Beispiel #1
0
Intro::Intro(const std::string& name, IFrontend* frontend) :
		UIWindow(name, frontend, WINDOW_FLAG_MODAL) {
	_onPop = CMD_START;

	_background = new UINodeIntroBackground(frontend);
	UINode *overlay = new UINode(frontend);
	overlay->setBackgroundColor(colorWhiteAlpha80);
	const float padding = 4.0f / std::max(_frontend->getWidth(), _frontend->getHeight());
	overlay->setSize(_background->getWidth() - 2.0f * padding, _background->getHeight() - 2.0f * padding);
	overlay->setPos(padding, padding);
	_background->add(overlay);
	add(_background);

	UINodeButton* close = new UINodeButton(_frontend);
	close->setImage("icon-close");
	close->setOnActivate(CMD_UI_POP);
	close->alignTo(_background, NODE_ALIGN_RIGHT | NODE_ALIGN_TOP, 0.01f);
	add(close);

	_panel = new UINode(frontend);
	_panel->setStandardPadding();
	_panel->setPos(0.0f, _background->getTop());
	_panel->setSize(_background->getWidth(), _background->getHeight());
	_panel->setAlignment(NODE_ALIGN_CENTER | NODE_ALIGN_TOP);
	UIVBoxLayout *layout = new UIVBoxLayout(0.01f, true, NODE_ALIGN_CENTER);
	_panel->setLayout(layout);
	setInactiveAfterPush(1000L);
}
UINode* UIGameHelpWindow::createHPanel ()
{
	UINode* hbox = new UINode(_frontend);
	hbox->setLayout(new UIHBoxLayout(hboxspacing, false));
	hbox->setBackgroundColor(backgroundColor);
	hbox->setBorder(true);
	hbox->setBorderColor(colorWhite);
	hbox->setStandardPadding();
	return hbox;
}