Beispiel #1
0
//----------------------------------------------------------------------------
void VETable::RemoveTriangles (V3Array& rkVA, T3Array& rkTA)
{
    // ear-clip the wireframe to get the triangles
    Triangle3 kTri;
    while ( Remove(kTri) )
    {
        int iV0 = (int)rkVA.size(), iV1 = iV0+1, iV2 = iV1+1;
        rkTA.push_back(Triangle3(iV0,iV1,iV2));

        const Vertex& rkV0 = m_akVertex[kTri.i0];
        const Vertex& rkV1 = m_akVertex[kTri.i1];
        const Vertex& rkV2 = m_akVertex[kTri.i2];

        rkVA.push_back(Vertex3(rkV0.m_fX,rkV0.m_fY,rkV0.m_fZ));
        rkVA.push_back(Vertex3(rkV1.m_fX,rkV1.m_fY,rkV1.m_fZ));
        rkVA.push_back(Vertex3(rkV2.m_fX,rkV2.m_fY,rkV2.m_fZ));
    }
}
void ConvexPolyhedron3<Real>::ComputeTerminator (const Vector3<Real>& rkEye,
    V3Array& rkTerminator)
{
    // temporary storage for signed distances from eye to triangles
    int iTQuantity = m_akTriangle.GetQuantity();
    vector<Real> afDistance(iTQuantity);
    int i, j;
    for (i = 0; i < iTQuantity; i++)
        afDistance[i] = Math<Real>::MAX_REAL;

    // Start a search for a front-facing triangle that has an adjacent
    // back-facing triangle or for a back-facing triangle that has an
    // adjacent front-facing triangle.
    int iTCurrent = 0;
    MTTriangle* pkTCurrent = &m_akTriangle[iTCurrent];
    Real fTriDist = GetDistance(rkEye,iTCurrent,afDistance);
    int iEFirst = -1;
    for (i = 0; i < iTQuantity; i++)
    {
        // Check adjacent neighbors for edge of terminator.  Such an
        // edge occurs if the signed distance changes sign.
        int iMinIndex = -1;
        Real fMinAbsDist = Math<Real>::MAX_REAL;
        Real afAdjDist[3];
        for (j = 0; j < 3; j++)
        {
            afAdjDist[j] = GetDistance(rkEye,pkTCurrent->Adjacent(j),
                afDistance);
            if ( IsNegativeProduct(fTriDist,afAdjDist[j]) )
            {
                iEFirst = pkTCurrent->Edge(j);
                break;
            }

            Real fAbsDist = Math<Real>::FAbs(afAdjDist[j]);
            if ( fAbsDist < fMinAbsDist )
            {
                fMinAbsDist = fAbsDist;
                iMinIndex = j;
            }
        }
        if ( j < 3 )
            break;

        // First edge not found during this iteration.  Move to adjacent
        // triangle whose distance is smallest of all adjacent triangles.
        iTCurrent = pkTCurrent->Adjacent(iMinIndex);
        pkTCurrent = &m_akTriangle[iTCurrent];
        fTriDist = afAdjDist[iMinIndex];
    }
    assert( i < iTQuantity );

    MTEdge& rkEFirst = m_akEdge[iEFirst];
    rkTerminator.push_back(m_akPoint[GetVLabel(rkEFirst.Vertex(0))]);
    rkTerminator.push_back(m_akPoint[GetVLabel(rkEFirst.Vertex(1))]);

    // walk along the terminator
    int iVFirst = rkEFirst.Vertex(0);
    int iV = rkEFirst.Vertex(1);
    int iE = iEFirst;
    int iEQuantity = m_akEdge.GetQuantity();
    for (i = 0; i < iEQuantity; i++)
    {
        // search all edges sharing the vertex for another terminator edge
        int j, jMax = m_akVertex[iV].GetEdgeQuantity();
        for (j = 0; j < m_akVertex[iV].GetEdgeQuantity(); j++)
        {
            int iENext = m_akVertex[iV].GetEdge(j);
            if ( iENext == iE )
                continue;

            Real fDist0 = GetDistance(rkEye,m_akEdge[iENext].GetTriangle(0),
                afDistance);
            Real fDist1 = GetDistance(rkEye,m_akEdge[iENext].GetTriangle(1),
                afDistance);
            if ( IsNegativeProduct(fDist0,fDist1) )
            {
                if ( m_akEdge[iENext].GetVertex(0) == iV )
                {
                    iV = m_akEdge[iENext].GetVertex(1);
                    rkTerminator.push_back(m_akPoint[GetVLabel(iV)]);
                    if ( iV == iVFirst )
                        return;
                }
                else
                {
                    iV = m_akEdge[iENext].GetVertex(0);
                    rkTerminator.push_back(m_akPoint[GetVLabel(iV)]);
                    if ( iV == iVFirst )
                        return;
                }

                iE = iENext;
                break;
            }
        }
        assert( j < jMax );
    }
    assert( i < iEQuantity );
}