FindBar::FindBar() : UIElement() {
	barBg = new UIRect(30,30);
	barBg->setAnchorPoint(-1.0, -1.0, 0.0);
	barBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
	addChild(barBg);
	setHeight(30);
	
	UILabel *findLabel = new UILabel("FIND", 18, "section");
	addChild(findLabel);
	findLabel->setColor(1.0, 1.0, 1.0, 0.6);
	findLabel->setPosition(10,3);

	UILabel *replaceLabel = new UILabel("REPLACE", 18, "section");
	addChild(replaceLabel);
	replaceLabel->setColor(1.0, 1.0, 1.0, 0.6);
	replaceLabel->setPosition(200,3);
	
	processInputEvents = true;
	
	findInput = new UITextInput(false, 120, 12);
	addFocusChild(findInput);
	findInput->setPosition(60, 4);

	replaceInput = new UITextInput(false, 120, 12);
	addFocusChild(replaceInput);
	replaceInput->setPosition(280, 4);
	
	replaceAllButton = new UIButton("Replace All", 100);
	addFocusChild(replaceAllButton);
	replaceAllButton->setPosition(420, 3);

	UIImage *functionIcon = new UIImage("main/function_icon.png", 11, 17);
	addChild(functionIcon);
	functionIcon->setPosition(540, 6);
	
	functionList = new UIComboBox(globalMenu, 200);
	addChild(functionList);
	functionList->setPosition(560, 4);	
		
	closeButton = new UIImageButton("main/barClose.png", 1.0, 17, 17);
	addChild(closeButton);
}
Beispiel #2
0
void Game::startIntroCutscene() {
	gfx->recomputeBackground();
	gfx->getUI()->darkenScreen(1.f);
	if(introCutscene) gfx->deleteSceneNode(introCutscene);
	introCutscene = new UICutscene(gfx);

	vector2 wparams = gfx->getRenderer()->getWindowParams();
	vector2 center = wparams*0.5f;

	/*** FRAME 0 ***/
	introCutscene->startFrame(3.f);

	UILabel* text = new UILabel(gfx);
	text->setColor(color(0.7f, 0.7f, 0.7f, 0.f));
	text->setText("powered by", 0, 32.f);
	text->setPosition(center+vector2(-150.f, 100.f));
//	text->fadeOut();

	UIImage* gllogo = new UIImage(gfx);
	gllogo->setImage("LOGOS");
	gllogo->setPosition(vector2(center[0]-100.f, center[1]-gllogo->getSize()[1]+100.f));
//	gllogo->fadeOut();
	introCutscene->addWidgetToFrame(text);
	introCutscene->addWidgetToFrame(gllogo);

	introCutscene->endFrame();

	/*** FRAME 1 ***/

	introCutscene->startFrame(6.f);

	text = new UILabel(gfx);
	text->setColor(color(0.7f, 0.7f, 0.7f, 0.f));
//	text->setText("Copyright 2010 Alexander Dzhoganov", 0, 32.f);
	text->setText(GNU_COPYRIGHT_NOTICE, 0, 20.f);
	text->setPosition(vector2(center[0]-400.f, center[1]));
	text->fadeOut();
	introCutscene->addWidgetToFrame(text);

	UILabel* skiplabel = new UILabel(gfx);
	skiplabel->setColor(color(0.4f, 0.4f, 0.4f, 0.f));
	skiplabel->setText("press  [space ] to skip intro", 0, 16.f);
	skiplabel->setPosition(vector2(wparams[0]-320.f, 50.f));

	introCutscene->addWidgetToFrame(skiplabel);

	introCutscene->endFrame();

	/*** FRAME 2 ***/

	introCutscene->startFrame(3.f);

	text = new UILabel(gfx);
	text->setColor(color(0.7f, 0.7f, 0.7f, 0.f));
	text->setText("a game by Alexander Dzhoganov", 0, 32.f);
	text->setPosition(center);
	text->fadeOut();
	introCutscene->addWidgetToFrame(text);

	introCutscene->endFrame();

	/*** FRAME 3 ***/

	introCutscene->startFrame(3.f);

	text = new UILabel(gfx);
	text->setColor(color(0.7f, 0.7f, 0.7f, 0.f));
	text->setText("programming by:\nAlexander Dzhoganov\n\nart by:\nViktor Popov", 0, 32.f);
	text->setPosition(center);
	text->fadeOut();
	introCutscene->addWidgetToFrame(text);

	introCutscene->endFrame();


	gfx->getUI()->addWidget(introCutscene);
}