TopoDS_Vertex StdMeshers_Hexa_3D::OppositeVertex(const TopoDS_Vertex& aVertex,
                                                 const TopTools_IndexedMapOfShape& aQuads0Vertices,
                                                 FaceQuadStruct* aQuads[6])
{
  int i, j;
  for ( i = 1; i < 6; ++i )
  {
    TopoDS_Vertex VV[] = { aQuads[i]->side[0]->FirstVertex(),
                           aQuads[i]->side[0]->LastVertex() , 
                           aQuads[i]->side[2]->LastVertex() ,
                           aQuads[i]->side[2]->FirstVertex() };
    for ( j = 0; j < 4; ++j )
      if ( aVertex.IsSame( VV[ j ]))
        break;
    if ( j < 4 ) {
      int jPrev = j ? j - 1 : 3;
      int jNext = (j + 1) % 4;
      if ( aQuads0Vertices.Contains( VV[ jPrev ] ))
        return VV[ jNext ];
      else
        return VV[ jPrev ];
    }
  }
  return TopoDS_Vertex();
}
Beispiel #2
0
void FaceTypedBase::boundarySplit(const FaceVectorType &facesIn, std::vector<EdgeVectorType> &boundariesOut) const
{
    EdgeVectorType bEdges;
    boundaryEdges(facesIn, bEdges);

    std::list<TopoDS_Edge> edges;
    std::copy(bEdges.begin(), bEdges.end(), back_inserter(edges));
    while(!edges.empty())
    {
        TopoDS_Vertex destination = TopExp::FirstVertex(edges.front(), Standard_True);
        TopoDS_Vertex lastVertex = TopExp::LastVertex(edges.front(), Standard_True);
        EdgeVectorType boundary;
        boundary.push_back(edges.front());
        edges.pop_front();
        //single edge closed check.
        if (destination.IsSame(lastVertex))
        {
            boundariesOut.push_back(boundary);
            continue;
        }

        bool closedSignal(false);
        std::list<TopoDS_Edge>::iterator it;
        for (it = edges.begin(); it != edges.end();)
        {
            TopoDS_Vertex currentVertex = TopExp::FirstVertex(*it, Standard_True);
            if (lastVertex.IsSame(currentVertex))
            {
                boundary.push_back(*it);
                lastVertex = TopExp::LastVertex(*it, Standard_True);
                edges.erase(it);
                it = edges.begin();
                if (lastVertex.IsSame(destination))
                {
                    closedSignal = true;
                    break;
                }
                continue;
            }
            ++it;
        }
        if (closedSignal)
            boundariesOut.push_back(boundary);
    }
}
    bool operator () (const TopoDS_Vertex &rclV1, const TopoDS_Vertex &rclV2) const
    { 
      if (rclV1.IsSame(rclV2) == Standard_True)
        return false;

      gp_XYZ  clP1 = BRep_Tool::Pnt(rclV1).XYZ();
      gp_XYZ  clP2 = BRep_Tool::Pnt(rclV2).XYZ();

      if (fabs(clP1.X() - clP2.X()) < dE)
      {
        if (fabs(clP1.Y() - clP2.Y()) < dE)
          return clP1.Z() < clP2.Z();
        else
          return clP1.Y() < clP2.Y();
      }
      else
        return clP1.X() < clP2.X();
    }
GeomAbs_Shape SMESH_Algo::Continuity(const TopoDS_Edge & E1,
                                     const TopoDS_Edge & E2)
{
  TopoDS_Vertex V = TopExp::LastVertex (E1, true);
  if ( !V.IsSame( TopExp::FirstVertex(E2, true )))
    if ( !TopExp::CommonVertex( E1, E2, V ))
      return GeomAbs_C0;
  Standard_Real u1 = BRep_Tool::Parameter( V, E1 );
  Standard_Real u2 = BRep_Tool::Parameter( V, E2 );
  BRepAdaptor_Curve C1( E1 ), C2( E2 );
  Standard_Real tol = BRep_Tool::Tolerance( V );
  Standard_Real angTol = 2e-3;
  try {
#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
    OCC_CATCH_SIGNALS;
#endif
    return BRepLProp::Continuity(C1, C2, u1, u2, tol, angTol);
  }
  catch (Standard_Failure) {
  }
  return GeomAbs_C0;
}
Beispiel #5
0
void FaceTypedCylinder::boundarySplit(const FaceVectorType &facesIn, std::vector<EdgeVectorType> &boundariesOut) const
{
    //get all the seam edges
    EdgeVectorType seamEdges;
    FaceVectorType::const_iterator faceIt;
    for (faceIt = facesIn.begin(); faceIt != facesIn.end(); ++faceIt)
    {
        TopExp_Explorer explorer;
        for (explorer.Init(*faceIt, TopAbs_EDGE); explorer.More(); explorer.Next())
        {
            ShapeAnalysis_Edge edgeCheck;
            if(edgeCheck.IsSeam(TopoDS::Edge(explorer.Current()), *faceIt))
                seamEdges.push_back(TopoDS::Edge(explorer.Current()));
        }
    }

    //normal edges.
    EdgeVectorType normalEdges;
    ModelRefine::boundaryEdges(facesIn, normalEdges);

    //put seam edges in front.the idea is that we always want to traverse along a seam edge if possible.
    std::list<TopoDS_Edge> sortedEdges;
    std::copy(normalEdges.begin(), normalEdges.end(), back_inserter(sortedEdges));
    std::copy(seamEdges.begin(), seamEdges.end(), front_inserter(sortedEdges));

    while (!sortedEdges.empty())
    {
        //detecting closed boundary works best if we start off of the seam edges.
        TopoDS_Vertex destination = TopExp::FirstVertex(sortedEdges.back(), Standard_True);
        TopoDS_Vertex lastVertex = TopExp::LastVertex(sortedEdges.back(), Standard_True);
        bool closedSignal(false);
        std::list<TopoDS_Edge> boundary;
        boundary.push_back(sortedEdges.back());
        sortedEdges.pop_back();

        std::list<TopoDS_Edge>::iterator sortedIt;
        for (sortedIt = sortedEdges.begin(); sortedIt != sortedEdges.end();)
        {
            TopoDS_Vertex currentVertex = TopExp::FirstVertex(*sortedIt, Standard_True);

            //Seam edges lie on top of each other. i.e. same. and we remove every match from the list
            //so we don't actually ever compare the same edge.
            if ((*sortedIt).IsSame(boundary.back()))
            {
                ++sortedIt;
                continue;
            }
            if (lastVertex.IsSame(currentVertex))
            {
                boundary.push_back(*sortedIt);
                lastVertex = TopExp::LastVertex(*sortedIt, Standard_True);
                if (lastVertex.IsSame(destination))
                {
                    closedSignal = true;
                    sortedEdges.erase(sortedIt);
                    break;
                }
                sortedEdges.erase(sortedIt);
                sortedIt = sortedEdges.begin();
                continue;
            }
            ++sortedIt;
        }
        if (closedSignal)
        {
            EdgeVectorType temp;
            std::copy(boundary.begin(), boundary.end(), std::back_inserter(temp));
            boundariesOut.push_back(temp);
        }
    }
}
Beispiel #6
0
bool SMESH_MesherHelper::LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap,
                                         const TopoDS_Face& theFace,
                                         const TopoDS_Edge& theBaseEdge,
                                         SMESHDS_Mesh*      theMesh)
{
  // get vertices of theBaseEdge
  TopoDS_Vertex vfb, vlb, vft; // first and last, bottom and top vertices
  TopoDS_Edge eFrw = TopoDS::Edge( theBaseEdge.Oriented( TopAbs_FORWARD ));
  TopExp::Vertices( eFrw, vfb, vlb );

  // find the other edges of theFace and orientation of e1
  TopoDS_Edge e1, e2, eTop;
  bool rev1, CumOri = false;
  TopExp_Explorer exp( theFace, TopAbs_EDGE );
  int nbEdges = 0;
  for ( ; exp.More(); exp.Next() ) {
    if ( ++nbEdges > 4 ) {
      return false; // more than 4 edges in theFace
    }
    TopoDS_Edge e = TopoDS::Edge( exp.Current() );
    if ( theBaseEdge.IsSame( e ))
      continue;
    TopoDS_Vertex vCommon;
    if ( !TopExp::CommonVertex( theBaseEdge, e, vCommon ))
      eTop = e;
    else if ( vCommon.IsSame( vfb )) {
      e1 = e;
      vft = TopExp::LastVertex( e1, CumOri );
      rev1 = vfb.IsSame( vft );
      if ( rev1 )
        vft = TopExp::FirstVertex( e1, CumOri );
    }
    else
      e2 = e;
  }
  if ( nbEdges < 4 ) {
    return false; // less than 4 edges in theFace
  }
  if ( e2.IsNull() && vfb.IsSame( vlb ))
    e2 = e1;

  // submeshes corresponding to shapes
  SMESHDS_SubMesh* smFace = theMesh->MeshElements( theFace );
  SMESHDS_SubMesh* smb = theMesh->MeshElements( theBaseEdge );
  SMESHDS_SubMesh* smt = theMesh->MeshElements( eTop );
  SMESHDS_SubMesh* sm1 = theMesh->MeshElements( e1 );
  SMESHDS_SubMesh* sm2 = theMesh->MeshElements( e2 );
  SMESHDS_SubMesh* smVfb = theMesh->MeshElements( vfb );
  SMESHDS_SubMesh* smVlb = theMesh->MeshElements( vlb );
  SMESHDS_SubMesh* smVft = theMesh->MeshElements( vft );
  if (!smFace || !smb || !smt || !sm1 || !sm2 || !smVfb || !smVlb || !smVft ) {
    RETURN_BAD_RESULT( "NULL submesh " <<smFace<<" "<<smb<<" "<<smt<<" "<<
                       sm1<<" "<<sm2<<" "<<smVfb<<" "<<smVlb<<" "<<smVft);
  }
  if ( smb->NbNodes() != smt->NbNodes() || sm1->NbNodes() != sm2->NbNodes() ) {
    RETURN_BAD_RESULT(" Diff nb of nodes on opposite edges" );
  }
  if (smVfb->NbNodes() != 1 || smVlb->NbNodes() != 1 || smVft->NbNodes() != 1) {
    RETURN_BAD_RESULT("Empty submesh of vertex");
  }
  // define whether mesh is quadratic
  bool isQuadraticMesh = false;
  SMDS_ElemIteratorPtr eIt = smFace->GetElements();
  if ( !eIt->more() ) {
    RETURN_BAD_RESULT("No elements on the face");
  }
  const SMDS_MeshElement* e = eIt->next();
  isQuadraticMesh = e->IsQuadratic();
  
  if ( sm1->NbNodes() * smb->NbNodes() != smFace->NbNodes() ) {
    // check quadratic case
    if ( isQuadraticMesh ) {
      // what if there are quadrangles and triangles mixed?
//       int n1 = sm1->NbNodes()/2;
//       int n2 = smb->NbNodes()/2;
//       int n3 = sm1->NbNodes() - n1;
//       int n4 = smb->NbNodes() - n2;
//       int nf = sm1->NbNodes()*smb->NbNodes() - n3*n4;
//       if( nf != smFace->NbNodes() ) {
//         MESSAGE( "Wrong nb face nodes: " <<
//                 sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
//         return false;
//       }
    }
    else {
      RETURN_BAD_RESULT( "Wrong nb face nodes: " <<
                         sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
    }
  }
  // IJ size
  int vsize = sm1->NbNodes() + 2;
  int hsize = smb->NbNodes() + 2;
  if(isQuadraticMesh) {
    vsize = vsize - sm1->NbNodes()/2 -1;
    hsize = hsize - smb->NbNodes()/2 -1;
  }

  // load nodes from theBaseEdge

  std::set<const SMDS_MeshNode*> loadedNodes;
  const SMDS_MeshNode* nullNode = 0;

  std::vector<const SMDS_MeshNode*> & nVecf = theParam2ColumnMap[ 0.];
  nVecf.resize( vsize, nullNode );
  loadedNodes.insert( nVecf[ 0 ] = smVfb->GetNodes()->next() );

  std::vector<const SMDS_MeshNode*> & nVecl = theParam2ColumnMap[ 1.];
  nVecl.resize( vsize, nullNode );
  loadedNodes.insert( nVecl[ 0 ] = smVlb->GetNodes()->next() );

  double f, l;
  BRep_Tool::Range( eFrw, f, l );
  double range = l - f;
  SMDS_NodeIteratorPtr nIt = smb->GetNodes();
  const SMDS_MeshNode* node;
  while ( nIt->more() ) {
    node = nIt->next();
    if(IsMedium(node, SMDSAbs_Edge))
      continue;
    const SMDS_EdgePosition* pos =
      dynamic_cast<const SMDS_EdgePosition*>( node->GetPosition().get() );
    if ( !pos ) {
      return false;
    }
    double u = ( pos->GetUParameter() - f ) / range;
    std::vector<const SMDS_MeshNode*> & nVec = theParam2ColumnMap[ u ];
    nVec.resize( vsize, nullNode );
    loadedNodes.insert( nVec[ 0 ] = node );
  }
  if ( theParam2ColumnMap.size() != hsize ) {
    RETURN_BAD_RESULT( "Wrong node positions on theBaseEdge" );
  }

  // load nodes from e1

  std::map< double, const SMDS_MeshNode*> sortedNodes; // sort by param on edge
  nIt = sm1->GetNodes();
  while ( nIt->more() ) {
    node = nIt->next();
    if(IsMedium(node))
      continue;
    const SMDS_EdgePosition* pos =
      dynamic_cast<const SMDS_EdgePosition*>( node->GetPosition().get() );
    if ( !pos ) {
      return false;
    }
    sortedNodes.insert( std::make_pair( pos->GetUParameter(), node ));
  }
  loadedNodes.insert( nVecf[ vsize - 1 ] = smVft->GetNodes()->next() );
  std::map< double, const SMDS_MeshNode*>::iterator u_n = sortedNodes.begin();
  int row  = rev1 ? vsize - 1 : 0;
  int dRow = rev1 ? -1 : +1;
  for ( ; u_n != sortedNodes.end(); u_n++ ) {
    row += dRow;
    loadedNodes.insert( nVecf[ row ] = u_n->second );
  }

  // try to load the rest nodes

  // get all faces from theFace
  TIDSortedElemSet allFaces, foundFaces;
  eIt = smFace->GetElements();
  while ( eIt->more() ) {
    const SMDS_MeshElement* e = eIt->next();
    if ( e->GetType() == SMDSAbs_Face )
      allFaces.insert( e );
  }
  // Starting from 2 neighbour nodes on theBaseEdge, look for a face
  // the nodes belong to, and between the nodes of the found face,
  // look for a not loaded node considering this node to be the next
  // in a column of the starting second node. Repeat, starting
  // from nodes next to the previous starting nodes in their columns,
  // and so on while a face can be found. Then go the the next pair
  // of nodes on theBaseEdge.
  TParam2ColumnMap::iterator par_nVec_1 = theParam2ColumnMap.begin();
  TParam2ColumnMap::iterator par_nVec_2 = par_nVec_1;
  // loop on columns
  int col = 0;
  for ( par_nVec_2++; par_nVec_2 != theParam2ColumnMap.end(); par_nVec_1++, par_nVec_2++ ) {
    col++;
    row = 0;
    const SMDS_MeshNode* n1 = par_nVec_1->second[ row ];
    const SMDS_MeshNode* n2 = par_nVec_2->second[ row ];
    const SMDS_MeshElement* face = 0;
    bool lastColOnClosedFace = ( nVecf[ row ] == n2 );
    do {
      // look for a face by 2 nodes
      face = SMESH_MeshEditor::FindFaceInSet( n1, n2, allFaces, foundFaces );
      if ( face ) {
        int nbFaceNodes = face->NbNodes();
        if ( face->IsQuadratic() )
          nbFaceNodes /= 2;
        if ( nbFaceNodes>4 ) {
          RETURN_BAD_RESULT(" Too many nodes in a face: " << nbFaceNodes );
        }
        // look for a not loaded node of the <face>
        bool found = false;
        const SMDS_MeshNode* n3 = 0; // a node defferent from n1 and n2
        for ( int i = 0; i < nbFaceNodes && !found; ++i ) {
          node = face->GetNode( i );
          found = loadedNodes.insert( node ).second;
          if ( !found && node != n1 && node != n2 )
            n3 = node;
        }
        if ( lastColOnClosedFace && row + 1 < vsize ) {
          node = nVecf[ row + 1 ];
          found = ( face->GetNodeIndex( node ) >= 0 );
        }
        if ( found ) {
          if ( ++row > vsize - 1 ) {
            RETURN_BAD_RESULT( "Too many nodes in column "<< col <<": "<< row+1);
          }
          par_nVec_2->second[ row ] = node;
          foundFaces.insert( face );
          n2 = node;
          if ( nbFaceNodes==4 ) {
            n1 = par_nVec_1->second[ row ];
          }
        }
        else if ( nbFaceNodes==3 && n3 == par_nVec_1->second[ row + 1 ] ) {
          n1 = n3;
        }
        else  {
          RETURN_BAD_RESULT( "Not quad mesh, column "<< col );
        }
      }
    }
    while ( face && n1 && n2 );

    if ( row < vsize - 1 ) {
      MESSAGE( "Too few nodes in column "<< col <<": "<< row+1);
      MESSAGE( "Base node 1: "<< par_nVec_1->second[0]);
      MESSAGE( "Base node 2: "<< par_nVec_2->second[0]);
      if ( n1 ) { MESSAGE( "Current node 1: "<< n1); }
      else      { MESSAGE( "Current node 1: NULL");  }
      if ( n2 ) { MESSAGE( "Current node 2: "<< n2); }
      else      { MESSAGE( "Current node 2: NULL");  }
      MESSAGE( "first base node: "<< theParam2ColumnMap.begin()->second[0]);
      MESSAGE( "last base node: "<< theParam2ColumnMap.rbegin()->second[0]);
      return false;
    }
  } // loop on columns

  return true;
}
Beispiel #7
0
//----------------------------------------------------------------
// Function: TopoDS_Shape level function to update the core Surface
//           for any movement  or Boolean operation of the body.
// Author: Jane Hu
//----------------------------------------------------------------
CubitStatus OCCSurface::update_OCC_entity(TopoDS_Face& old_surface,
                                          TopoDS_Shape& new_surface,
                                          BRepBuilderAPI_MakeShape *op,
                                          TopoDS_Vertex* removed_vertex,
                                          LocOpe_SplitShape* sp) 
{
  //set the Wires
  TopTools_IndexedMapOfShape M, M2;
  TopoDS_Shape shape, shape2, shape_edge, shape_vertex;
  TopExp::MapShapes(old_surface, TopAbs_WIRE, M);

  TopTools_ListOfShape shapes;  
  BRepFilletAPI_MakeFillet2d* test_op = NULL;

  for (int ii=1; ii<=M.Extent(); ii++) 
  {
     TopoDS_Wire wire = TopoDS::Wire(M(ii));
     TopTools_ListOfShape shapes;
     if(op)
     {
       test_op = dynamic_cast<BRepFilletAPI_MakeFillet2d*>(op);
       if(!test_op)
         shapes.Assign(op->Modified(wire));
       if(shapes.Extent() == 0)
         shapes.Assign(op->Generated(wire));
       if(!new_surface.IsNull())
         TopExp::MapShapes(new_surface,TopAbs_WIRE, M2);
     }
     else if(sp)
       shapes.Assign(sp->DescendantShapes(wire));

     if (shapes.Extent() == 1)
     {
       shape = shapes.First();
       if(M2.Extent() == 1)
       {
         shape2 = TopoDS::Wire(M2(1));
         if(!shape.IsSame(shape2))
           shape = shape2;
       }
       else if(M2.Extent() > 1)
         shape.Nullify();
     }
     else if(shapes.Extent() > 1)
       shape.Nullify();
     else if(op->IsDeleted(wire) || shapes.Extent() == 0)
     {
       TopTools_IndexedMapOfShape M_new;
       TopExp::MapShapes(new_surface, TopAbs_WIRE, M_new);
       if (M_new.Extent()== 1)
         shape = M_new(1);
       else
         shape.Nullify();
     }
     else
     {
       shape = wire;
       continue;
     }

     //set curves
     BRepTools_WireExplorer Ex;
      
     for(Ex.Init(wire); Ex.More();Ex.Next())
     {
       TopoDS_Edge edge = Ex.Current();
       if(op && !test_op)
       {
         shapes.Assign(op->Modified(edge));
         if(shapes.Extent() == 0)
           shapes.Assign(op->Generated(edge));
       }
         
       else if(sp)
         shapes.Assign(sp->DescendantShapes(edge));

       if (shapes.Extent() == 1)
       {
        //in fillet creating mothod, one edge could generated a face, so check
        //it here.
         TopAbs_ShapeEnum type = shapes.First().TShape()->ShapeType(); 
         if(type != TopAbs_EDGE)
           shape_edge.Nullify();
         else
           shape_edge = shapes.First();
       }
       else if (shapes.Extent() > 1)
       {
         //update all attributes first.
         TopTools_ListIteratorOfListOfShape it;
         it.Initialize(shapes);
         for(; it.More(); it.Next())
         {
           shape_edge = it.Value();
           OCCQueryEngine::instance()->copy_attributes(edge, shape_edge);
         }
         shape_edge.Nullify();
       }
       else if (op->IsDeleted(edge))
         shape_edge.Nullify(); 
       else if (test_op)
       {
         if(!test_op->IsModified(edge))
           shape_edge = edge;
         else
           shape_edge = (test_op->Modified(edge)).First();
       } 
       else
         shape_edge = edge;

       //update vertex
       TopoDS_Vertex vertex = Ex.CurrentVertex();
       shapes.Clear();
       if(test_op)
         assert(removed_vertex != NULL);

       if(op && ! test_op )
         shapes.Assign(op->Modified(vertex));
       else if(sp)
         shapes.Assign(sp->DescendantShapes(vertex));

       if (shapes.Extent() == 1)
         shape_vertex = shapes.First();

       else if(shapes.Extent() > 1)
       {
         //update all attributes first.
         TopTools_ListIteratorOfListOfShape it;
         it.Initialize(shapes);
         for(; it.More(); it.Next())
         {
           shape_vertex = it.Value();
           OCCQueryEngine::instance()->copy_attributes(vertex, shape_vertex);
         }
         shape_vertex.Nullify() ;
       }
       else if(op->IsDeleted(vertex) || (test_op && vertex.IsSame( *removed_vertex)))
         shape_vertex.Nullify() ;
         
       else
         shape_vertex = vertex;
      
       if(!vertex.IsSame(shape_vertex) )
         OCCQueryEngine::instance()->update_OCC_map(vertex, shape_vertex);

       if (!edge.IsSame(shape_edge))
         OCCQueryEngine::instance()->update_OCC_map(edge, shape_edge);
     }
     if (!wire.IsSame(shape))
       OCCQueryEngine::instance()->update_OCC_map(wire, shape);
  }
  double dTOL = OCCQueryEngine::instance()->get_sme_resabs_tolerance();
  if (!old_surface.IsSame(new_surface))
  {
    TopAbs_ShapeEnum shapetype =  TopAbs_SHAPE;
    if(!new_surface.IsNull())
      shapetype = new_surface.TShape()->ShapeType();  
    if(shapetype == TopAbs_FACE || new_surface.IsNull())
      OCCQueryEngine::instance()->update_OCC_map(old_surface, new_surface);
    else 
    {
      TopTools_IndexedMapOfShape M;
      TopExp::MapShapes(new_surface, TopAbs_FACE, M);   
      TopoDS_Shape new_shape;
      if(M.Extent() == 1)
        new_shape = M(1);
      else if(M.Extent() > 1)
      {
        for(int i = 1; i <= M.Extent(); i++)
        {
          GProp_GProps myProps;
          BRepGProp::SurfaceProperties(old_surface, myProps);
          double orig_mass = myProps.Mass();
          gp_Pnt orig_pnt = myProps.CentreOfMass();
          BRepGProp::SurfaceProperties(M(i), myProps);
          double after_mass = myProps.Mass();
          gp_Pnt after_pnt = myProps.CentreOfMass();
          if(fabs(-after_mass + orig_mass) <= dTOL && 
             orig_pnt.IsEqual(after_pnt, dTOL))
          {
            new_shape = M(i);
            break;
          }
        }
      }
      OCCQueryEngine::instance()->update_OCC_map(old_surface, new_shape);
    }
  }
  return CUBIT_SUCCESS;
}