Beispiel #1
0
StateEvalScore UCTSearch::traverse(UCTNode & node, GameState & currentState)
{
    StateEvalScore playoutVal;

    _results.totalVisits++;

    // if we haven't visited this node yet, do a playout
    if (node.numVisits() == 0)
    {
        // update the status of the current state with this node's moves
        //updateState(node, currentState, !node.hasChildren());
        updateState(node, currentState, true);

        // do the playout
        playoutVal = currentState.eval(_params.maxPlayer(), _params.evalMethod(), _params.simScript(Players::Player_One), _params.simScript(Players::Player_Two));

        _results.nodesVisited++;
    }
    // otherwise we have seen this node before
    else
    {
        // update the state for a non-leaf node
        updateState(node, currentState, false);

        if (currentState.isTerminal())
        {
            playoutVal = currentState.eval(_params.maxPlayer(), EvaluationMethods::LTD2);
        }
        else
        {
            // if the children haven't been generated yet
            if (!node.hasChildren())
            {
                generateChildren(node, currentState);
            }

            UCTNode & next = UCTNodeSelect(node);
            playoutVal = traverse(next, currentState);
        }
    }

    node.incVisits();
    
    if (playoutVal.val() > 0)
    {
        node.addWins(1);
    }
    else if (playoutVal.val() == 0)
    {
        node.addWins(0.5);
    }

    return playoutVal;
}
Beispiel #2
0
void UCTSearch::printSubTreeGraphViz(UCTNode & node, GraphViz::Graph & g, GameState state)
{
    if (node.getNodeType() == SearchNodeType::FirstSimNode && node.hasChildren())
    {
        // don't make any moves if it is a first simnode
    }
    else
    {
        if (node.getNodeType() == SearchNodeType::SecondSimNode)
        {
            state.makeMoves(node.getParent()->getMove());
        }

        state.makeMoves(node.getMove());
        state.finishedMoving();
    }

    std::stringstream label;
    std::stringstream move;

    for (size_t a(0); a<node.getMove().size(); ++a)
    {
        move << node.getMove()[a].moveString() << "\\n";
    }

    if (node.getMove().size() == 0)
    {
        move << "root";
    }

    std::string firstSim = SearchNodeType::getName(node.getNodeType());

    Unit p1 = state.getUnit(0,0);
    Unit p2 = state.getUnit(1,0);

    label   << move.str() 
            << "\\nVal: "       << node.getUCTVal() 
            << "\\nWins: "      << node.numWins() 
            << "\\nVisits: "    << node.numVisits() 
            << "\\nChildren: "  << node.numChildren() 
            << "\\n"            << firstSim
            << "\\nPtr: "       << &node
            << "\\n---------------"
            << "\\nFrame: " << state.getTime()
            << "\\nHP: " << p1.currentHP() << "  " << p2.currentHP()
            << "\\nAtk: " << p1.nextAttackActionTime() << "  " << p2.nextAttackActionTime()
            << "\\nMove: " << p1.nextMoveActionTime() << "  " << p2.nextMoveActionTime()
            << "\\nPrev: " << p1.previousActionTime() << "  " << p2.previousActionTime();
    
    std::string fillcolor       ("#aaaaaa");

    if (node.getPlayer() == Players::Player_One)
    {
        fillcolor = "#ff0000";
    }
    else if (node.getPlayer() == Players::Player_Two)
    {
        fillcolor = "#00ff00";
    }
    
    GraphViz::Node n(getNodeIDString(node));
    n.set("label",      label.str());
    n.set("fillcolor",  fillcolor);
    n.set("color",      "#000000");
    n.set("fontcolor",  "#000000");
    n.set("style",      "filled,bold");
    n.set("shape",      "box");
    g.addNode(n);

    // recurse for each child
    for (size_t c(0); c<node.numChildren(); ++c)
    {
        UCTNode & child = node.getChild(c);
        if (child.numVisits() > 0)
        {
            GraphViz::Edge edge(getNodeIDString(node), getNodeIDString(child));
            g.addEdge(edge);
            printSubTreeGraphViz(child, g, state);
        }
    }
}