Beispiel #1
0
//-----------------------------------------------------------------------------
// Purpose: Builds the matrix for a counterclockwise rotation about an arbitrary axis.
//
//		   | ax2 + (1 - ax2)cosQ		axay(1 - cosQ) - azsinQ		azax(1 - cosQ) + aysinQ |
// Ra(Q) = | axay(1 - cosQ) + azsinQ	ay2 + (1 - ay2)cosQ			ayaz(1 - cosQ) - axsinQ |
//		   | azax(1 - cosQ) - aysinQ	ayaz(1 - cosQ) + axsinQ		az2 + (1 - az2)cosQ     |
//          
// Input  : mat - 
//			vAxisOrRot - 
//			angle - 
//-----------------------------------------------------------------------------
void MatrixBuildRotationAboutAxis( VMatrix &dst, const Vector &vAxisOfRot, float angleDegrees )
{
	MatrixBuildRotationAboutAxis( vAxisOfRot, angleDegrees, dst.As3x4() );
	dst[3][0] = 0;
	dst[3][1] = 0;
	dst[3][2] = 0;
	dst[3][3] = 1;
}
Beispiel #2
0
//-----------------------------------------------------------------------------
// Returns the attachment render origin + origin
//-----------------------------------------------------------------------------
void C_VGuiScreen::GetAimEntOrigin( IClientEntity *pAttachedTo, Vector *pOrigin, QAngle *pAngles )
{
	C_BaseEntity *pEnt = pAttachedTo->GetBaseEntity();
	const char* panelName = PanelName();
	vgui::Panel panel = m_PanelWrapper.GetPanel();
		
	if ( Q_strcmp(panelName, "health_screen") == 0 )
	{
		QAngle weapAngles = pEnt->GetAbsAngles();
		Vector weapForward, weapRight, weapUp;
		AngleVectors(weapAngles, &weapForward, &weapRight, &weapUp);
		
		VMatrix worldFromPanel;
		AngleMatrix(weapAngles, worldFromPanel.As3x4());
		MatrixRotate(worldFromPanel, Vector(0, 0, 1), 180.f);
		MatrixRotate(worldFromPanel, Vector(1, 0, 0), -90.f);
		MatrixAngles(worldFromPanel.As3x4(), *pAngles);
	
		// move it right and over
		*pOrigin = pEnt->GetAbsOrigin() + weapRight*1.75 + weapUp*2.3 + weapForward*5;
		
		return;
	}
	
	//todo: set alpha per view ... m_PanelWrapper.GetPanel()->SetAlpha(200);
	
	if (pEnt && (m_nAttachmentIndex > 0))
	{
		{
			C_BaseAnimating::AutoAllowBoneAccess boneaccess( true, true );
			pEnt->GetAttachment( m_nAttachmentIndex, *pOrigin, *pAngles );
		}
		
		if ( IsAttachedToViewModel() )
		{
			FormatViewModelAttachment( *pOrigin, true );
		}
	}
	else
	{
		BaseClass::GetAimEntOrigin( pAttachedTo, pOrigin, pAngles );
	}

	// Msg("%s origin %.1f %.1f %.1f angles %.1f %.1f %.1f \n", PanelName(), pOrigin->x, pOrigin->y, pOrigin->z, pAngles->x, pAngles->y, pAngles->z);

}