        TopoDS_Shape S2;
        ret = getShape(Curve2, S2);
        if (ret) return ret;

        // check for expected type
        if (S1.IsNull() || S2.IsNull())
            return new App::DocumentObjectExecReturn("Linked shapes are empty.");

        if (S1.ShapeType() != TopAbs_EDGE && S1.ShapeType() != TopAbs_WIRE)
            return new App::DocumentObjectExecReturn("Linked shape is neither edge nor wire.");

        if (S2.ShapeType() != TopAbs_EDGE && S2.ShapeType() != TopAbs_WIRE)
            return new App::DocumentObjectExecReturn("Linked shape is neither edge nor wire.");

        // https://forum.freecadweb.org/viewtopic.php?f=8&t=24052
        //
        // if both shapes are sub-elements of one common shape then the fill algorithm
        // leads to problems if the shape has set a placement
        // The workaround is to reset the placement before calling BRepFill and then
        // applying the placement to the output shape
        TopLoc_Location Loc;
        if (Curve1.getValue() == Curve2.getValue()) {
            Loc = S1.Location();
            if (!Loc.IsIdentity() && Loc == S2.Location()) {
                S1.Location(TopLoc_Location());
                S2.Location(TopLoc_Location());
            }
        }

        // make both shapes to have the same type
        Standard_Boolean isWire = Standard_False;
        if (S1.ShapeType() == TopAbs_WIRE)
            isWire = Standard_True;

        if (isWire) {
            if (S2.ShapeType() == TopAbs_EDGE)
                S2 = BRepLib_MakeWire(TopoDS::Edge(S2));
        }
        else {
            // S1 is an edge, if S2 is a wire convert S1 to a wire, too
            if (S2.ShapeType() == TopAbs_WIRE) {
                S1 = BRepLib_MakeWire(TopoDS::Edge(S1));
                isWire = Standard_True;
            }
        }

        if (Orientation.getValue() == 0) {
            // Automatic
            Handle(Adaptor3d_HCurve) a1;
            Handle(Adaptor3d_HCurve) a2;
            if (!isWire) {
                BRepAdaptor_Curve adapt1(TopoDS::Edge(S1));
                BRepAdaptor_Curve adapt2(TopoDS::Edge(S2));
                a1 = new BRepAdaptor_HCurve(adapt1);
                a2 = new BRepAdaptor_HCurve(adapt2);
            }
            else {
                BRepAdaptor_CompCurve adapt1(TopoDS::Wire(S1));
                BRepAdaptor_CompCurve adapt2(TopoDS::Wire(S2));
                a1 = new BRepAdaptor_HCompCurve(adapt1);
                a2 = new BRepAdaptor_HCompCurve(adapt2);
            }

            if (!a1.IsNull() && !a2.IsNull()) {
                // get end points of 1st curve
                Standard_Real first, last;
                first = a1->FirstParameter();
                last = a1->LastParameter();
                if (S1.Closed())
                    last = (first + last)/2;
                gp_Pnt p1 = a1->Value(first);
                gp_Pnt p2 = a1->Value(last);
                if (S1.Orientation() == TopAbs_REVERSED) {
                    std::swap(p1, p2);
                }

                // get end points of 2nd curve
                first = a2->FirstParameter();
                last = a2->LastParameter();
                if (S2.Closed())
                    last = (first + last)/2;
                gp_Pnt p3 = a2->Value(first);
                gp_Pnt p4 = a2->Value(last);
                if (S2.Orientation() == TopAbs_REVERSED) {
                    std::swap(p3, p4);
                }

                // Form two triangles (P1,P2,P3) and (P4,P3,P2) and check their normals.
                // If the dot product is negative then it's assumed that the resulting face
                // is twisted, hence the 2nd edge is reversed.
                gp_Vec v1(p1, p2);
                gp_Vec v2(p1, p3);
                gp_Vec n1 = v1.Crossed(v2);

                gp_Vec v3(p4, p3);
                gp_Vec v4(p4, p2);
                gp_Vec n2 = v3.Crossed(v4);

                if (n1.Dot(n2) < 0) {
                    S2.Reverse();
                }
            }
        }
        else if (Orientation.getValue() == 2) {
            // Reverse
            S2.Reverse();
        }

        TopoDS_Shape ruledShape;
        if (!isWire) {
            ruledShape = BRepFill::Face(TopoDS::Edge(S1), TopoDS::Edge(S2));
        }
        else {
            ruledShape = BRepFill::Shell(TopoDS::Wire(S1), TopoDS::Wire(S2));
        }

        // re-apply the placement in case we reset it
        if (!Loc.IsIdentity())
            ruledShape.Move(Loc);
        Loc = ruledShape.Location();

        if (!Loc.IsIdentity()) {
            // reset the placement of the shape because the Placement
            // property will be changed
            ruledShape.Location(TopLoc_Location());
            Base::Matrix4D transform;
            TopoShape::convertToMatrix(Loc.Transformation(), transform);
            this->Placement.setValue(Base::Placement(transform));
        }

        this->Shape.setValue(ruledShape);
        return App::DocumentObject::StdReturn;
    }
    catch (Standard_Failure& e) {

        return new App::DocumentObjectExecReturn(e.GetMessageString());
    }
    catch (...) {
        return new App::DocumentObjectExecReturn("General error in RuledSurface::execute()");
    }
}
App::DocumentObjectExecReturn *Groove::execute(void)
{
    // Validate parameters
    double angle = Angle.getValue();
    if (angle < Precision::Confusion())
        return new App::DocumentObjectExecReturn("Angle of groove too small");
    if (angle > 360.0)
        return new App::DocumentObjectExecReturn("Angle of groove too large");

    angle = Base::toRadians<double>(angle);
    // Reverse angle if selected
    if (Reversed.getValue() && !Midplane.getValue())
        angle *= (-1.0);

    Part::Part2DObject* sketch = 0;
    std::vector<TopoDS_Wire> wires;
    TopoDS_Shape support;
    try {
        sketch = getVerifiedSketch();
        wires = getSketchWires();
        support = getSupportShape();
    } catch (const Base::Exception& e) {
        return new App::DocumentObjectExecReturn(e.what());
    }

    // get the Sketch plane
    Base::Placement SketchPlm = sketch->Placement.getValue();

    // get reference axis
    App::DocumentObject *pcReferenceAxis = ReferenceAxis.getValue();
    const std::vector<std::string> &subReferenceAxis = ReferenceAxis.getSubValues();
    if (pcReferenceAxis && pcReferenceAxis == sketch) {
        bool hasValidAxis=false;
        Base::Axis axis;
        if (subReferenceAxis[0] == "V_Axis") {
            hasValidAxis = true;
            axis = sketch->getAxis(Part::Part2DObject::V_Axis);
        }
        else if (subReferenceAxis[0] == "H_Axis") {
            hasValidAxis = true;
            axis = sketch->getAxis(Part::Part2DObject::H_Axis);
        }
        else if (subReferenceAxis[0].size() > 4 && subReferenceAxis[0].substr(0,4) == "Axis") {
            int AxId = std::atoi(subReferenceAxis[0].substr(4,4000).c_str());
            if (AxId >= 0 && AxId < sketch->getAxisCount()) {
                hasValidAxis = true;
                axis = sketch->getAxis(AxId);
            }
        }
        if (hasValidAxis) {
            axis *= SketchPlm;
            Base::Vector3d base=axis.getBase();
            Base::Vector3d dir=axis.getDirection();
            Base.setValue(base.x,base.y,base.z);
            Axis.setValue(dir.x,dir.y,dir.z);
        }
    }

    // get revolve axis
    Base::Vector3f b = Base.getValue();
    gp_Pnt pnt(b.x,b.y,b.z);
    Base::Vector3f v = Axis.getValue();
    gp_Dir dir(v.x,v.y,v.z);

    try {
        TopoDS_Shape sketchshape = makeFace(wires);
        if (sketchshape.IsNull())
            return new App::DocumentObjectExecReturn("Creating a face from sketch failed");

        // Rotate the face by half the angle to get Groove symmetric to sketch plane
        if (Midplane.getValue()) {
            gp_Trsf mov;
            mov.SetRotation(gp_Ax1(pnt, dir), Base::toRadians<double>(Angle.getValue()) * (-1.0) / 2.0);
            TopLoc_Location loc(mov);
            sketchshape.Move(loc);
        }

        this->positionBySketch();
        TopLoc_Location invObjLoc = this->getLocation().Inverted();
        pnt.Transform(invObjLoc.Transformation());
        dir.Transform(invObjLoc.Transformation());
        support.Move(invObjLoc);
        sketchshape.Move(invObjLoc);

        // Check distance between sketchshape and axis - to avoid failures and crashes
        if (checkLineCrossesFace(gp_Lin(pnt, dir), TopoDS::Face(sketchshape)))
            return new App::DocumentObjectExecReturn("Revolve axis intersects the sketch");

        // revolve the face to a solid
        BRepPrimAPI_MakeRevol RevolMaker(sketchshape, gp_Ax1(pnt, dir), angle);

        if (RevolMaker.IsDone()) {
            TopoDS_Shape result = RevolMaker.Shape();
            // set the subtractive shape property for later usage in e.g. pattern
            this->SubShape.setValue(result);

            // cut out groove to get one result object
            BRepAlgoAPI_Cut mkCut(support, result);
            // Let's check if the fusion has been successful
            if (!mkCut.IsDone())
                throw Base::Exception("Cut out of support failed");

            // we have to get the solids (fuse sometimes creates compounds)
            TopoDS_Shape solRes = this->getSolid(mkCut.Shape());
            if (solRes.IsNull())
                return new App::DocumentObjectExecReturn("Resulting shape is not a solid");

            this->Shape.setValue(solRes);
        }
        else
            return new App::DocumentObjectExecReturn("Could not revolve the sketch!");

        return App::DocumentObject::StdReturn;
    }
    catch (Standard_Failure) {
        Handle_Standard_Failure e = Standard_Failure::Caught();
        if (std::string(e->GetMessageString()) == "TopoDS::Face")
            return new App::DocumentObjectExecReturn("Could not create face from sketch.\n"
                "Intersecting sketch entities or multiple faces in a sketch are not allowed.");
        else
            return new App::DocumentObjectExecReturn(e->GetMessageString());
    }
    catch (Base::Exception& e) {
        return new App::DocumentObjectExecReturn(e.what());
    }
}
App::DocumentObjectExecReturn *Pad::execute(void)
{
    // Validate parameters
    double L = Length.getValue();
    if ((std::string(Type.getValueAsString()) == "Length") && (L < Precision::Confusion()))
        return new App::DocumentObjectExecReturn("Length of pad too small");
    double L2 = Length2.getValue();
    if ((std::string(Type.getValueAsString()) == "TwoLengths") && (L < Precision::Confusion()))
        return new App::DocumentObjectExecReturn("Second length of pad too small");

    Part::Part2DObject* sketch = 0;
    std::vector<TopoDS_Wire> wires;
    try {
        sketch = getVerifiedSketch();
        wires = getSketchWires();
    } catch (const Base::Exception& e) {
        return new App::DocumentObjectExecReturn(e.what());
    }

    TopoDS_Shape support;
    try {
        support = getSupportShape();
    } catch (const Base::Exception&) {
        // ignore, because support isn't mandatory
        support = TopoDS_Shape();
    }

    // get the Sketch plane
    Base::Placement SketchPos = sketch->Placement.getValue();
    Base::Rotation SketchOrientation = SketchPos.getRotation();
    Base::Vector3d SketchVector(0,0,1);
    SketchOrientation.multVec(SketchVector,SketchVector);

    this->positionBySketch();
    TopLoc_Location invObjLoc = this->getLocation().Inverted();

    try {
        support.Move(invObjLoc);

        gp_Dir dir(SketchVector.x,SketchVector.y,SketchVector.z);
        dir.Transform(invObjLoc.Transformation());

        TopoDS_Shape sketchshape = makeFace(wires);
        if (sketchshape.IsNull())
            return new App::DocumentObjectExecReturn("Pad: Creating a face from sketch failed");
        sketchshape.Move(invObjLoc);

        TopoDS_Shape prism;
        std::string method(Type.getValueAsString());
        if (method == "UpToFirst" || method == "UpToLast" || method == "UpToFace") {
            TopoDS_Face supportface = getSupportFace();
            supportface.Move(invObjLoc);

            if (Reversed.getValue())
                dir.Reverse();

            // Find a valid face to extrude up to
            TopoDS_Face upToFace;
            if (method == "UpToFace") {
                getUpToFaceFromLinkSub(upToFace, UpToFace);
                upToFace.Move(invObjLoc);
            }
            getUpToFace(upToFace, support, supportface, sketchshape, method, dir);

            // A support object is always required and we need to use BRepFeat_MakePrism
            // Problem: For Pocket/UpToFirst (or an equivalent Pocket/UpToFace) the resulting shape is invalid
            // because the feature does not add any material. This only happens with the "2" option, though
            // Note: It might be possible to pass a shell or a compound containing multiple faces
            // as the Until parameter of Perform()
            BRepFeat_MakePrism PrismMaker;
            PrismMaker.Init(support, sketchshape, supportface, dir, 2, 1);
            PrismMaker.Perform(upToFace);

            if (!PrismMaker.IsDone())
                return new App::DocumentObjectExecReturn("Pad: Up to face: Could not extrude the sketch!");
            prism = PrismMaker.Shape();
        } else {
            generatePrism(prism, sketchshape, method, dir, L, L2,
                          Midplane.getValue(), Reversed.getValue());
        }

        if (prism.IsNull())
            return new App::DocumentObjectExecReturn("Pad: Resulting shape is empty");

        // set the additive shape property for later usage in e.g. pattern
        this->AddShape.setValue(prism);

        // if the sketch has a support fuse them to get one result object
        if (!support.IsNull()) {
            // Let's call algorithm computing a fuse operation:
            BRepAlgoAPI_Fuse mkFuse(support, prism);
            // Let's check if the fusion has been successful
            if (!mkFuse.IsDone())
                return new App::DocumentObjectExecReturn("Pad: Fusion with support failed");
            TopoDS_Shape result = mkFuse.Shape();
            // we have to get the solids (fuse sometimes creates compounds)
            TopoDS_Shape solRes = this->getSolid(result);
            // lets check if the result is a solid
            if (solRes.IsNull())
                return new App::DocumentObjectExecReturn("Pad: Resulting shape is not a solid");
            this->Shape.setValue(solRes);
        } else {
            this->Shape.setValue(prism);
        }

        return App::DocumentObject::StdReturn;
    }
    catch (Standard_Failure) {
        Handle_Standard_Failure e = Standard_Failure::Caught();
        if (std::string(e->GetMessageString()) == "TopoDS::Face")
            return new App::DocumentObjectExecReturn("Could not create face from sketch.\n"
                "Intersecting sketch entities or multiple faces in a sketch are not allowed.");
        else
            return new App::DocumentObjectExecReturn(e->GetMessageString());
    }
    catch (Base::Exception& e) {
        return new App::DocumentObjectExecReturn(e.what());
    }
}
//=======================================================================
//function : MakeScaledPrism
//purpose  :
//=======================================================================
TopoDS_Shape GEOMImpl_PrismDriver::MakeScaledPrism (const TopoDS_Shape& theShapeBase,
                                                    const gp_Vec&       theVector,
                                                    const Standard_Real theScaleFactor,
                                                    const gp_Pnt&       theCDG,
                                                    bool                isCDG)
{
  TopoDS_Shape aShape;
  BRep_Builder B;

  // 1. aCDG = geompy.MakeCDG(theBase)
  gp_Pnt aCDG = theCDG;
  if (!isCDG) {
    gp_Ax3 aPos = GEOMImpl_IMeasureOperations::GetPosition(theShapeBase);
    aCDG = aPos.Location();
  }
  TopoDS_Shape aShapeCDG_1 = BRepBuilderAPI_MakeVertex(aCDG).Shape();

  // Process case of several given shapes
  if (theShapeBase.ShapeType() == TopAbs_COMPOUND ||
      theShapeBase.ShapeType() == TopAbs_SHELL) {
    int nbSub = 0;
    TopoDS_Shape aShapeI;
    TopoDS_Compound aCompound;
    B.MakeCompound(aCompound);
    TopoDS_Iterator It (theShapeBase, Standard_True, Standard_True);
    for (; It.More(); It.Next()) {
      nbSub++;
      aShapeI = MakeScaledPrism(It.Value(), theVector, theScaleFactor, aCDG, true);
      B.Add(aCompound, aShapeI);
    }
    if (nbSub == 1)
      aShape = aShapeI;
    else if (nbSub > 1)
      aShape = GEOMImpl_GlueDriver::GlueFaces(aCompound, Precision::Confusion(), Standard_True);
    return aShape;
  }

  // 2. Scale = geompy.MakeScaleTransform(theBase, aCDG, theScaleFactor)

  // Bug 6839: Check for standalone (not included in faces) degenerated edges
  TopTools_IndexedDataMapOfShapeListOfShape aEFMap;
  TopExp::MapShapesAndAncestors(theShapeBase, TopAbs_EDGE, TopAbs_FACE, aEFMap);
  Standard_Integer i, nbE = aEFMap.Extent();
  for (i = 1; i <= nbE; i++) {
    TopoDS_Shape anEdgeSh = aEFMap.FindKey(i);
    if (BRep_Tool::Degenerated(TopoDS::Edge(anEdgeSh))) {
      const TopTools_ListOfShape& aFaces = aEFMap.FindFromIndex(i);
      if (aFaces.IsEmpty())
        Standard_ConstructionError::Raise
          ("Scaling aborted : cannot scale standalone degenerated edge");
    }
  }

  // Perform Scaling
  gp_Trsf aTrsf;
  aTrsf.SetScale(aCDG, theScaleFactor);
  BRepBuilderAPI_Transform aBRepTrsf (theShapeBase, aTrsf, Standard_False);
  TopoDS_Shape aScale = aBRepTrsf.Shape();

  // 3. aBase2 = geompy.MakeTranslationVectorDistance(Scale, theVec, theH)
  gp_Trsf aTrsf3;
  aTrsf3.SetTranslation(theVector);
  TopLoc_Location aLocOrig = aScale.Location();
  gp_Trsf aTrsfOrig = aLocOrig.Transformation();
  TopLoc_Location aLocRes (aTrsf3 * aTrsfOrig);
  TopoDS_Shape aBase2 = aScale.Located(aLocRes);

  // 4. aCDG_2 = geompy.MakeTranslationVectorDistance(aCDG, theVec, theH)
  gp_Pnt aCDG_2 = aCDG.Translated(theVector);
  TopoDS_Shape aShapeCDG_2 = BRepBuilderAPI_MakeVertex(aCDG_2).Shape();

  // 5. Vector = geompy.MakeVector(aCDG, aCDG_2)
  TopoDS_Shape aShapeVec = BRepBuilderAPI_MakeEdge(aCDG, aCDG_2).Shape();
  TopoDS_Edge anEdge = TopoDS::Edge(aShapeVec);
  TopoDS_Wire aWirePath = BRepBuilderAPI_MakeWire(anEdge);

  // 6. aPrism = geompy.MakePipeWithDifferentSections([theBase, aBase2], [aCDG, aCDG_2], Vector, False, False)
  Handle(TopTools_HSequenceOfShape) aBases = new TopTools_HSequenceOfShape;
  aBases->Append(theShapeBase);
  aBases->Append(aBase2);

  Handle(TopTools_HSequenceOfShape) aLocs = new TopTools_HSequenceOfShape;
  aLocs->Append(aShapeCDG_1);
  aLocs->Append(aShapeCDG_2);

  aShape = GEOMImpl_PipeDriver::CreatePipeWithDifferentSections(aWirePath, aBases, aLocs, false, false);

  // 7. Make a solid, if possible
  if (theShapeBase.ShapeType() == TopAbs_FACE) {
    BRepBuilderAPI_Sewing aSewing (Precision::Confusion()*10.0);
    TopExp_Explorer expF (aShape, TopAbs_FACE);
    Standard_Integer ifa = 0;
    for (; expF.More(); expF.Next()) {
      aSewing.Add(expF.Current());
      ifa++;
    }
    if (ifa > 0) {
      aSewing.Perform();
      TopoDS_Shape aShell;

      TopoDS_Shape sh = aSewing.SewedShape();
      if (sh.ShapeType() == TopAbs_FACE && ifa == 1) {
        // case for creation of shell from one face
        TopoDS_Shell ss;
        B.MakeShell(ss);
        B.Add(ss,sh);
        aShell = ss;
      }
      else {
        TopExp_Explorer exp (sh, TopAbs_SHELL);
        Standard_Integer ish = 0;
        for (; exp.More(); exp.Next()) {
          aShell = exp.Current();
          ish++;
        }
        if (ish != 1)
          aShell = sh;
      }
      BRepCheck_Shell chkShell (TopoDS::Shell(aShell));
      if (chkShell.Closed() == BRepCheck_NoError) {
        TopoDS_Solid Sol;
        B.MakeSolid(Sol);
        B.Add(Sol, aShell);
        BRepClass3d_SolidClassifier SC (Sol);
        SC.PerformInfinitePoint(Precision::Confusion());
        if (SC.State() == TopAbs_IN) {
          B.MakeSolid(Sol);
          B.Add(Sol, aShell.Reversed());
        }
        aShape = Sol;
      }
    }
  }

  return aShape;
}
void BuildMesh(osg::Geode *geode, const TopoDS_Face &face, const osg::Vec4 &color, double deflection)
{
	osg::ref_ptr<deprecated_osg::Geometry> triGeom = new deprecated_osg::Geometry();
	osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array();
	osg::ref_ptr<osg::Vec3Array> normals = new osg::Vec3Array();

	TopLoc_Location location;
	BRepMesh::Mesh(face, deflection);

	const Handle_Poly_Triangulation &triFace = BRep_Tool::Triangulation(face, location);

	Standard_Integer nTriangles = triFace->NbTriangles();

	gp_Pnt vertex1;
	gp_Pnt vertex2;
	gp_Pnt vertex3;

	Standard_Integer nVertexIndex1 = 0;
	Standard_Integer nVertexIndex2 = 0;
	Standard_Integer nVertexIndex3 = 0;

	const TColgp_Array1OfPnt &nodes = triFace->Nodes();
	const Poly_Array1OfTriangle &triangles = triFace->Triangles();

	for (Standard_Integer i = 1; i <= nTriangles; i++)
	{
		const Poly_Triangle &aTriangle = triangles.Value(i);

		aTriangle.Get(nVertexIndex1, nVertexIndex2, nVertexIndex3);

		vertex1 = nodes.Value(nVertexIndex1).Transformed(location.Transformation());
		vertex2 = nodes.Value(nVertexIndex2).Transformed(location.Transformation());
		vertex3 = nodes.Value(nVertexIndex3).Transformed(location.Transformation());

		gp_XYZ vector12(vertex2.XYZ() - vertex1.XYZ());
		gp_XYZ vector13(vertex3.XYZ() - vertex1.XYZ());
		gp_XYZ normal = vector12.Crossed(vector13);
		Standard_Real rModulus = normal.Modulus();

		if (rModulus > gp::Resolution())
		{
			normal.Normalize();
		}
		else
		{
			normal.SetCoord(0., 0., 0.);
		}

		if (face.Orientation() != TopAbs_FORWARD)
		{
		    normal.Reverse();
		}

		vertices->push_back(osg::Vec3(vertex1.X(), vertex1.Y(), vertex1.Z()));
		vertices->push_back(osg::Vec3(vertex2.X(), vertex2.Y(), vertex2.Z()));
		vertices->push_back(osg::Vec3(vertex3.X(), vertex3.Y(), vertex3.Z()));

		normals->push_back(osg::Vec3(normal.X(), normal.Y(), normal.Z()));
	}

	triGeom->setVertexArray(vertices);
	triGeom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES, 0, vertices->size()));

	triGeom->setNormalArray(normals);
	triGeom->setNormalBinding(deprecated_osg::Geometry::BIND_PER_PRIMITIVE);

	osg::ref_ptr<osg::Vec4Array> colArr = new osg::Vec4Array();
	colArr->push_back(color);
	triGeom->setColorArray(colArr, osg::Array::BIND_OVERALL);

	geode->addDrawable(triGeom);
}
void ViewProviderTransformed::recomputeFeature(void)
{
    PartDesign::Transformed* pcTransformed = static_cast<PartDesign::Transformed*>(getObject());
    pcTransformed->getDocument()->recomputeFeature(pcTransformed);
    const std::vector<App::DocumentObjectExecReturn*> log = pcTransformed->getDocument()->getRecomputeLog();
    PartDesign::Transformed::rejectedMap rejected_trsf = pcTransformed->getRejectedTransformations();
    unsigned rejected = 0;
    for (PartDesign::Transformed::rejectedMap::const_iterator r = rejected_trsf.begin(); r != rejected_trsf.end(); r++)
        rejected += r->second.size();
    QString msg = QString::fromLatin1("%1");
    if (rejected > 0) {
        msg = QString::fromLatin1("<font color='orange'>%1<br/></font>\r\n%2");
        if (rejected == 1)
            msg = msg.arg(QObject::tr("One transformed shape does not intersect support"));
        else {
            msg = msg.arg(QObject::tr("%1 transformed shapes do not intersect support"));
            msg = msg.arg(rejected);
        }
    }
    if (log.size() > 0) {
        msg = msg.arg(QString::fromLatin1("<font color='red'>%1<br/></font>"));
        msg = msg.arg(QString::fromStdString(log.back()->Why));
    } else {
        msg = msg.arg(QString::fromLatin1("<font color='green'>%1<br/></font>"));
        msg = msg.arg(QObject::tr("Transformation succeeded"));
    }
    signalDiagnosis(msg);

    // Clear all the rejected stuff
    while (pcRejectedRoot->getNumChildren() > 7) {
        SoSeparator* sep = static_cast<SoSeparator*>(pcRejectedRoot->getChild(7));
        SoMultipleCopy* rejectedTrfms = static_cast<SoMultipleCopy*>(sep->getChild(2));
        rejectedTrfms   ->removeAllChildren();
        sep->removeChild(1);
        sep->removeChild(0);
        pcRejectedRoot  ->removeChild(7);
    }

    for (PartDesign::Transformed::rejectedMap::const_iterator o = rejected_trsf.begin(); o != rejected_trsf.end(); o++) {
        if (o->second.empty()) continue;

        TopoDS_Shape shape;
        if ((o->first)->getTypeId().isDerivedFrom(PartDesign::FeatureAddSub::getClassTypeId())) {
            PartDesign::FeatureAddSub* feature = static_cast<PartDesign::FeatureAddSub*>(o->first);
            shape = feature->AddSubShape.getShape().getShape();
        }

        if (shape.IsNull()) continue;

        // Display the rejected transformations in red
        TopoDS_Shape cShape(shape);

        try {
            // calculating the deflection value
            Standard_Real xMin, yMin, zMin, xMax, yMax, zMax;
            {
                Bnd_Box bounds;
                BRepBndLib::Add(cShape, bounds);
                bounds.SetGap(0.0);
                bounds.Get(xMin, yMin, zMin, xMax, yMax, zMax);
            }
            Standard_Real deflection = ((xMax-xMin)+(yMax-yMin)+(zMax-zMin))/300.0 * Deviation.getValue();

            // create or use the mesh on the data structure
            // Note: This DOES have an effect on cShape
#if OCC_VERSION_HEX >= 0x060600
            Standard_Real AngDeflectionRads = AngularDeflection.getValue() / 180.0 * M_PI;
            BRepMesh_IncrementalMesh(cShape,deflection,Standard_False,
                                        AngDeflectionRads,Standard_True);
#else
            BRepMesh_IncrementalMesh(cShape,deflection);
#endif
            // We must reset the location here because the transformation data
            // are set in the placement property
            TopLoc_Location aLoc;
            cShape.Location(aLoc);

            // count triangles and nodes in the mesh
            int nbrTriangles=0, nbrNodes=0;
            TopExp_Explorer Ex;
            for (Ex.Init(cShape,TopAbs_FACE);Ex.More();Ex.Next()) {
                Handle (Poly_Triangulation) mesh = BRep_Tool::Triangulation(TopoDS::Face(Ex.Current()), aLoc);
                // Note: we must also count empty faces
                if (!mesh.IsNull()) {
                    nbrTriangles += mesh->NbTriangles();
                    nbrNodes     += mesh->NbNodes();
                }
            }

            // create memory for the nodes and indexes
            SoCoordinate3* rejectedCoords = new SoCoordinate3();
            rejectedCoords  ->point      .setNum(nbrNodes);
            SoNormal* rejectedNorms = new SoNormal();
            rejectedNorms   ->vector     .setNum(nbrNodes);
            SoIndexedFaceSet* rejectedFaceSet = new SoIndexedFaceSet();
            rejectedFaceSet ->coordIndex .setNum(nbrTriangles*4);

            // get the raw memory for fast fill up
            SbVec3f* verts = rejectedCoords  ->point      .startEditing();
            SbVec3f* norms = rejectedNorms   ->vector     .startEditing();
            int32_t* index = rejectedFaceSet ->coordIndex .startEditing();

            // preset the normal vector with null vector
            for (int i=0; i < nbrNodes; i++)
                norms[i]= SbVec3f(0.0,0.0,0.0);

            int ii = 0,FaceNodeOffset=0,FaceTriaOffset=0;
            for (Ex.Init(cShape, TopAbs_FACE); Ex.More(); Ex.Next(),ii++) {
                TopLoc_Location aLoc;
                const TopoDS_Face &actFace = TopoDS::Face(Ex.Current());
                // get the mesh of the shape
                Handle (Poly_Triangulation) mesh = BRep_Tool::Triangulation(actFace,aLoc);
                if (mesh.IsNull()) continue;

                // getting the transformation of the shape/face
                gp_Trsf myTransf;
                Standard_Boolean identity = true;
                if (!aLoc.IsIdentity()) {
                    identity = false;
                    myTransf = aLoc.Transformation();
                }

                // getting size of node and triangle array of this face
                int nbNodesInFace = mesh->NbNodes();
                int nbTriInFace   = mesh->NbTriangles();
                // check orientation
                TopAbs_Orientation orient = actFace.Orientation();

                // cycling through the poly mesh
                const Poly_Array1OfTriangle& Triangles = mesh->Triangles();
                const TColgp_Array1OfPnt& Nodes = mesh->Nodes();
                for (int g=1; g <= nbTriInFace; g++) {
                    // Get the triangle
                    Standard_Integer N1,N2,N3;
                    Triangles(g).Get(N1,N2,N3);

                    // change orientation of the triangle if the face is reversed
                    if ( orient != TopAbs_FORWARD ) {
                        Standard_Integer tmp = N1;
                        N1 = N2;
                        N2 = tmp;
                    }

                    // get the 3 points of this triangle
                    gp_Pnt V1(Nodes(N1)), V2(Nodes(N2)), V3(Nodes(N3));

                    // transform the vertices to the place of the face
                    if (!identity) {
                        V1.Transform(myTransf);
                        V2.Transform(myTransf);
                        V3.Transform(myTransf);
                    }

                    // calculating per vertex normals
                    // Calculate triangle normal
                    gp_Vec v1(V1.X(),V1.Y(),V1.Z()),v2(V2.X(),V2.Y(),V2.Z()),v3(V3.X(),V3.Y(),V3.Z());
                    gp_Vec Normal = (v2-v1)^(v3-v1);

                    // add the triangle normal to the vertex normal for all points of this triangle
                    norms[FaceNodeOffset+N1-1] += SbVec3f(Normal.X(),Normal.Y(),Normal.Z());
                    norms[FaceNodeOffset+N2-1] += SbVec3f(Normal.X(),Normal.Y(),Normal.Z());
                    norms[FaceNodeOffset+N3-1] += SbVec3f(Normal.X(),Normal.Y(),Normal.Z());

                    // set the vertices
                    verts[FaceNodeOffset+N1-1].setValue((float)(V1.X()),(float)(V1.Y()),(float)(V1.Z()));
                    verts[FaceNodeOffset+N2-1].setValue((float)(V2.X()),(float)(V2.Y()),(float)(V2.Z()));
                    verts[FaceNodeOffset+N3-1].setValue((float)(V3.X()),(float)(V3.Y()),(float)(V3.Z()));

                    // set the index vector with the 3 point indexes and the end delimiter
                    index[FaceTriaOffset*4+4*(g-1)]   = FaceNodeOffset+N1-1;
                    index[FaceTriaOffset*4+4*(g-1)+1] = FaceNodeOffset+N2-1;
                    index[FaceTriaOffset*4+4*(g-1)+2] = FaceNodeOffset+N3-1;
                    index[FaceTriaOffset*4+4*(g-1)+3] = SO_END_FACE_INDEX;
                }

                // counting up the per Face offsets
                FaceNodeOffset += nbNodesInFace;
                FaceTriaOffset += nbTriInFace;
            }

            // normalize all normals
            for (int i=0; i < nbrNodes; i++)
                norms[i].normalize();

            // end the editing of the nodes
            rejectedCoords  ->point      .finishEditing();
            rejectedNorms   ->vector     .finishEditing();
            rejectedFaceSet ->coordIndex .finishEditing();

            // fill in the transformation matrices
            SoMultipleCopy* rejectedTrfms = new SoMultipleCopy();
            rejectedTrfms->matrix.setNum((o->second).size());
            SbMatrix* mats = rejectedTrfms->matrix.startEditing();

            std::list<gp_Trsf>::const_iterator trsf = (o->second).begin();
            for (unsigned int i=0; i < (o->second).size(); i++,trsf++) {
                Base::Matrix4D mat;
                Part::TopoShape::convertToMatrix(*trsf,mat);
                mats[i] = convert(mat);
            }
            rejectedTrfms->matrix.finishEditing();
            rejectedTrfms->addChild(rejectedFaceSet);
            SoSeparator* sep = new SoSeparator();
            sep->addChild(rejectedCoords);
            sep->addChild(rejectedNorms);
            sep->addChild(rejectedTrfms);
            pcRejectedRoot->addChild(sep);
        }
        catch (...) {
            Base::Console().Error("Cannot compute Inventor representation for the rejected transformations of shape of %s.\n",
                                  pcTransformed->getNameInDocument());
        }
    }

}
Beispiel #22
0
App::DocumentObjectExecReturn *Draft::execute(void)
{
    // Get parameters
    // Base shape
    Part::TopoShape TopShape;
    try {
        TopShape = getBaseShape();
    } catch (Base::Exception& e) {
        return new App::DocumentObjectExecReturn(e.what());
    }

    // Faces where draft should be applied
    // Note: Cannot be const reference currently because of BRepOffsetAPI_DraftAngle::Remove() bug, see below
    std::vector<std::string> SubVals = Base.getSubValuesStartsWith("Face");
    if (SubVals.size() == 0)
        return new App::DocumentObjectExecReturn("No faces specified");

    // Draft angle
    double angle = Angle.getValue() / 180.0 * M_PI;

    // Pull direction
    gp_Dir pullDirection;
    App::DocumentObject* refDirection = PullDirection.getValue();    
    if (refDirection != NULL) {
        if (refDirection->getTypeId().isDerivedFrom(PartDesign::Line::getClassTypeId())) {
                    PartDesign::Line* line = static_cast<PartDesign::Line*>(refDirection);
                    Base::Vector3d d = line->getDirection();
                    pullDirection = gp_Dir(d.x, d.y, d.z);
        } else if (refDirection->getTypeId().isDerivedFrom(Part::Feature::getClassTypeId())) {
            std::vector<std::string> subStrings = PullDirection.getSubValues();
            if (subStrings.empty() || subStrings[0].empty())
                throw Base::Exception("No pull direction reference specified");

            Part::Feature* refFeature = static_cast<Part::Feature*>(refDirection);
            Part::TopoShape refShape = refFeature->Shape.getShape();
            TopoDS_Shape ref = refShape.getSubShape(subStrings[0].c_str());

            if (ref.ShapeType() == TopAbs_EDGE) {
                TopoDS_Edge refEdge = TopoDS::Edge(ref);
                if (refEdge.IsNull())
                    throw Base::Exception("Failed to extract pull direction reference edge");
                BRepAdaptor_Curve adapt(refEdge);
                if (adapt.GetType() != GeomAbs_Line)
                    throw Base::Exception("Pull direction reference edge must be linear");

                pullDirection = adapt.Line().Direction();
            } else {
                throw Base::Exception("Pull direction reference must be an edge or a datum line");
            }
        } else {
            throw Base::Exception("Pull direction reference must be an edge of a feature or a datum line");
        }

        TopLoc_Location invObjLoc = this->getLocation().Inverted();
        pullDirection.Transform(invObjLoc.Transformation());
    }

    // Neutral plane
    gp_Pln neutralPlane;
    App::DocumentObject* refPlane = NeutralPlane.getValue();
    if (refPlane == NULL) {
        // Try to guess a neutral plane from the first selected face
        // Get edges of first selected face
        TopoDS_Shape face = TopShape.getSubShape(SubVals[0].c_str());
        TopTools_IndexedMapOfShape mapOfEdges;
        TopExp::MapShapes(face, TopAbs_EDGE, mapOfEdges);
        bool found = false;

        for (int i = 1; i <= mapOfEdges.Extent(); i++) {
            // Note: What happens if mapOfEdges(i) is the degenerated edge of a cone?
            // But in that case the draft is not possible anyway!
            BRepAdaptor_Curve c(TopoDS::Edge(mapOfEdges(i)));
            gp_Pnt p1 = c.Value(c.FirstParameter());
            gp_Pnt p2 = c.Value(c.LastParameter());

            if (c.IsClosed()) {
                // Edge is a circle or a circular arc (other types are not allowed for drafting)
                neutralPlane = gp_Pln(p1, c.Circle().Axis().Direction());
                found = true;
                break;
            } else {
                // Edge is linear
                // Find midpoint of edge and create auxiliary plane through midpoint normal to edge
                gp_Pnt pm = c.Value((c.FirstParameter() + c.LastParameter()) / 2.0);
                Handle(Geom_Plane) aux = new Geom_Plane(pm, gp_Dir(p2.X() - p1.X(), p2.Y() - p1.Y(), p2.Z() - p1.Z()));
                // Intersect plane with face. Is there no easier way?
                BRepAdaptor_Surface adapt(TopoDS::Face(face), Standard_False);
                Handle(Geom_Surface) sf = adapt.Surface().Surface();
                GeomAPI_IntSS intersector(aux, sf, Precision::Confusion());
                if (!intersector.IsDone())
                    continue;
                Handle(Geom_Curve) icurve = intersector.Line(1);
                if (!icurve->IsKind(STANDARD_TYPE(Geom_Line)))
                    continue;
                // TODO: How to extract the line from icurve without creating an edge first?
                TopoDS_Edge edge = BRepBuilderAPI_MakeEdge(icurve);
                BRepAdaptor_Curve c(edge);
                neutralPlane = gp_Pln(pm, c.Line().Direction());
                found = true;
                break;
            }
        }

        if (!found)
            throw Base::Exception("No neutral plane specified and none can be guessed");
    } else {
        if (refPlane->getTypeId().isDerivedFrom(PartDesign::Plane::getClassTypeId())) {
            PartDesign::Plane* plane = static_cast<PartDesign::Plane*>(refPlane);
            Base::Vector3d b = plane->getBasePoint();
            Base::Vector3d n = plane->getNormal();
            neutralPlane = gp_Pln(gp_Pnt(b.x, b.y, b.z), gp_Dir(n.x, n.y, n.z));
        } else if (refPlane->getTypeId().isDerivedFrom(App::Plane::getClassTypeId())) {
            neutralPlane = Feature::makePlnFromPlane(refPlane);
        } else if (refPlane->getTypeId().isDerivedFrom(Part::Feature::getClassTypeId())) {
            std::vector<std::string> subStrings = NeutralPlane.getSubValues();
            if (subStrings.empty() || subStrings[0].empty())
                throw Base::Exception("No neutral plane reference specified");

            Part::Feature* refFeature = static_cast<Part::Feature*>(refPlane);
            Part::TopoShape refShape = refFeature->Shape.getShape();
            TopoDS_Shape ref = refShape.getSubShape(subStrings[0].c_str());

            if (ref.ShapeType() == TopAbs_FACE) {
                TopoDS_Face refFace = TopoDS::Face(ref);
                if (refFace.IsNull())
                    throw Base::Exception("Failed to extract neutral plane reference face");
                BRepAdaptor_Surface adapt(refFace);
                if (adapt.GetType() != GeomAbs_Plane)
                    throw Base::Exception("Neutral plane reference face must be planar");

                neutralPlane = adapt.Plane();
            } else if (ref.ShapeType() == TopAbs_EDGE) {
                if (refDirection != NULL) {
                    // Create neutral plane through edge normal to pull direction
                    TopoDS_Edge refEdge = TopoDS::Edge(ref);
                    if (refEdge.IsNull())
                        throw Base::Exception("Failed to extract neutral plane reference edge");
                    BRepAdaptor_Curve c(refEdge);
                    if (c.GetType() != GeomAbs_Line)
                        throw Base::Exception("Neutral plane reference edge must be linear");
                    double a = c.Line().Angle(gp_Lin(c.Value(c.FirstParameter()), pullDirection));
                    if (std::fabs(a - M_PI_2) > Precision::Confusion())
                        throw Base::Exception("Neutral plane reference edge must be normal to pull direction");
                    neutralPlane = gp_Pln(c.Value(c.FirstParameter()), pullDirection);
                } else {
                    throw Base::Exception("Neutral plane reference can only be an edge if pull direction is defined");
                }
            } else {
                throw Base::Exception("Neutral plane reference must be a face");
            }
        } else {
            throw Base::Exception("Neutral plane reference must be face of a feature or a datum plane");
        }

        TopLoc_Location invObjLoc = this->getLocation().Inverted();
        neutralPlane.Transform(invObjLoc.Transformation());
    }

    if (refDirection == NULL) {
        // Choose pull direction normal to neutral plane
        pullDirection = neutralPlane.Axis().Direction();
    }

    // Reversed pull direction
    bool reversed = Reversed.getValue();
    if (reversed)
        angle *= -1.0;

    this->positionByBaseFeature();
    // create an untransformed copy of the base shape
    Part::TopoShape baseShape(TopShape);
    baseShape.setTransform(Base::Matrix4D());
    try {
        BRepOffsetAPI_DraftAngle mkDraft;
        // Note:
        // LocOpe_SplitDrafts can split a face with a wire and apply draft to both parts
        //       Not clear though whether the face must have free boundaries
        // LocOpe_DPrism can create a stand-alone draft prism. The sketch can only have a single
        //       wire, though.
        // BRepFeat_MakeDPrism requires a support for the operation but will probably support multiple
        //       wires in the sketch

        bool success;

        do {
            success = true;
            mkDraft.Init(baseShape.getShape());

            for (std::vector<std::string>::iterator it=SubVals.begin(); it != SubVals.end(); ++it) {
                TopoDS_Face face = TopoDS::Face(baseShape.getSubShape(it->c_str()));
                // TODO: What is the flag for?
                mkDraft.Add(face, pullDirection, angle, neutralPlane);
                if (!mkDraft.AddDone()) {
                    // Note: the function ProblematicShape returns the face on which the error occurred
                    // Note: mkDraft.Remove() stumbles on a bug in Draft_Modification::Remove() and is
                    //       therefore unusable. See http://forum.freecadweb.org/viewtopic.php?f=10&t=3209&start=10#p25341
                    //       The only solution is to discard mkDraft and start over without the current face
                    // mkDraft.Remove(face);
                    Base::Console().Error("Adding face failed on %s. Omitted\n", it->c_str());
                    success = false;
                    SubVals.erase(it);
                    break;
                }
            }
        }
        while (!success);

        mkDraft.Build();
        if (!mkDraft.IsDone())
            return new App::DocumentObjectExecReturn("Failed to create draft");

        TopoDS_Shape shape = mkDraft.Shape();
        if (shape.IsNull())
            return new App::DocumentObjectExecReturn("Resulting shape is null");

        this->Shape.setValue(getSolid(shape));
        return App::DocumentObject::StdReturn;
    }
    catch (Standard_Failure) {
        Handle(Standard_Failure) e = Standard_Failure::Caught();
        return new App::DocumentObjectExecReturn(e->GetMessageString());
    }
}
App::DocumentObjectExecReturn *Pocket::execute(void)
{
    // Handle legacy features, these typically have Type set to 3 (previously NULL, now UpToFace),
    // empty FaceName (because it didn't exist) and a value for Length
    if (std::string(Type.getValueAsString()) == "UpToFace" &&
        (UpToFace.getValue() == NULL && Length.getValue() > Precision::Confusion()))
        Type.setValue("Length");

    // Validate parameters
    double L = Length.getValue();
    if ((std::string(Type.getValueAsString()) == "Length") && (L < Precision::Confusion()))
        return new App::DocumentObjectExecReturn("Pocket: Length of pocket too small");

    Part::Part2DObject* sketch = 0;
    std::vector<TopoDS_Wire> wires;
    TopoDS_Shape support;
    try {
        sketch = getVerifiedSketch();
        wires = getSketchWires();
        support = getSupportShape();
    } catch (const Base::Exception& e) {
        return new App::DocumentObjectExecReturn(e.what());
    }

    // get the Sketch plane
    Base::Placement SketchPos = sketch->Placement.getValue();
    Base::Rotation SketchOrientation = SketchPos.getRotation();
    Base::Vector3d SketchVector(0,0,1);
    SketchOrientation.multVec(SketchVector,SketchVector);

    // turn around for pockets
    SketchVector *= -1;

    this->positionBySketch();
    TopLoc_Location invObjLoc = this->getLocation().Inverted();

    try {
        support.Move(invObjLoc);

        gp_Dir dir(SketchVector.x,SketchVector.y,SketchVector.z);
        dir.Transform(invObjLoc.Transformation());

        TopoDS_Shape sketchshape = makeFace(wires);
        if (sketchshape.IsNull())
            return new App::DocumentObjectExecReturn("Pocket: Creating a face from sketch failed");
        sketchshape.Move(invObjLoc);

        std::string method(Type.getValueAsString());
        if (method == "UpToFirst" || method == "UpToFace") {
            TopoDS_Face supportface = getSupportFace();
            supportface.Move(invObjLoc);

            // Find a valid face to extrude up to
            TopoDS_Face upToFace;
            if (method == "UpToFace") {
                getUpToFaceFromLinkSub(upToFace, UpToFace);
                upToFace.Move(invObjLoc);
            }
            getUpToFace(upToFace, support, supportface, sketchshape, method, dir);

            // Special treatment because often the created stand-alone prism is invalid (empty) because
            // BRepFeat_MakePrism(..., 2, 1) is buggy
            BRepFeat_MakePrism PrismMaker;
            PrismMaker.Init(support, sketchshape, supportface, dir, 0, 1);
            PrismMaker.Perform(upToFace);

            if (!PrismMaker.IsDone())
                return new App::DocumentObjectExecReturn("Pocket: Up to face: Could not extrude the sketch!");
            TopoDS_Shape prism = PrismMaker.Shape();
            prism = refineShapeIfActive(prism);

            // And the really expensive way to get the SubShape...
            BRepAlgoAPI_Cut mkCut(support, prism);
            if (!mkCut.IsDone())
                return new App::DocumentObjectExecReturn("Pocket: Up to face: Could not get SubShape!");
            // FIXME: In some cases this affects the Shape property: It is set to the same shape as the SubShape!!!!
            TopoDS_Shape result = refineShapeIfActive(mkCut.Shape());
            this->SubShape.setValue(result);
            this->Shape.setValue(prism);
        } else {
            TopoDS_Shape prism;
            generatePrism(prism, sketchshape, method, dir, L, 0.0,
                          Midplane.getValue(), Reversed.getValue());
            if (prism.IsNull())
                return new App::DocumentObjectExecReturn("Pocket: Resulting shape is empty");

            // set the subtractive shape property for later usage in e.g. pattern
            prism = refineShapeIfActive(prism);
            this->SubShape.setValue(prism);

            // Cut the SubShape out of the support
            BRepAlgoAPI_Cut mkCut(support, prism);
            if (!mkCut.IsDone())
                return new App::DocumentObjectExecReturn("Pocket: Cut out of support failed");
            TopoDS_Shape result = mkCut.Shape();
            // we have to get the solids (fuse sometimes creates compounds)
            TopoDS_Shape solRes = this->getSolid(result);
            if (solRes.IsNull())
                return new App::DocumentObjectExecReturn("Pocket: Resulting shape is not a solid");
            solRes = refineShapeIfActive(solRes);
            remapSupportShape(solRes);
            this->Shape.setValue(solRes);
        }

        return App::DocumentObject::StdReturn;
    }
    catch (Standard_Failure) {
        Handle_Standard_Failure e = Standard_Failure::Caught();
        if (std::string(e->GetMessageString()) == "TopoDS::Face" &&
            (std::string(Type.getValueAsString()) == "UpToFirst" || std::string(Type.getValueAsString()) == "UpToFace"))
            return new App::DocumentObjectExecReturn("Could not create face from sketch.\n"
                "Intersecting sketch entities or multiple faces in a sketch are not allowed "
                "for making a pocket up to a face.");
        else
            return new App::DocumentObjectExecReturn(e->GetMessageString());
    }
    catch (Base::Exception& e) {
        return new App::DocumentObjectExecReturn(e.what());
    }
}
const std::list<gp_Trsf> PolarPattern::getTransformations(const std::vector<App::DocumentObject*>)
{
    float angle = Angle.getValue();
    if (angle < Precision::Confusion())
        throw Base::Exception("Pattern angle too small");
    int occurrences = Occurrences.getValue();
    if (occurrences < 2)
        throw Base::Exception("At least two occurrences required");
    bool reversed = Reversed.getValue();

    double offset;
    if (std::abs(angle - 360.0) < Precision::Confusion())
        offset = Base::toRadians<double>(angle) / occurrences; // Because e.g. two occurrences in 360 degrees need to be 180 degrees apart
    else
        offset = Base::toRadians<double>(angle) / (occurrences - 1);

    App::DocumentObject* refObject = Axis.getValue();
    if (refObject == NULL)
        throw Base::Exception("No axis reference specified");
    if (!refObject->getTypeId().isDerivedFrom(Part::Feature::getClassTypeId()))
        throw Base::Exception("Axis reference must be edge of a feature");
    std::vector<std::string> subStrings = Axis.getSubValues();
    if (subStrings.empty() || subStrings[0].empty())
        throw Base::Exception("No axis reference specified");

    gp_Pnt axbase;
    gp_Dir axdir;
    if (refObject->getTypeId().isDerivedFrom(Part::Part2DObject::getClassTypeId())) {
        Part::Part2DObject* refSketch = static_cast<Part::Part2DObject*>(refObject);
        Base::Axis axis;
        if (subStrings[0] == "H_Axis")
            axis = refSketch->getAxis(Part::Part2DObject::H_Axis);
        else if (subStrings[0] == "V_Axis")
            axis = refSketch->getAxis(Part::Part2DObject::V_Axis);
        else if (subStrings[0] == "N_Axis")
            axis = refSketch->getAxis(Part::Part2DObject::N_Axis);
        else if (subStrings[0].size() > 4 && subStrings[0].substr(0,4) == "Axis") {
            int AxId = std::atoi(subStrings[0].substr(4,4000).c_str());
            if (AxId >= 0 && AxId < refSketch->getAxisCount())
                axis = refSketch->getAxis(AxId);
        }
        axis *= refSketch->Placement.getValue();
        axbase = gp_Pnt(axis.getBase().x, axis.getBase().y, axis.getBase().z);
        axdir = gp_Dir(axis.getDirection().x, axis.getDirection().y, axis.getDirection().z);
    } else {
        Part::Feature* refFeature = static_cast<Part::Feature*>(refObject);
        Part::TopoShape refShape = refFeature->Shape.getShape();
        TopoDS_Shape ref = refShape.getSubShape(subStrings[0].c_str());

        if (ref.ShapeType() == TopAbs_EDGE) {
            TopoDS_Edge refEdge = TopoDS::Edge(ref);
            if (refEdge.IsNull())
                throw Base::Exception("Failed to extract axis edge");
            BRepAdaptor_Curve adapt(refEdge);
            if (adapt.GetType() != GeomAbs_Line)
                throw Base::Exception("Axis edge must be a straight line");

            axbase = adapt.Value(adapt.FirstParameter());
            axdir = adapt.Line().Direction();
        } else {
            throw Base::Exception("Axis reference must be an edge");
        }
    }
    TopLoc_Location invObjLoc = this->getLocation().Inverted();
    axbase.Transform(invObjLoc.Transformation());
    axdir.Transform(invObjLoc.Transformation());

    gp_Ax2 axis(axbase, axdir);

    if (reversed)
        axis.SetDirection(axis.Direction().Reversed());

    // Note: The original feature is NOT included in the list of transformations! Therefore
    // we start with occurrence number 1, not number 0
    std::list<gp_Trsf> transformations;
    gp_Trsf trans;
    transformations.push_back(trans); // identity transformation

    for (int i = 1; i < occurrences; i++) {
        trans.SetRotation(axis.Axis(), i * offset);
        transformations.push_back(trans);
    }

    return transformations;
}
    SALOME_WNT_EXPORT
    int Export( const TopoDS_Shape& theShape,
                const TCollection_AsciiString& theFileName,
                const TCollection_AsciiString& theFormatName)
    {
        MESSAGE("Export OBJ into file " << theFileName.ToCString());

        std::ofstream fout(theFileName.ToCString());

        Standard_Real Umin, Umax, Vmin, Vmax, dUmax, dVmax;
        TopExp_Explorer ExpFace;
        StdPrs_ToolShadedShape SST;

        //Triangulate
        BRepMesh::Mesh(theShape, DEFAULT_DEVIATION);

        Standard_Integer ShapeId = 1;

        Standard_Integer baseV = 0;
        Standard_Integer baseN = 0;
        Standard_Integer baseT = 0;

        for(ExpFace.Init(theShape, TopAbs_FACE); ExpFace.More(); ExpFace.Next()) {

            TopoDS_Face myFace = TopoDS::Face(ExpFace.Current());
            TopLoc_Location aLocation;

            Handle(Poly_Triangulation) myT = BRep_Tool::Triangulation(myFace, aLocation);

            if (!myT.IsNull()) {

                Poly_Connect pc(myT);

                //write vertex buffer
                const TColgp_Array1OfPnt& Nodes = myT->Nodes();
                for (int i = Nodes.Lower(); i <= Nodes.Upper(); i++) {
                    gp_Pnt p = Nodes(i).Transformed(aLocation.Transformation());
                    fout << "v " << p.X() << " " << p.Y() << " " << p.Z() << std::endl;
                }
                fout << std::endl;

                //write normal buffer
                TColgp_Array1OfDir myNormal(Nodes.Lower(), Nodes.Upper());
                SST.Normal(myFace, pc, myNormal);
                //myNormal.Length();
                for (int i = myNormal.Lower(); i <= myNormal.Upper(); i++) {
                    gp_Dir d = myNormal(i).Transformed(aLocation.Transformation());
                    fout << "vn " << d.X() << " " << d.Y() << " " << d.Z() << std::endl;
                }
                fout << std::endl;

                //write uvcoord buffer
                BRepTools::UVBounds(myFace,Umin, Umax, Vmin, Vmax);
                dUmax = (Umax - Umin);
                dVmax = (Vmax - Vmin);
                const TColgp_Array1OfPnt2d& UVNodes = myT->UVNodes();
                for (int i = UVNodes.Lower(); i <= UVNodes.Upper(); i++) {
                    gp_Pnt2d d = UVNodes(i);

                    Standard_Real u = (-UOrigin+(URepeat*(d.X()-Umin))/dUmax)/ScaleU;
                    Standard_Real v = (-VOrigin+(VRepeat*(d.Y()-Vmin))/dVmax)/ScaleV;

                    fout << "vt " << u << " " << v << " 0" << std::endl;
                }
                fout << std::endl;

                //write triangle buffer
                if (Interface_Static::IVal("write.obj.groups"))
                    fout << "g face_" << ShapeId++ << std::endl;

                Standard_Integer n1 , n2 , n3;
                const Poly_Array1OfTriangle& triangles = myT->Triangles();

                for (int nt = 1; nt <= myT->NbTriangles(); nt++) {
                    if (SST.Orientation(myFace) == TopAbs_REVERSED)
                        triangles(nt).Get(n1,n3,n2);
                    else
                        triangles(nt).Get(n1,n2,n3);
                    if (TriangleIsValid (Nodes(n1),Nodes(n2),Nodes(n3)) ) {

                        fout << "f " <<n1 + baseV<<"/"<<n1 + baseT<<"/"<<n1 + baseN<<" "
                             <<n2 + baseV<<"/"<<n2 + baseT<<"/"<<n2 + baseN<<" "
                             <<n3 + baseV<<"/"<<n3 + baseT<<"/"<<n3 + baseN<<" "
                             <<std::endl;
                    }
                }
                fout << std::endl;

                baseV += Nodes.Length();
                baseN += myNormal.Length();
                baseT += UVNodes.Length();
            }
        }

        fout << std::flush;
        fout.close();

        return 1;
    }
void BuildShapeMesh(osg::Geode *geode, const TopoDS_Shape &shape, const osg::Vec4 &color, double deflection)
{
	bool bSetNormal = true;
	osg::ref_ptr<deprecated_osg::Geometry> triGeom = new deprecated_osg::Geometry();
	osg::ref_ptr<osg::Vec3Array> theVertices = new osg::Vec3Array();
	osg::ref_ptr<osg::Vec3Array> theNormals = new osg::Vec3Array();

	BRepMesh::Mesh(shape, deflection);

	TopExp_Explorer faceExplorer;
	for (faceExplorer.Init(shape, TopAbs_FACE); faceExplorer.More(); faceExplorer.Next())
	{
		TopLoc_Location theLocation;
		TopoDS_Face theFace = TopoDS::Face(faceExplorer.Current());
	
		if (theFace.IsNull())
			continue;

		const Handle_Poly_Triangulation &theTriangulation = BRep_Tool::Triangulation(theFace, theLocation);
		BRepLProp_SLProps theProp(BRepAdaptor_Surface(theFace), 1, Precision::Confusion());
	
		Standard_Integer nTriangles = theTriangulation->NbTriangles();
	
		for (Standard_Integer i = 1; i <= nTriangles; i++)
		{
			const Poly_Triangle& theTriangle = theTriangulation->Triangles().Value(i);
			gp_Pnt theVertex1 = theTriangulation->Nodes().Value(theTriangle(1));
			gp_Pnt theVertex2 = theTriangulation->Nodes().Value(theTriangle(2));
			gp_Pnt theVertex3 = theTriangulation->Nodes().Value(theTriangle(3));

			const gp_Pnt2d &theUV1 = theTriangulation->UVNodes().Value(theTriangle(1));
			const gp_Pnt2d &theUV2 = theTriangulation->UVNodes().Value(theTriangle(2));
			const gp_Pnt2d &theUV3 = theTriangulation->UVNodes().Value(theTriangle(3));

			theVertex1.Transform(theLocation.Transformation());
			theVertex2.Transform(theLocation.Transformation());
			theVertex3.Transform(theLocation.Transformation());

			// find the normal for the triangle mesh.
			gp_Vec V12(theVertex1, theVertex2);
			gp_Vec V13(theVertex1, theVertex3);
			gp_Vec theNormal = V12 ^ V13;
			gp_Vec theNormal1 = theNormal;
			gp_Vec theNormal2 = theNormal;
			gp_Vec theNormal3 = theNormal;

			if (theNormal.Magnitude() > Precision::Confusion())
			{
				theNormal.Normalize();
				theNormal1.Normalize();
				theNormal2.Normalize();
				theNormal3.Normalize();
			}

			theProp.SetParameters(theUV1.X(), theUV1.Y());
			if (theProp.IsNormalDefined())
			{
				theNormal1 = theProp.Normal();
			}

			theProp.SetParameters(theUV2.X(), theUV2.Y());
			if (theProp.IsNormalDefined())
			{
				theNormal2 = theProp.Normal();
			}

			theProp.SetParameters(theUV3.X(), theUV3.Y());
			if (theProp.IsNormalDefined())
			{
				theNormal3 = theProp.Normal();
			}

			if (theFace.Orientation() == TopAbs_REVERSED)
			{
				theNormal.Reverse();
				theNormal1.Reverse();
				theNormal2.Reverse();
				theNormal3.Reverse();
			}

			theVertices->push_back(osg::Vec3(theVertex1.X(), theVertex1.Y(), theVertex1.Z()));
			theVertices->push_back(osg::Vec3(theVertex2.X(), theVertex2.Y(), theVertex2.Z()));
			theVertices->push_back(osg::Vec3(theVertex3.X(), theVertex3.Y(), theVertex3.Z()));

			if (bSetNormal)
			{
				theNormals->push_back(osg::Vec3(theNormal1.X(), theNormal1.Y(), theNormal1.Z()));
				theNormals->push_back(osg::Vec3(theNormal2.X(), theNormal2.Y(), theNormal2.Z()));
				theNormals->push_back(osg::Vec3(theNormal3.X(), theNormal3.Y(), theNormal3.Z()));
			}
			else
			{
				theNormals->push_back(osg::Vec3(theNormal.X(), theNormal.Y(), theNormal.Z()));
				theNormals->push_back(osg::Vec3(theNormal.X(), theNormal.Y(), theNormal.Z()));
				theNormals->push_back(osg::Vec3(theNormal.X(), theNormal.Y(), theNormal.Z()));
			}
		}
	}

	triGeom->setVertexArray(theVertices.get());
	triGeom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES, 0, theVertices->size()));

	triGeom->setNormalArray(theNormals);
	triGeom->setNormalBinding(deprecated_osg::Geometry::BIND_PER_VERTEX);

	osg::ref_ptr<osg::Vec4Array> colArr = new osg::Vec4Array();
	colArr->push_back(color);
	triGeom->setColorArray(colArr, osg::Array::BIND_OVERALL);

	geode->addDrawable(triGeom);
}
const std::list<gp_Trsf> LinearPattern::getTransformations(const std::vector<App::DocumentObject*>)
{
    std::string stdDirection = StdDirection.getValue();
    float distance = Length.getValue();
    if (distance < Precision::Confusion())
        throw Base::Exception("Pattern length too small");
    int occurrences = Occurrences.getValue();
    if (occurrences < 2)
        throw Base::Exception("At least two occurrences required");
    bool reversed = Reversed.getValue();

    gp_Dir dir;
    double offset = distance / (occurrences - 1);

    if (!stdDirection.empty()) {
        // Note: The placement code commented out below had the defect of working always on the
        // absolute X,Y,Z direction, not on the relative coordinate system of the Body feature.
        // It requires positionBySupport() to be called in Transformed::Execute() AFTER
        // the call to getTransformations()
        // New code thanks to logari81
        if (stdDirection == "X") {
            //dir = Base::Axis(Base::Vector3d(0,0,0), Base::Vector3d(1,0,0));
            dir = gp_Dir(1,0,0);
        } else if (stdDirection == "Y") {
            //dir = Base::Axis(Base::Vector3d(0,0,0), Base::Vector3d(0,1,0));
            dir = gp_Dir(0,1,0);
        } else if(stdDirection == "Z") {
            //dir = Base::Axis(Base::Vector3d(0,0,0), Base::Vector3d(0,0,1));
            dir = gp_Dir(0,0,1);
        } else {
            throw Base::Exception("Invalid direction (must be X, Y or Z)");
        }
    } else {
        App::DocumentObject* refObject = Direction.getValue();
        if (refObject == NULL)
            throw Base::Exception("No direction specified");
        if (!refObject->getTypeId().isDerivedFrom(Part::Feature::getClassTypeId()))
            throw Base::Exception("Direction reference must be edge or face of a feature");
        std::vector<std::string> subStrings = Direction.getSubValues();
        if (subStrings.empty() || subStrings[0].empty())
            throw Base::Exception("No direction reference specified");

        Part::Feature* refFeature = static_cast<Part::Feature*>(refObject);
        Part::TopoShape refShape = refFeature->Shape.getShape();
        TopoDS_Shape ref = refShape.getSubShape(subStrings[0].c_str());

        if (ref.ShapeType() == TopAbs_FACE) {
            TopoDS_Face refFace = TopoDS::Face(ref);
            if (refFace.IsNull())
                throw Base::Exception("Failed to extract direction plane");
            BRepAdaptor_Surface adapt(refFace);
            if (adapt.GetType() != GeomAbs_Plane)
                throw Base::Exception("Direction face must be planar");

            dir = adapt.Plane().Axis().Direction();
            //gp_Dir d = adapt.Plane().Axis().Direction();
            //dir = Base::Axis(Base::Vector3d(0,0,0), Base::Vector3d(d.X(), d.Y(), d.Z()));
        } else if (ref.ShapeType() == TopAbs_EDGE) {
            TopoDS_Edge refEdge = TopoDS::Edge(ref);
            if (refEdge.IsNull())
                throw Base::Exception("Failed to extract direction edge");
            BRepAdaptor_Curve adapt(refEdge);
            if (adapt.GetType() != GeomAbs_Line)
                throw Base::Exception("Direction edge must be a straight line");

            //gp_Dir d = adapt.Line().Direction();
            //dir = Base::Axis(Base::Vector3d(0,0,0), Base::Vector3d(d.X(), d.Y(), d.Z()));
            dir = adapt.Line().Direction();
        } else {
            throw Base::Exception("Direction reference must be edge or face");
        }
        TopLoc_Location invObjLoc = this->getLocation().Inverted();
        dir.Transform(invObjLoc.Transformation());
    }

    // get the support placement
    // TODO: Check for NULL pointer
    /*Part::Feature* supportFeature = static_cast<Part::Feature*>(originals.front());
    if (supportFeature == NULL)
        throw Base::Exception("Cannot work on invalid support shape");
    Base::Placement supportPlacement = supportFeature->Placement.getValue();
    dir *= supportPlacement;
    gp_Vec direction(dir.getDirection().x, dir.getDirection().y, dir.getDirection().z);*/
    gp_Vec direction(dir.X(), dir.Y(), dir.Z());

    if (reversed)
        direction.Reverse();

    // Note: The original feature is NOT included in the list of transformations! Therefore
    // we start with occurrence number 1, not number 0
    std::list<gp_Trsf> transformations;
    gp_Trsf trans;
    transformations.push_back(trans); // identity transformation

    for (int i = 1; i < occurrences; i++) {
        trans.SetTranslation(direction * i * offset);
        transformations.push_back(trans);
    }

    return transformations;
}
void ViewProviderPartExt::updateVisual(const TopoDS_Shape& inputShape)
{
    // Clear selection
    Gui::SoSelectionElementAction action(Gui::SoSelectionElementAction::None);
    action.apply(this->faceset);
    action.apply(this->lineset);
    action.apply(this->nodeset);

    TopoDS_Shape cShape(inputShape);
    if (cShape.IsNull()) {
        coords  ->point      .setNum(0);
        norm    ->vector     .setNum(0);
        faceset ->coordIndex .setNum(0);
        faceset ->partIndex  .setNum(0);
        lineset ->coordIndex .setNum(0);
        VisualTouched = false;
        return;
    }

    // time measurement and book keeping
    Base::TimeInfo start_time;
    int nbrTriangles=0,nbrNodes=0,nbrNorms=0,nbrFaces=0,nbrEdges=0,nbrLines=0;
    std::set<int> faceEdges;

    try {
        // calculating the deflection value
        Bnd_Box bounds;
        BRepBndLib::Add(cShape, bounds);
        bounds.SetGap(0.0);
        Standard_Real xMin, yMin, zMin, xMax, yMax, zMax;
        bounds.Get(xMin, yMin, zMin, xMax, yMax, zMax);
        Standard_Real deflection = ((xMax-xMin)+(yMax-yMin)+(zMax-zMin))/300.0 *
            Deviation.getValue();

        // create or use the mesh on the data structure
        BRepMesh_IncrementalMesh myMesh(cShape,deflection);
        // We must reset the location here because the transformation data
        // are set in the placement property
        TopLoc_Location aLoc;
        cShape.Location(aLoc);

        // count triangles and nodes in the mesh
        TopExp_Explorer Ex;
        for (Ex.Init(cShape,TopAbs_FACE);Ex.More();Ex.Next()) {
            Handle (Poly_Triangulation) mesh = BRep_Tool::Triangulation(TopoDS::Face(Ex.Current()), aLoc);
            // Note: we must also count empty faces
            if (!mesh.IsNull()) {
                nbrTriangles += mesh->NbTriangles();
                nbrNodes     += mesh->NbNodes();
                nbrNorms     += mesh->NbNodes();
            }

            TopExp_Explorer xp;
            for (xp.Init(Ex.Current(),TopAbs_EDGE);xp.More();xp.Next())
                faceEdges.insert(xp.Current().HashCode(INT_MAX));
            nbrFaces++;
        }

        // get an indexed map of edges
        TopTools_IndexedMapOfShape M;
        TopExp::MapShapes(cShape, TopAbs_EDGE, M);

        std::set<int>         edgeIdxSet;
        std::vector<int32_t>  indxVector;
        std::vector<int32_t>  edgeVector;

        // count and index the edges
        for (int i=1; i <= M.Extent(); i++) {
            edgeIdxSet.insert(i);
            nbrEdges++;

            const TopoDS_Edge& aEdge = TopoDS::Edge(M(i));
            TopLoc_Location aLoc;

            // handling of the free edge that are not associated to a face
            // Note: The assumption that if for an edge BRep_Tool::Polygon3D
            // returns a valid object is wrong. This e.g. happens for ruled
            // surfaces which gets created by two edges or wires.
            // So, we have to store the hashes of the edges associated to a face.
            // If the hash of a given edge is not in this list we know it's really
            // a free edge.
            int hash = aEdge.HashCode(INT_MAX);
            if (faceEdges.find(hash) == faceEdges.end()) {
                Handle(Poly_Polygon3D) aPoly = BRep_Tool::Polygon3D(aEdge, aLoc);
                if (!aPoly.IsNull()) {
                    int nbNodesInEdge = aPoly->NbNodes();
                    nbrNodes += nbNodesInEdge;
                }
            }
        }
        // reserve some memory
        indxVector.reserve(nbrEdges*8);

        // handling of the vertices
        TopTools_IndexedMapOfShape V;
        TopExp::MapShapes(cShape, TopAbs_VERTEX, V);
        nbrNodes += V.Extent();

        // create memory for the nodes and indexes
        coords  ->point      .setNum(nbrNodes);
        norm    ->vector     .setNum(nbrNorms);
        faceset ->coordIndex .setNum(nbrTriangles*4);
        faceset ->partIndex  .setNum(nbrFaces);
        // get the raw memory for fast fill up
        SbVec3f* verts = coords  ->point       .startEditing();
        SbVec3f* norms = norm    ->vector      .startEditing();
        int32_t* index = faceset ->coordIndex  .startEditing();
        int32_t* parts = faceset ->partIndex   .startEditing();

        // preset the normal vector with null vector
        for (int i=0;i < nbrNorms;i++) 
            norms[i]= SbVec3f(0.0,0.0,0.0);

        int ii = 0,FaceNodeOffset=0,FaceTriaOffset=0;
        for (Ex.Init(cShape, TopAbs_FACE); Ex.More(); Ex.Next(),ii++) {
            TopLoc_Location aLoc;
            const TopoDS_Face &actFace = TopoDS::Face(Ex.Current());
            // get the mesh of the shape
            Handle (Poly_Triangulation) mesh = BRep_Tool::Triangulation(actFace,aLoc);
            if (mesh.IsNull()) continue;

            // getting the transformation of the shape/face
            gp_Trsf myTransf;
            Standard_Boolean identity = true;
            if (!aLoc.IsIdentity()) {
                identity = false;
                myTransf = aLoc.Transformation();
            }

            // getting size of node and triangle array of this face
            int nbNodesInFace = mesh->NbNodes();
            int nbTriInFace   = mesh->NbTriangles();
            // check orientation
            TopAbs_Orientation orient = actFace.Orientation();


            // cycling through the poly mesh
            const Poly_Array1OfTriangle& Triangles = mesh->Triangles();
            const TColgp_Array1OfPnt& Nodes = mesh->Nodes();
            for (int g=1;g<=nbTriInFace;g++) {
                // Get the triangle
                Standard_Integer N1,N2,N3;
                Triangles(g).Get(N1,N2,N3);

                // change orientation of the triangle if the face is reversed
                if ( orient != TopAbs_FORWARD ) {
                    Standard_Integer tmp = N1;
                    N1 = N2;
                    N2 = tmp;
                }

                // get the 3 points of this triangle
                gp_Pnt V1(Nodes(N1)), V2(Nodes(N2)), V3(Nodes(N3));

                // transform the vertices to the place of the face
                if (!identity) {
                    V1.Transform(myTransf);
                    V2.Transform(myTransf);
                    V3.Transform(myTransf);
                }
                
                // calculating per vertex normals                    
                // Calculate triangle normal
                gp_Vec v1(V1.X(),V1.Y(),V1.Z()),v2(V2.X(),V2.Y(),V2.Z()),v3(V3.X(),V3.Y(),V3.Z());
                gp_Vec Normal = (v2-v1)^(v3-v1); 

                // add the triangle normal to the vertex normal for all points of this triangle
                norms[FaceNodeOffset+N1-1] += SbVec3f(Normal.X(),Normal.Y(),Normal.Z());
                norms[FaceNodeOffset+N2-1] += SbVec3f(Normal.X(),Normal.Y(),Normal.Z());
                norms[FaceNodeOffset+N3-1] += SbVec3f(Normal.X(),Normal.Y(),Normal.Z());                 

                // set the vertices
                verts[FaceNodeOffset+N1-1].setValue((float)(V1.X()),(float)(V1.Y()),(float)(V1.Z()));
                verts[FaceNodeOffset+N2-1].setValue((float)(V2.X()),(float)(V2.Y()),(float)(V2.Z()));
                verts[FaceNodeOffset+N3-1].setValue((float)(V3.X()),(float)(V3.Y()),(float)(V3.Z()));

                // set the index vector with the 3 point indexes and the end delimiter
                index[FaceTriaOffset*4+4*(g-1)]   = FaceNodeOffset+N1-1; 
                index[FaceTriaOffset*4+4*(g-1)+1] = FaceNodeOffset+N2-1; 
                index[FaceTriaOffset*4+4*(g-1)+2] = FaceNodeOffset+N3-1; 
                index[FaceTriaOffset*4+4*(g-1)+3] = SO_END_FACE_INDEX;
            }

            parts[ii] = nbTriInFace; // new part

            // handling the edges lying on this face
            TopExp_Explorer Exp;
            for(Exp.Init(actFace,TopAbs_EDGE);Exp.More();Exp.Next()) {
                const TopoDS_Edge &actEdge = TopoDS::Edge(Exp.Current());
                // get the overall index of this edge
                int idx = M.FindIndex(actEdge);
                edgeVector.push_back((int32_t)idx-1);
                // already processed this index ?
                if (edgeIdxSet.find(idx)!=edgeIdxSet.end()) {
                    
                    // this holds the indices of the edge's triangulation to the current polygon
                    Handle(Poly_PolygonOnTriangulation) aPoly = BRep_Tool::PolygonOnTriangulation(actEdge, mesh, aLoc);
                    if (aPoly.IsNull())
                        continue; // polygon does not exist
                    
                    // getting the indexes of the edge polygon
                    const TColStd_Array1OfInteger& indices = aPoly->Nodes();
                    for (Standard_Integer i=indices.Lower();i <= indices.Upper();i++) {
                        int inx = indices(i);
                        indxVector.push_back(FaceNodeOffset+inx-1);

                        // usually the coordinates for this edge are already set by the
                        // triangles of the face this edge belongs to. However, there are
                        // rare cases where some points are only referenced by the polygon
                        // but not by any triangle. Thus, we must apply the coordinates to
                        // make sure that everything is properly set.
                        gp_Pnt p(Nodes(inx));
                        if (!identity)
                            p.Transform(myTransf);
                        verts[FaceNodeOffset+inx-1].setValue((float)(p.X()),(float)(p.Y()),(float)(p.Z()));
                    }
                    indxVector.push_back(-1);

                    // remove the handled edge index from the set
                    edgeIdxSet.erase(idx);
                }
            }

            edgeVector.push_back(-1);
            
            // counting up the per Face offsets
            FaceNodeOffset += nbNodesInFace;
            FaceTriaOffset += nbTriInFace;
        }

        // handling of the free edges
        for (int i=1; i <= M.Extent(); i++) {
            const TopoDS_Edge& aEdge = TopoDS::Edge(M(i));
            Standard_Boolean identity = true;
            gp_Trsf myTransf;
            TopLoc_Location aLoc;

            // handling of the free edge that are not associated to a face
            int hash = aEdge.HashCode(INT_MAX);
            if (faceEdges.find(hash) == faceEdges.end()) {
                Handle(Poly_Polygon3D) aPoly = BRep_Tool::Polygon3D(aEdge, aLoc);
                if (!aPoly.IsNull()) {
                    if (!aLoc.IsIdentity()) {
                        identity = false;
                        myTransf = aLoc.Transformation();
                    }

                    const TColgp_Array1OfPnt& aNodes = aPoly->Nodes();
                    int nbNodesInEdge = aPoly->NbNodes();

                    gp_Pnt pnt;
                    for (Standard_Integer j=1;j <= nbNodesInEdge;j++) {
                        pnt = aNodes(j);
                        if (!identity)
                            pnt.Transform(myTransf);
                        verts[FaceNodeOffset+j-1].setValue((float)(pnt.X()),(float)(pnt.Y()),(float)(pnt.Z()));
                        indxVector.push_back(FaceNodeOffset+j-1);
                    }

                    indxVector.push_back(-1);
                    FaceNodeOffset += nbNodesInEdge;
                }
            }
        }

        nodeset->startIndex.setValue(FaceNodeOffset);
        for (int i=0; i<V.Extent(); i++) {
            const TopoDS_Vertex& aVertex = TopoDS::Vertex(V(i+1));
            gp_Pnt pnt = BRep_Tool::Pnt(aVertex);
            verts[FaceNodeOffset+i].setValue((float)(pnt.X()),(float)(pnt.Y()),(float)(pnt.Z()));
        }

        // normalize all normals 
        for (int i = 0; i< nbrNorms ;i++)
            norms[i].normalize();
        
        // preset the index vector size
        nbrLines =  indxVector.size();
        lineset ->coordIndex .setNum(nbrLines);
        int32_t* lines = lineset ->coordIndex  .startEditing();

        int l=0;
        for (std::vector<int32_t>::const_iterator it=indxVector.begin();it!=indxVector.end();++it,l++)
            lines[l] = *it;

        // end the editing of the nodes
        coords  ->point       .finishEditing();
        norm    ->vector      .finishEditing();
        faceset ->coordIndex  .finishEditing();
        faceset ->partIndex   .finishEditing();
        lineset ->coordIndex  .finishEditing();
    }
    catch (...) {
        Base::Console().Error("Cannot compute Inventor representation for the shape of %s.\n",pcObject->getNameInDocument());
    }

    // printing some informations
    Base::Console().Log("ViewProvider update time: %f s\n",Base::TimeInfo::diffTimeF(start_time,Base::TimeInfo()));
    Base::Console().Log("Shape tria info: Faces:%d Edges:%d Nodes:%d Triangles:%d IdxVec:%d\n",nbrFaces,nbrEdges,nbrNodes,nbrTriangles,nbrLines);

    VisualTouched = false;
}
//=======================================================================
//function : Execute
//purpose  :
//=======================================================================
Standard_Integer GEOMImpl_RotateDriver::Execute(TFunction_Logbook& log) const
{
  if (Label().IsNull()) return 0;
  Handle(GEOM_Function) aFunction = GEOM_Function::GetFunction(Label());

  if (aFunction.IsNull()) return 0;

  GEOMImpl_IRotate RI(aFunction);
  gp_Trsf aTrsf;
  gp_Pnt aCP, aP1, aP2;
  Standard_Integer aType = aFunction->GetType();
  Handle(GEOM_Function) anOriginalFunction = RI.GetOriginal();
  if (anOriginalFunction.IsNull()) return 0;
  TopoDS_Shape aShape, anOriginal = anOriginalFunction->GetValue();
  if (anOriginal.IsNull()) return 0;

  if (aType == ROTATE || aType == ROTATE_COPY) {
    Handle(GEOM_Function) anAxis = RI.GetAxis();
    if (anAxis.IsNull()) return 0;
    TopoDS_Shape A = anAxis->GetValue();
    if (A.IsNull() || A.ShapeType() != TopAbs_EDGE) return 0;
    TopoDS_Edge anEdge = TopoDS::Edge(A);

    gp_Pnt aP1 = BRep_Tool::Pnt(TopExp::FirstVertex(anEdge));
    gp_Pnt aP2 = BRep_Tool::Pnt(TopExp::LastVertex(anEdge));
    gp_Dir aDir(gp_Vec(aP1, aP2));
    gp_Ax1 anAx1(aP1, aDir);
    Standard_Real anAngle = RI.GetAngle();
    if (fabs(anAngle) < Precision::Angular()) anAngle += 2*PI; // NPAL19665,19769
    aTrsf.SetRotation(anAx1, anAngle);

    //NPAL18620: performance problem: multiple locations are accumulated
    //           in shape and need a great time to process
    //BRepBuilderAPI_Transform aTransformation(anOriginal, aTrsf, Standard_False);
    //aShape = aTransformation.Shape();
    TopLoc_Location aLocOrig = anOriginal.Location();
    gp_Trsf aTrsfOrig = aLocOrig.Transformation();
    //TopLoc_Location aLocRes (aTrsf * aTrsfOrig); // gp_Trsf::Multiply() has a bug
    aTrsfOrig.PreMultiply(aTrsf);
    TopLoc_Location aLocRes (aTrsfOrig);
    aShape = anOriginal.Located(aLocRes);
  }
  else if (aType ==  ROTATE_THREE_POINTS || aType == ROTATE_THREE_POINTS_COPY) {
    Handle(GEOM_Function) aCentPoint = RI.GetCentPoint();
    Handle(GEOM_Function) aPoint1 = RI.GetPoint1();
    Handle(GEOM_Function) aPoint2 = RI.GetPoint2();
    if(aCentPoint.IsNull() || aPoint1.IsNull() || aPoint2.IsNull()) return 0;
    TopoDS_Shape aCV = aCentPoint->GetValue();
    TopoDS_Shape aV1 = aPoint1->GetValue();
    TopoDS_Shape aV2 = aPoint2->GetValue();
    if(aCV.IsNull() || aCV.ShapeType() != TopAbs_VERTEX) return 0;
    if(aV1.IsNull() || aV1.ShapeType() != TopAbs_VERTEX) return 0;
    if(aV2.IsNull() || aV2.ShapeType() != TopAbs_VERTEX) return 0;

    aCP = BRep_Tool::Pnt(TopoDS::Vertex(aCV));
    aP1 = BRep_Tool::Pnt(TopoDS::Vertex(aV1));
    aP2 = BRep_Tool::Pnt(TopoDS::Vertex(aV2));

    gp_Vec aVec1 (aCP, aP1);
    gp_Vec aVec2 (aCP, aP2);
    gp_Dir aDir (aVec1 ^ aVec2);
    gp_Ax1 anAx1 (aCP, aDir);
    Standard_Real anAngle = aVec1.Angle(aVec2);
    if (fabs(anAngle) < Precision::Angular()) anAngle += 2*PI; // NPAL19665
    aTrsf.SetRotation(anAx1, anAngle);
    //NPAL18620: performance problem: multiple locations are accumulated
    //           in shape and need a great time to process
    //BRepBuilderAPI_Transform aTransformation(anOriginal, aTrsf, Standard_False);
    //aShape = aTransformation.Shape();
    TopLoc_Location aLocOrig = anOriginal.Location();
    gp_Trsf aTrsfOrig = aLocOrig.Transformation();
    //TopLoc_Location aLocRes (aTrsf * aTrsfOrig); // gp_Trsf::Multiply() has a bug
    aTrsfOrig.PreMultiply(aTrsf);
    TopLoc_Location aLocRes (aTrsfOrig);
    aShape = anOriginal.Located(aLocRes);
  }
  else if (aType == ROTATE_1D) {
    //Get direction
    Handle(GEOM_Function) anAxis = RI.GetAxis();
    if(anAxis.IsNull()) return 0;
    TopoDS_Shape A = anAxis->GetValue();
    if(A.IsNull() || A.ShapeType() != TopAbs_EDGE) return 0;
    TopoDS_Edge anEdge = TopoDS::Edge(A);

    gp_Pnt aP1 = BRep_Tool::Pnt(TopExp::FirstVertex(anEdge));
    gp_Pnt aP2 = BRep_Tool::Pnt(TopExp::LastVertex(anEdge));
    gp_Dir D(gp_Vec(aP1, aP2));

    gp_Ax1 AX1(aP1, D);

    Standard_Integer nbtimes = RI.GetNbIter1();
    Standard_Real angle = 360.0/nbtimes;

    TopoDS_Compound aCompound;
    BRep_Builder B;
    B.MakeCompound( aCompound );

    TopLoc_Location aLocOrig = anOriginal.Location();
    gp_Trsf aTrsfOrig = aLocOrig.Transformation();

    for (int i = 0; i < nbtimes; i++ ) {
      if (i == 0) { // NPAL19665
        B.Add(aCompound, anOriginal);
      }
      else {
        aTrsf.SetRotation(AX1, i*angle/* * PI180 */);
        //TopLoc_Location aLocRes (aTrsf * aTrsfOrig); // gp_Trsf::Multiply() has a bug
        gp_Trsf aTrsfNew (aTrsfOrig);
        aTrsfNew.PreMultiply(aTrsf);
        TopLoc_Location aLocRes (aTrsfNew);
        B.Add(aCompound, anOriginal.Located(aLocRes));
      }
      //NPAL18620: performance problem: multiple locations are accumulated
      //           in shape and need a great time to process
      //BRepBuilderAPI_Transform aBRepTransformation(anOriginal, aTrsf, Standard_False);
      //B.Add(aCompound, aBRepTransformation.Shape());
    }

    aShape = aCompound;
  }
  else if (aType == ROTATE_2D) {
    //Get direction
    Handle(GEOM_Function) anAxis = RI.GetAxis();
    if(anAxis.IsNull()) return 0;
    TopoDS_Shape A = anAxis->GetValue();
    if(A.IsNull() || A.ShapeType() != TopAbs_EDGE) return 0;
    TopoDS_Edge anEdge = TopoDS::Edge(A);
    gp_Pnt aP1 = BRep_Tool::Pnt(TopExp::FirstVertex(anEdge));
    gp_Pnt aP2 = BRep_Tool::Pnt(TopExp::LastVertex(anEdge));
    gp_Dir D(gp_Vec(aP1, aP2));

    gp_Ax1 AX1(aP1, D);

    gp_Trsf aTrsf1;
    gp_Trsf aTrsf2;
    gp_Trsf aTrsf3;

    gp_XYZ aDir2 = RI.GetDir2(); // can be set by previous execution
    if (aDir2.Modulus() < gp::Resolution()) {
      // Calculate direction as vector from the axis to the shape's center
    gp_Pnt P1;
    GProp_GProps System;

    if (anOriginal.ShapeType() == TopAbs_VERTEX) {
      P1 = BRep_Tool::Pnt(TopoDS::Vertex( anOriginal ));
    }
    else if ( anOriginal.ShapeType() == TopAbs_EDGE || anOriginal.ShapeType() == TopAbs_WIRE ) {
      BRepGProp::LinearProperties(anOriginal, System);
      P1 = System.CentreOfMass();
    }
    else if ( anOriginal.ShapeType() == TopAbs_FACE || anOriginal.ShapeType() == TopAbs_SHELL ) {
      BRepGProp::SurfaceProperties(anOriginal, System);
      P1 = System.CentreOfMass();
    }
    else {
      BRepGProp::VolumeProperties(anOriginal, System);
      P1 = System.CentreOfMass();
    }

    Handle(Geom_Line) Line = new Geom_Line(AX1);
    GeomAPI_ProjectPointOnCurve aPrjTool( P1, Line );
    gp_Pnt P2 = aPrjTool.NearestPoint();

    if ( P1.IsEqual(P2, Precision::Confusion() ) ) return 0;

    aDir2 = gp_XYZ(P1.X()-P2.X(), P1.Y()-P2.Y(), P1.Z()-P2.Z());

    // Attention: this abnormal action is done for good working of
    // TransformLikeOther(), used by RestoreSubShapes functionality
    RI.SetDir2(aDir2);
    }

    gp_Vec Vec (aDir2);
    Vec.Normalize();

    gp_Vec elevVec(D);
    elevVec.Normalize();

    Standard_Integer nbtimes2 = RI.GetNbIter2();
    Standard_Integer nbtimes1 = RI.GetNbIter1();
    Standard_Real step = RI.GetStep();
    Standard_Real elevationstep = RI.GetElevationStep();
    Standard_Real ang = RI.GetAngle();

    TopLoc_Location aLocOrig = anOriginal.Location();
    gp_Trsf aTrsfOrig = aLocOrig.Transformation();

    gp_Vec aVec;
    TopoDS_Compound aCompound;
    BRep_Builder B;
    B.MakeCompound( aCompound );

    Standard_Real DX, DY, DZ;

    for (int i = 0; i < nbtimes2; i++ ) {
      if (i != 0) {
        DX = i * step * Vec.X();
        DY = i * step * Vec.Y();
        DZ = i * step * Vec.Z();
        aVec.SetCoord( DX, DY, DZ );
        aTrsf1.SetTranslation(aVec);
      }
      for (int j = 0; j < nbtimes1; j++ ) {
        if (j == 0) { // NPAL19665
          TopLoc_Location aLocRes (aTrsf1 * aTrsfOrig);
          B.Add(aCompound, anOriginal.Located(aLocRes));
        }
        else {
          DX = j * elevationstep * elevVec.X();
          DY = j * elevationstep * elevVec.Y();
          DZ = j * elevationstep * elevVec.Z();
          aVec.SetCoord( DX, DY, DZ );
          aTrsf3.SetTranslation(aVec);

          aTrsf2.SetRotation(AX1, j*ang /* * PI180 */ );
          //TopLoc_Location aLocRes (aTrsf2 * aTrsf1 * aTrsfOrig); // gp_Trsf::Multiply() has a bug
          gp_Trsf aTrsfNew (aTrsfOrig);
          aTrsfNew.PreMultiply(aTrsf1);
          aTrsfNew.PreMultiply(aTrsf2);
          aTrsfNew.PreMultiply(aTrsf3);
          TopLoc_Location aLocRes (aTrsfNew);
          B.Add(aCompound, anOriginal.Located(aLocRes));
        }
        //NPAL18620: performance problem: multiple locations are accumulated
        //           in shape and need a great time to process
        //BRepBuilderAPI_Transform aBRepTrsf1 (anOriginal, aTrsf1, Standard_False);
        //BRepBuilderAPI_Transform aBRepTrsf2 (aBRepTrsf1.Shape(), aTrsf2, Standard_False);
        //B.Add(aCompound, aBRepTrsf2.Shape());
      }
    }

    aShape = aCompound;
  }
  else return 0;


  if (aShape.IsNull()) return 0;

  aFunction->SetValue(aShape);

  log.SetTouched(Label());

  return 1;
}
Beispiel #30
0
void PovTools::transferToArray(const TopoDS_Face& aFace,gp_Vec** vertices,gp_Vec** vertexnormals, long** cons,int &nbNodesInFace,int &nbTriInFace )
{
    TopLoc_Location aLoc;

    // doing the meshing and checking the result
    //BRepMesh_IncrementalMesh MESH(aFace,fDeflection);
    Handle(Poly_Triangulation) aPoly = BRep_Tool::Triangulation(aFace,aLoc);
    if (aPoly.IsNull()) {
        Base::Console().Log("Empty face trianglutaion\n");
        nbNodesInFace =0;
        nbTriInFace = 0;
        vertices = 0l;
        cons = 0l;
        return;
    }

    // getting the transformation of the shape/face
    gp_Trsf myTransf;
    Standard_Boolean identity = true;
    if (!aLoc.IsIdentity())  {
        identity = false;
        myTransf = aLoc.Transformation();
    }

    Standard_Integer i;
    // getting size and create the array
    nbNodesInFace = aPoly->NbNodes();
    nbTriInFace = aPoly->NbTriangles();
    *vertices = new gp_Vec[nbNodesInFace];
    *vertexnormals = new gp_Vec[nbNodesInFace];
    for (i=0; i < nbNodesInFace; i++) {
        (*vertexnormals)[i]= gp_Vec(0.0,0.0,0.0);
    }

    *cons = new long[3*(nbTriInFace)+1];

    // check orientation
    TopAbs_Orientation orient = aFace.Orientation();

    // cycling through the poly mesh
    const Poly_Array1OfTriangle& Triangles = aPoly->Triangles();
    const TColgp_Array1OfPnt& Nodes = aPoly->Nodes();
    for (i=1; i<=nbTriInFace; i++) {
        // Get the triangle
        Standard_Integer N1,N2,N3;
        Triangles(i).Get(N1,N2,N3);

        // change orientation of the triangles
        if ( orient != TopAbs_FORWARD )
        {
            Standard_Integer tmp = N1;
            N1 = N2;
            N2 = tmp;
        }

        gp_Pnt V1 = Nodes(N1);
        gp_Pnt V2 = Nodes(N2);
        gp_Pnt V3 = Nodes(N3);

        // transform the vertices to the place of the face
        if (!identity) {
            V1.Transform(myTransf);
            V2.Transform(myTransf);
            V3.Transform(myTransf);
        }

        // Calculate triangle normal
        gp_Vec v1(V1.X(),V1.Y(),V1.Z()),v2(V2.X(),V2.Y(),V2.Z()),v3(V3.X(),V3.Y(),V3.Z());
        gp_Vec Normal = (v2-v1)^(v3-v1);

        //Standard_Real Area = 0.5 * Normal.Magnitude();

        // add the triangle normal to the vertex normal for all points of this triangle
        (*vertexnormals)[N1-1] += gp_Vec(Normal.X(),Normal.Y(),Normal.Z());
        (*vertexnormals)[N2-1] += gp_Vec(Normal.X(),Normal.Y(),Normal.Z());
        (*vertexnormals)[N3-1] += gp_Vec(Normal.X(),Normal.Y(),Normal.Z());

        (*vertices)[N1-1].SetX((float)(V1.X()));
        (*vertices)[N1-1].SetY((float)(V1.Y()));
        (*vertices)[N1-1].SetZ((float)(V1.Z()));
        (*vertices)[N2-1].SetX((float)(V2.X()));
        (*vertices)[N2-1].SetY((float)(V2.Y()));
        (*vertices)[N2-1].SetZ((float)(V2.Z()));
        (*vertices)[N3-1].SetX((float)(V3.X()));
        (*vertices)[N3-1].SetY((float)(V3.Y()));
        (*vertices)[N3-1].SetZ((float)(V3.Z()));

        int j = i - 1;
        N1--;
        N2--;
        N3--;
        (*cons)[3*j] = N1;
        (*cons)[3*j+1] = N2;
        (*cons)[3*j+2] = N3;
    }

    // normalize all vertex normals
    for (i=0; i < nbNodesInFace; i++) {

        gp_Dir clNormal;

        try {
            Handle(Geom_Surface) Surface = BRep_Tool::Surface(aFace);

            gp_Pnt vertex((*vertices)[i].XYZ());
//     gp_Pnt vertex((*vertices)[i][0], (*vertices)[i][1], (*vertices)[i][2]);
            GeomAPI_ProjectPointOnSurf ProPntSrf(vertex, Surface);
            Standard_Real fU, fV;
            ProPntSrf.Parameters(1, fU, fV);

            GeomLProp_SLProps clPropOfFace(Surface, fU, fV, 2, gp::Resolution());

            clNormal = clPropOfFace.Normal();
            gp_Vec temp = clNormal;
            //Base::Console().Log("unterschied:%.2f",temp.dot((*vertexnormals)[i]));
            if ( temp * (*vertexnormals)[i] < 0 )
                temp = -temp;
            (*vertexnormals)[i] = temp;

        }
        catch (...) {
        }

        (*vertexnormals)[i].Normalize();
    }
}