Beispiel #1
0
void DrawGamepad(DrawBuffer &db, float opacity)
{
	uint32_t color = colorAlpha(0xc0b080, opacity);
	uint32_t colorOverlay = colorAlpha(0xFFFFFF, opacity);

	buttonO.draw(db, color, colorOverlay);
	buttonX.draw(db, color, colorOverlay);
	buttonTri.draw(db, color, colorOverlay);
	buttonSq.draw(db, color, colorOverlay);

	crossPad.draw(db, color, colorOverlay);

	buttonSelect.draw(db, color, colorOverlay);
	buttonStart.draw(db, color, colorOverlay);
	buttonLShoulder.draw(db, color, colorOverlay);
	buttonRShoulder.draw(db, color, colorOverlay);

	if (g_Config.iFpsLimit)
		buttonVPS.draw(db, color, colorOverlay);
	else
		buttonTurbo.draw(db, color, colorOverlay);

#if defined(__SYMBIAN32__) || defined(IOS) || defined(MEEGO_EDITION_HARMATTAN)
	buttonPause.draw(db, color, colorOverlay);
#endif

	if (g_Config.bShowAnalogStick)
		leftStick.draw(db, color);
}
Beispiel #2
0
void DrawGamepad(DrawBuffer &db)
{
	uint32_t color = 0xa0c0b080;
	uint32_t colorOverlay = 0xa0FFFFFF;
	buttonO.draw(db, color, colorOverlay);
	buttonX.draw(db, color, colorOverlay);
	buttonTri.draw(db, color, colorOverlay);
	buttonSq.draw(db, color, colorOverlay);

	crossPad.draw(db, color, colorOverlay);

	buttonSelect.draw(db, color, colorOverlay);
	buttonStart.draw(db, color, colorOverlay);
	buttonLShoulder.draw(db, color, colorOverlay);
	buttonRShoulder.draw(db, color, colorOverlay);

#if defined(__SYMBIAN32__) || defined(IOS)
	buttonPause.draw(db, color, colorOverlay);
#endif

	if (g_Config.bShowAnalogStick)
		leftStick.draw(db, color);
}