Beispiel #1
0
VEFObject *VEFObject::CreateObject(const ieResRef res, SClass_ID id)
{
	if (gamedata->Exists( res, id, true) ) {
		VEFObject *obj = new VEFObject();

		if (id==IE_2DA_CLASS_ID) {
			obj->Load2DA(res);
		} else {
			DataStream* stream = gamedata->GetResource(res, id);
			strnlwrcpy(obj->ResName, res, 8);
			obj->LoadVEF(stream);
		}
		return obj;
	}
	return NULL;
}
Beispiel #2
0
VEFObject* GameData::GetVEFObject(const char *effect, bool doublehint)
{
	VEFObject *ret = NULL;

	if (Exists( effect, IE_VEF_CLASS_ID, true ) ) {
		DataStream *ds = GetResource( effect, IE_VEF_CLASS_ID );
		ret = new VEFObject();
		strnlwrcpy(ret->ResName, effect, 8);
		ret->LoadVEF(ds);
	} else {
		if (Exists( effect, IE_2DA_CLASS_ID, true ) ) {
			ret = new VEFObject();
			ret->Load2DA(effect);
		} else {
			ScriptedAnimation *sca = GetScriptedAnimation(effect, doublehint);
			if (sca) {
				ret = new VEFObject(sca);
			}
		}
	}
	return ret;
}