Beispiel #1
0
void PlanningProblem::computeCost(Trajectory &plan_)
{
    if(!this->checkPlanValidity(plan_)) {
        plan_.cost.safety = INFINITY;
        plan_.cost.smoothness = INFINITY;
        plan_.cost.length = INFINITY;
    }
    else {
        plan_.computeCost();
        plan_.cost.safety = 0;
        ObstacleSet desired_ob_set = stat_obstacles;
        for(int i=0; i< plan_.length(); i++) {
            Station st = plan_.getStation(i);
            float min_dist = INFINITY;
            b2Vec2 tmpv1, tmpv2;
            for(int j=0; j<desired_ob_set.size(); j++) {
                Obstacle* ob = desired_ob_set[j];
                float dist_ = distToObstacle(st, *ob, tmpv1, tmpv2);
                min_dist = min(min_dist, dist_);
            }
            st.cost.min_dist_to_obs = min_dist;
            plan_.EditStation(i, st);
            plan_.cost.safety += plan_.getStation(i).cost.safety_penalty() / plan_.length();
        }
    }
}
Beispiel #2
0
bool PlanningProblem::replan(const ObstacleSet &ob_set, Trajectory &trajec)
{
    if(trajec.length() < 2)
        return false;

    Vector2D goals_diff = (goal.goal_point.getPosition() - trajec.getLastStation().getPosition()).to2D();
    if(goals_diff.lenght() > agent->radius())
        return false;

    Vector2D inits_dist = (initialState.getPosition() - trajec.getFirstStation().getPosition()).to2D();
    if(inits_dist.lenght() > agent->radius())
        return false;

    trajec.EditStation(0, initialState);
    trajec.EditStation(trajec.length() -1, goal.goal_point);
    return true;
}