Beispiel #1
0
Entity* View::createEntity(const RootEntity& gent)
{
    TypeInfo* type = getConnection()->getTypeService()->getTypeForAtlas(gent);
    assert(type->isBound());
    
    FactoryStore::const_iterator F = m_factories.begin();
    for (; F != m_factories.end(); ++F) {
        if ((*F)->accept(gent, type)) {
            return (*F)->instantiate(gent, type, this);
        }
    }
    
    return new ViewEntity(gent->getId(), type, this);
}
Beispiel #2
0
Router::RouterResult EntityRouter::handleOperation(const RootOperation& op)
{
    assert(op->getFrom() == m_entity->getId());    
    const std::vector<Root>& args = op->getArgs();
    
    // note it's important we match exactly on sight here, and not deried ops
    // like appearance and disappearance
    if (op->getClassNo() == SIGHT_NO) {
        assert(!args.empty());
        RootOperation sop = smart_dynamic_cast<RootOperation>(args.front());
        if (sop.isValid()) return handleSightOp(sop);
    }
    
    if (op->getClassNo() == SOUND_NO) {
        assert(!args.empty());
        if (args.front()->getClassNo() == TALK_NO)
        {
            RootOperation talk = smart_dynamic_cast<RootOperation>(args.front());
            m_entity->onTalk(talk);
            return HANDLED;
        } 
        
        TypeInfo* ty = typeService()->getTypeForAtlas(args.front());
        if (!ty->isBound()) {
            new TypeBoundRedispatch(m_entity->getView()->getAvatar()->getConnection(), op, ty);
            return WILL_REDISPATCH;
        }
    
        if (ty->isA(typeService()->getTypeByName("action")))
        {
            // sound of action
            RootOperation act = smart_dynamic_cast<RootOperation>(args.front());
            m_entity->onSoundAction(act);
            return HANDLED;
        }
        
        warning() << "entity " << m_entity->getId() << " emitted sound with strange argument: " << op;
        // other sounds !
    }

    return IGNORED;
}