Beispiel #1
0
/*
 * Test UDP sockets with an IOQueue work correctly.
 * The client connects and the server sends some data. The client checks the
 * data matches and then closes the connection.
 */
void SocketTest::testIOQueueUDPSend() {
  IPV4SocketAddress socket_address(IPV4Address::Loopback(), 9010);
  UDPSocket socket;
  OLA_ASSERT_TRUE(socket.Init());
  OLA_ASSERT_FALSE(socket.Init());
  OLA_ASSERT_TRUE(socket.Bind(socket_address));
  OLA_ASSERT_FALSE(socket.Bind(socket_address));

  socket.SetOnData(
      ola::NewCallback(this, &SocketTest::UDPReceiveAndSend, &socket));
  OLA_ASSERT_TRUE(m_ss->AddReadDescriptor(&socket));

  UDPSocket client_socket;
  OLA_ASSERT_TRUE(client_socket.Init());
  OLA_ASSERT_FALSE(client_socket.Init());

  client_socket.SetOnData(
      ola::NewCallback(
        this, &SocketTest::UDPReceiveAndTerminate,
        static_cast<UDPSocket*>(&client_socket)));
  OLA_ASSERT_TRUE(m_ss->AddReadDescriptor(&client_socket));

  IOQueue output;
  output.Write(static_cast<const uint8_t*>(test_cstring), sizeof(test_cstring));
  ssize_t bytes_sent = client_socket.SendTo(&output, socket_address);
  OLA_ASSERT_EQ(static_cast<ssize_t>(sizeof(test_cstring)), bytes_sent);
  m_ss->Run();
  m_ss->RemoveReadDescriptor(&socket);
  m_ss->RemoveReadDescriptor(&client_socket);
}
Beispiel #2
0
/**
 * Check that we send OSC messages correctly.
 */
void OSCNodeTest::testSendBlob() {
  // First up create a UDP socket to receive the messages on.
  // Port 0 means 'ANY'
  IPV4SocketAddress socket_address(IPV4Address::Loopback(), 0);
  // Bind the socket, set the callback, and register with the select server.
  OLA_ASSERT_TRUE(m_udp_socket.Bind(socket_address));
  m_udp_socket.SetOnData(NewCallback(this, &OSCNodeTest::UDPSocketReady));
  OLA_ASSERT_TRUE(m_ss.AddReadDescriptor(&m_udp_socket));
  // Store the local address of the UDP socket so we know where to tell the
  // OSCNode to send to.
  OLA_ASSERT_TRUE(m_udp_socket.GetSocketAddress(&socket_address));

  // Setup the OSCTarget pointing to the local socket address
  OSCTarget target(socket_address, TEST_OSC_ADDRESS);
  // Add the target to the node.
  m_osc_node->AddTarget(TEST_GROUP, target);
  // Send the data
  OLA_ASSERT_TRUE(m_osc_node->SendData(TEST_GROUP, OSCNode::FORMAT_BLOB,
                  m_dmx_data));

  // Run the SelectServer this will return either when UDPSocketReady
  // completes, or the abort timeout triggers.
  m_ss.Run();

  // Remove target
  OLA_ASSERT_TRUE(m_osc_node->RemoveTarget(TEST_GROUP, target));
  // Try to remove it a second time
  OLA_ASSERT_FALSE(m_osc_node->RemoveTarget(TEST_GROUP, target));

  // Try to remove the target from a group that doesn't exist
  OLA_ASSERT_FALSE(m_osc_node->RemoveTarget(TEST_GROUP + 1, target));
}
Beispiel #3
0
/*
 * Test UDP sockets work correctly.
 * The client connects and the server sends some data. The client checks the
 * data matches and then closes the connection.
 */
void SocketTest::testUDPSocket() {
  IPV4SocketAddress socket_address(IPV4Address::Loopback(), 0);
  UDPSocket socket;
  OLA_ASSERT_TRUE(socket.Init());
  OLA_ASSERT_FALSE(socket.Init());
  OLA_ASSERT_TRUE(socket.Bind(socket_address));
  OLA_ASSERT_FALSE(socket.Bind(socket_address));

  IPV4SocketAddress local_address;
  OLA_ASSERT_TRUE(socket.GetSocketAddress(&local_address));
  OLA_ASSERT_EQ(static_cast<uint16_t>(AF_INET), local_address.Family());

  socket.SetOnData(
      ola::NewCallback(this, &SocketTest::UDPReceiveAndSend, &socket));
  OLA_ASSERT_TRUE(m_ss->AddReadDescriptor(&socket));

  UDPSocket client_socket;
  OLA_ASSERT_TRUE(client_socket.Init());
  OLA_ASSERT_FALSE(client_socket.Init());

  client_socket.SetOnData(
      ola::NewCallback(
        this, &SocketTest::UDPReceiveAndTerminate,
        static_cast<UDPSocket*>(&client_socket)));
  OLA_ASSERT_TRUE(m_ss->AddReadDescriptor(&client_socket));

  ssize_t bytes_sent = client_socket.SendTo(
      static_cast<const uint8_t*>(test_cstring),
      sizeof(test_cstring),
      local_address);
  OLA_ASSERT_EQ(static_cast<ssize_t>(sizeof(test_cstring)), bytes_sent);
  m_ss->Run();
  m_ss->RemoveReadDescriptor(&socket);
  m_ss->RemoveReadDescriptor(&client_socket);
}
Beispiel #4
0
/*
 * Main
 */
int main(int argc, char *argv[]) {
  ola::InitLogging(ola::OLA_LOG_INFO, ola::OLA_LOG_STDERR);

  udp_socket.SetOnData(ola::NewCallback(&SocketReady));
  if (!udp_socket.Init()) {
    OLA_WARN << "Failed to init";
    return 1;
  }
  if (!udp_socket.Bind(6038)) {
    OLA_WARN << "Failed to bind";
    return 1;
  }
  if (!udp_socket.EnableBroadcast()) {
    OLA_WARN << "Failed to enabl bcast";
    return 1;
  }

  ss.AddSocket(&udp_socket);

  ss.Run();
  return 0;
}