Beispiel #1
0
void InputOutputMap::setBlackout(bool blackout)
{
    /* Don't do blackout twice */
    if (m_blackout == blackout)
        return;
    m_blackout = blackout;

    if (blackout == true)
    {
        QByteArray zeros(512, 0);
        for (quint32 i = 0; i < universes(); i++)
        {
            Universe *universe = m_universeArray.at(i);
            if (universe->outputPatch() != NULL)
                universe->outputPatch()->dump(universe->id(), zeros);
        }
    }
    else
    {
        /* Force writing of values back to the plugins */
        m_universeChanged = true;
    }

    emit blackoutChanged(m_blackout);
}
Beispiel #2
0
void InputOutputMap::setBlackout(bool blackout)
{
    /* Don't do blackout twice */
    if (m_blackout == blackout)
        return;

    QMutexLocker locker(&m_universeMutex);
    m_blackout = blackout;

    QByteArray zeros(512, 0);
    for (quint32 i = 0; i < universesCount(); i++)
    {
        Universe *universe = m_universeArray.at(i);
        if (universe->outputPatch() != NULL)
        {
            if (blackout == true)
                universe->outputPatch()->dump(universe->id(), zeros);
            // notify the universe listeners that some channels have changed
        }
        locker.unlock();
        if (blackout == true)
            emit universesWritten(i, zeros);
        else
        {
            const QByteArray postGM = universe->postGMValues()->mid(0, universe->usedChannels());
            emit universesWritten(i, postGM);
        }
        locker.relock();
    }

    emit blackoutChanged(m_blackout);
}
Beispiel #3
0
bool InputOutputMap::removeUniverse(int index)
{
    QMutexLocker locker(&m_universeMutex);

    if (index < 0 || index >= m_universeArray.count())
        return false;

    Universe *delUni = m_universeArray.takeAt(index);
    quint32 id = delUni->id();
    delete delUni;
    if (m_universeArray.count() == 0)
        m_latestUniverseId = invalidUniverse();

    locker.unlock();

    emit universeRemoved(id);
    return true;
}