Beispiel #1
0
bool
GraphicsMgr::is_detached(UAS_Pointer<Graphic> &gr)
{
  // iterate through the list looking for our graphic.
  // if our graphic is in the list, return True.
  // Otherwise, return False.
  List_Iterator<GraphicAgent*> dgl (&f_detached_list);

  for (; dgl; dgl++)
  {
   UAS_Pointer<Graphic> g = dgl.item()->graphic();
    if (gr->locator() == g->locator())
    {
      return True;
    }
  }
  return False;
}
Beispiel #2
0
UAS_Pointer<UAS_EmbeddedObject>
UAS_Factory::create_embedded (const UAS_String &locator,
			      UAS_Pointer<UAS_Common> relative_to) {
    UAS_Factory *theFactory = get_factory (locator);
    if (theFactory != 0) {
	return theFactory->create_embedded_object (locator);
    } else {
	theFactory = get_factory (relative_to->locator());
	return theFactory->create_relative_embedded_object(locator,relative_to);
    }
}
Beispiel #3
0
void
GraphicsMgr::reattach_graphic(UAS_Pointer<Graphic> &gr)
{
  Wait_Cursor bob;
  gr->set_detached(FALSE);
  ReAttachGraphic rg(gr);
  UAS_Sender<ReAttachGraphic>::send_message(rg);
  UAS_String locator_str = gr->locator();
  GraphicAgent *ga = get_agent(locator_str);
  remove_detached(ga);

  delete ga;
}
Beispiel #4
0
DtSR_SearchResultsEntry::DtSR_SearchResultsEntry(const char* id,
						 const char* book,
						 const char* section,
						 int dbn, short language,
					UAS_Pointer<DtSR_SearchResults>)
	: UAS_SearchResultsEntry(id, book, section, Inv_Relevance),
	  f_dbn(dbn), f_language(language), f_zone(0)
{
    int i;
    for (i=0; i<=UAS_SearchZones::uas_all; i++)
	f_proximity[i] = 0;

    UAS_String url("mmdb:LOCATOR=");
    url = url + id;
    UAS_Pointer<UAS_Common> sec = UAS_Common::create(url);

    f_id = sec->locator();
}
Beispiel #5
0
void
printLocs (UAS_Pointer<UAS_Common> doc, int level) {
    for (int i = 0; i < level; i ++)
	cerr << "    ";
    UAS_String theLoc = doc->locator();
    if (level >= 2) {
	char buf[1024];
	UAS_String loc = doc->id();
	(void) sprintf (buf, "mmdb:LOCATOR=%s", (char *) loc);
	UAS_Pointer<UAS_Common> theDoc = UAS_Common::create(buf);
	cerr << (char *) theLoc << ", " << (char *) theDoc->title() << endl;
    } else {
	cerr << (char *) theLoc << endl;
    }
    UAS_List<UAS_Common> kids = doc->children();
    for (i = 0; i < kids.length(); i ++) {
	printLocs (kids[i], level + 1);
    }
}
Beispiel #6
0
void
GraphicsMgr::remove_detached(GraphicAgent *ga)
{
  // iterate through the list looking for our graphic.
  // if our graphic is in the list, return it.
  // Otherwise, return NULL.
  List_Iterator<GraphicAgent*> dgl (&f_detached_list);
  if (ga == NULL)
  {
    return;
  }
  UAS_Pointer<Graphic> oldgr = ga->graphic();

  for (; dgl; dgl++)
  {
    UAS_Pointer<Graphic> gr(dgl.item()->graphic());
    if (gr->locator() == oldgr->locator())
    {
      f_detached_list.remove(ga);
      break;
    }
  }
}
Beispiel #7
0
void
UAS_Factory::destroyRoot (UAS_Pointer<UAS_Common> theRoot) {
    UAS_Factory *theFactory = get_factory (theRoot->locator());
    if (theFactory)
	theFactory->destroy_root_object (theRoot);
}