// force the chatbox to go into big mode (if its in small mode) - will not work if in multi paused chatbox mode
void chatbox_force_big()
{
	int new_mode_flags;

	// don't do anything unless we're currently in "small" mode
	if(!(Chatbox_mode_flags & CHATBOX_FLAG_SMALL)){
		return;
	}

	new_mode_flags = Chatbox_mode_flags;	

	// switch to the appropriate mode
	new_mode_flags &= ~(CHATBOX_FLAG_SMALL | CHATBOX_FLAG_BIG);	
	new_mode_flags |= CHATBOX_FLAG_BIG;
	Chatbox_bitmap = Chatbox_big_bitmap;
		
	// flip the up/down arrow
	Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE+1].filename);
	
	// call this to set everything up correctly
	chatbox_set_mode(new_mode_flags);		
	
	// change the location of the input box
	Chat_inputbox.update_dimensions(Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w,15);
	Chat_inputbox.set_focus();

	// adjust what line we start displaying from based upon the new size of the window
	chatbox_toggle_size_adjust_lines();
}
int player_select_create_new_pilot()
{
	int idx;

	// make sure we haven't reached the max
	if (Player_select_num_pilots >= MAX_PILOTS) {
		gamesnd_play_iface(SND_GENERAL_FAIL);
		return 0;
	}

	int play_scroll_sound = 1;

	if ( play_scroll_sound ) {
		gamesnd_play_iface(SND_SCROLL);
	}

	idx = Player_select_num_pilots;	

	// move all the pilots in the list up
	while (idx--) {
		strcpy(Pilots[idx + 1], Pilots[idx]);
	}

	// by default, set the default netgame protocol to be VMT
	Multi_options_g.protocol = NET_TCP;

	// select the beginning of the list
	Player_select_pilot = 0;
	Player_select_num_pilots++;
	Pilots[Player_select_pilot][0] = 0;
	Player_select_list_start= 0;

	// set us to be in input mode
	player_select_set_input_mode(1);

	// set the input box to have focus
	Player_select_input_box.set_focus();
	Player_select_input_box.set_text("");
	Player_select_input_box.update_dimensions(Choose_list_coords[gr_screen.res][0], Choose_list_coords[gr_screen.res][1], Choose_list_coords[gr_screen.res][2], gr_get_font_height());	

	return 1;
}
// creates a new pilot file
void pilot_manage_create_new_pilot()//UI_INPUTBOX *Inputbox)
{
	// check if too many pilots
	if (Num_pilots >= MAX_PILOTS) {
		gamesnd_play_iface(SND_GENERAL_FAIL);
		return;
	}

	// play sound for pilot creation
	gamesnd_play_iface(SND_SCROLL);
	
	// only write pilot file if there is an active pilot
	if (strlen(Player->callsign)) {
		write_pilot_file();
	}

	// move other pilot names and ranks down to make room for the new one
	int idx = Num_pilots;
	Assert(Num_pilots >= 0);
	while (idx--) {
		strcpy(Pilots[idx + 1], Pilots[idx]);
		Pilot_ranks[idx + 1] = Pilot_ranks[idx];
	}

	Selected_line = 0;
	Num_pilots++;
	Pilots[Selected_line][0] = 0;
	Pilot_ranks[Selected_line] = 0;
	List_scroll_offset = 0;

	// set mode to accept pilot name text
	pilot_manage_set_callsign_enter_mode(true);
	// set focus to input box
	Inputbox.set_focus();
	// set initial pilot name to ""
	Inputbox.set_text("");
	// reset size of input box to only 1 line
	Inputbox.update_dimensions(Pilot_manage_list_coords[gr_screen.res][PM_X_COORD], Pilot_manage_list_coords[gr_screen.res][PM_Y_COORD], Pilot_manage_list_coords[gr_screen.res][PM_W_COORD], gr_get_font_height());
	
  }