Beispiel #1
0
/**
 * Returns if a certain target is covered by the base's
 * radar range, taking in account the range and chance.
 * @param target Pointer to target to compare.
 * @return 0 - not detected, 1 - detected by conventional radar, 2 - detected by hyper-wave decoder.
 */
int Base::detect(Target *target) const
{
	int chance = 0;
	double distance = getDistance(target) * 60.0 * (180.0 / M_PI);
	for (std::vector<BaseFacility*>::const_iterator i = _facilities.begin(); i != _facilities.end(); ++i)
	{
		if ((*i)->getRules()->getRadarRange() >= distance && (*i)->getBuildTime() == 0)
		{
			if ((*i)->getRules()->isHyperwave())
			{
				return 2;
			}
			chance += (*i)->getRules()->getRadarChance();
		}
	}
	if (chance == 0) return 0;

	Ufo *u = dynamic_cast<Ufo*>(target);
	if (u != 0)
	{
		chance = chance * (100 + u->getVisibility()) / 100;
	}

	return RNG::percent(chance)? 1 : 0;
}
Beispiel #2
0
/**
 * Returns if a certain target is detected by the craft's
 * radar, taking in account the range and chance.
 * @param target Pointer to target to compare.
 * @return True if it's detected, False otherwise.
 */
bool Craft::detect(Target *target) const
{
	if (_rules->getRadarRange() == 0 || !insideRadarRange(target))
		return false;

	// backward compatibility with vanilla
	if (_rules->getRadarChance() == 100)
		return true;

	Ufo *u = dynamic_cast<Ufo*>(target);
	int chance = _rules->getRadarChance() * (100 + u->getVisibility()) / 100;
	return RNG::percent(chance);
}