Beispiel #1
0
bool AdResponseBox::createButtons() {
    clearButtons();

    _scrollOffset = 0;
    for (uint32 i = 0; i < _responses.size(); i++) {
        UIButton *btn = new UIButton(_gameRef);
        if (btn) {
            btn->_parent = _window;
            btn->_sharedFonts = btn->_sharedImages = true;
            btn->_sharedCursors = true;
            // iconic
            if (_responses[i]->getIcon()) {
                btn->_image = _responses[i]->getIcon();
                if (_responses[i]->getIconHover()) {
                    btn->_imageHover = _responses[i]->getIconHover();
                }
                if (_responses[i]->getIconPressed()) {
                    btn->_imagePress = _responses[i]->getIconPressed();
                }

                btn->setCaption(_responses[i]->getText());
                if (_cursor) {
                    btn->_cursor = _cursor;
                } else if (_gameRef->_activeCursor) {
                    btn->_cursor = _gameRef->_activeCursor;
                }
            }
            // textual
            else {
                btn->setText(_responses[i]->getText());
                btn->_font = (_font == nullptr) ? _gameRef->getSystemFont() : _font;
                btn->_fontHover = (_fontHover == nullptr) ? _gameRef->getSystemFont() : _fontHover;
                btn->_fontPress = btn->_fontHover;
                btn->_align = _align;

                if (_gameRef->_touchInterface) {
                    btn->_fontHover = btn->_font;
                }


                if (_responses[i]->getFont()) {
                    btn->_font = _responses[i]->getFont();
                }

                btn->_width = _responseArea.right - _responseArea.left;
                if (btn->_width <= 0) {
                    btn->_width = _gameRef->_renderer->getWidth();
                }
            }
            btn->setName("response");
            btn->correctSize();

            // make the responses touchable
            if (_gameRef->_touchInterface) {
                btn->_height = MAX<int32>(btn->_height, 50);
            }

            //btn->SetListener(this, btn, _responses[i]->_iD);
            btn->setListener(this, btn, i);
            btn->_visible = false;
            _respButtons.add(btn);

            if (_responseArea.bottom - _responseArea.top < btn->_height) {
                _gameRef->LOG(0, "Warning: Response '%s' is too high to be displayed within response box. Correcting.", _responses[i]->getText());
                _responseArea.bottom += (btn->_height - (_responseArea.bottom - _responseArea.top));
            }
        }
    }
    _ready = false;

    return STATUS_OK;
}