Beispiel #1
0
void CVideoPlayerVideo::ProcessOverlays(const VideoPicture* pSource, double pts)
{
  // remove any overlays that are out of time
  if (m_syncState == IDVDStreamPlayer::SYNC_INSYNC)
    m_pOverlayContainer->CleanUp(pts - m_iSubtitleDelay);

  VecOverlays overlays;

  {
    CSingleLock lock(*m_pOverlayContainer);

    VecOverlays* pVecOverlays = m_pOverlayContainer->GetOverlays();
    VecOverlaysIter it = pVecOverlays->begin();

    //Check all overlays and render those that should be rendered, based on time and forced
    //Both forced and subs should check timing
    while (it != pVecOverlays->end())
    {
      CDVDOverlay* pOverlay = *it++;
      if(!pOverlay->bForced && !m_bRenderSubs)
        continue;

      double pts2 = pOverlay->bForced ? pts : pts - m_iSubtitleDelay;

      if((pOverlay->iPTSStartTime <= pts2 && (pOverlay->iPTSStopTime > pts2 || pOverlay->iPTSStopTime == 0LL)))
      {
        if(pOverlay->IsOverlayType(DVDOVERLAY_TYPE_GROUP))
          overlays.insert(overlays.end(), static_cast<CDVDOverlayGroup*>(pOverlay)->m_overlays.begin()
                                        , static_cast<CDVDOverlayGroup*>(pOverlay)->m_overlays.end());
        else
          overlays.push_back(pOverlay);

      }
    }

    for(it = overlays.begin(); it != overlays.end(); ++it)
    {
      double pts2 = (*it)->bForced ? pts : pts - m_iSubtitleDelay;

      m_renderManager.AddOverlay(*it, pts2);
    }
  }


}
Beispiel #2
0
void OMXPlayerVideo::ProcessOverlays(int iGroupId, double pts)
{
  // remove any overlays that are out of time
  if (m_started)
    m_pOverlayContainer->CleanUp(pts - m_iSubtitleDelay);

  VecOverlays overlays;

  CSingleLock lock(*m_pOverlayContainer);

  VecOverlays* pVecOverlays = m_pOverlayContainer->GetOverlays();
  VecOverlaysIter it = pVecOverlays->begin();

  //Check all overlays and render those that should be rendered, based on time and forced
  //Both forced and subs should check timeing, pts == 0 in the stillframe case
  while (it != pVecOverlays->end())
  {
    CDVDOverlay* pOverlay = *it++;
    if(!pOverlay->bForced && !m_bRenderSubs)
      continue;

    if(pOverlay->iGroupId != iGroupId)
      continue;

    double pts2 = pOverlay->bForced ? pts : pts - m_iSubtitleDelay;

    if((pOverlay->iPTSStartTime <= pts2 && (pOverlay->iPTSStopTime > pts2 || pOverlay->iPTSStopTime == 0LL)) || pts == 0)
    {
      if(pOverlay->IsOverlayType(DVDOVERLAY_TYPE_GROUP))
        overlays.insert(overlays.end(), static_cast<CDVDOverlayGroup*>(pOverlay)->m_overlays.begin()
                                      , static_cast<CDVDOverlayGroup*>(pOverlay)->m_overlays.end());
      else
        overlays.push_back(pOverlay);
    }
  }

  for(it = overlays.begin(); it != overlays.end(); ++it)
  {
    double pts2 = (*it)->bForced ? pts : pts - m_iSubtitleDelay;
    g_renderManager.AddOverlay(*it, pts2);
  }
}
Beispiel #3
0
void CDVDPlayerVideo::ProcessOverlays(DVDVideoPicture* pSource, double pts)
{
  // remove any overlays that are out of time
  if (m_started)
    m_pOverlayContainer->CleanUp(pts - m_iSubtitleDelay);

  enum EOverlay
  { OVERLAY_AUTO // select mode auto
  , OVERLAY_GPU  // render osd using gpu
  , OVERLAY_BUF  // render osd on buffer
  } render = OVERLAY_AUTO;

  if(pSource->format == DVDVideoPicture::FMT_YUV420P)
  {
    if(g_Windowing.GetRenderQuirks() & RENDER_QUIRKS_MAJORMEMLEAK_OVERLAYRENDERER)
    {
      // for now use cpu for ssa overlays as it currently allocates and
      // frees textures for each frame this causes a hugh memory leak
      // on some mesa intel drivers

      if(m_pOverlayContainer->ContainsOverlayType(DVDOVERLAY_TYPE_SPU)
      || m_pOverlayContainer->ContainsOverlayType(DVDOVERLAY_TYPE_IMAGE)
      || m_pOverlayContainer->ContainsOverlayType(DVDOVERLAY_TYPE_SSA) )
        render = OVERLAY_BUF;
    }

    if(render == OVERLAY_BUF)
    {
      // rendering spu overlay types directly on video memory costs a lot of processing power.
      // thus we allocate a temp picture, copy the original to it (needed because the same picture can be used more than once).
      // then do all the rendering on that temp picture and finaly copy it to video memory.
      // In almost all cases this is 5 or more times faster!.

      if(m_pTempOverlayPicture && ( m_pTempOverlayPicture->iWidth  != pSource->iWidth
                                 || m_pTempOverlayPicture->iHeight != pSource->iHeight))
      {
        CDVDCodecUtils::FreePicture(m_pTempOverlayPicture);
        m_pTempOverlayPicture = NULL;
      }

      if(!m_pTempOverlayPicture)
        m_pTempOverlayPicture = CDVDCodecUtils::AllocatePicture(pSource->iWidth, pSource->iHeight);
      if(!m_pTempOverlayPicture)
        return;

      CDVDCodecUtils::CopyPicture(m_pTempOverlayPicture, pSource);
      memcpy(pSource->data     , m_pTempOverlayPicture->data     , sizeof(pSource->data));
      memcpy(pSource->iLineSize, m_pTempOverlayPicture->iLineSize, sizeof(pSource->iLineSize));
    }
  }

  if(render == OVERLAY_AUTO)
    render = OVERLAY_GPU;

  VecOverlays overlays;

  {
    CSingleLock lock(*m_pOverlayContainer);

    VecOverlays* pVecOverlays = m_pOverlayContainer->GetOverlays();
    VecOverlaysIter it = pVecOverlays->begin();

    //Check all overlays and render those that should be rendered, based on time and forced
    //Both forced and subs should check timeing, pts == 0 in the stillframe case
    while (it != pVecOverlays->end())
    {
      CDVDOverlay* pOverlay = *it++;
      if(!pOverlay->bForced && !m_bRenderSubs)
        continue;

      if(pOverlay->iGroupId != pSource->iGroupId)
        continue;

      double pts2 = pOverlay->bForced ? pts : pts - m_iSubtitleDelay;

      if((pOverlay->iPTSStartTime <= pts2 && (pOverlay->iPTSStopTime > pts2 || pOverlay->iPTSStopTime == 0LL)) || pts == 0)
      {
        if(pOverlay->IsOverlayType(DVDOVERLAY_TYPE_GROUP))
          overlays.insert(overlays.end(), static_cast<CDVDOverlayGroup*>(pOverlay)->m_overlays.begin()
                                        , static_cast<CDVDOverlayGroup*>(pOverlay)->m_overlays.end());
        else
          overlays.push_back(pOverlay);

      }
    }

    for(it = overlays.begin(); it != overlays.end(); ++it)
    {
      double pts2 = (*it)->bForced ? pts : pts - m_iSubtitleDelay;

      if (render == OVERLAY_GPU)
        g_renderManager.AddOverlay(*it, pts2);

      if (render == OVERLAY_BUF)
        CDVDOverlayRenderer::Render(pSource, *it, pts2);
    }
  }


}
void OMXPlayerVideo::ProcessOverlays(int iGroupId, double pts)
{
  // remove any overlays that are out of time
  if (m_started)
    m_pOverlayContainer->CleanUp(pts - m_iSubtitleDelay);

  enum EOverlay
  { OVERLAY_AUTO // select mode auto
  , OVERLAY_GPU  // render osd using gpu
  , OVERLAY_BUF  // render osd on buffer
  } render = OVERLAY_AUTO;

  /*
  if(m_pOverlayContainer->ContainsOverlayType(DVDOVERLAY_TYPE_SPU)
    || m_pOverlayContainer->ContainsOverlayType(DVDOVERLAY_TYPE_IMAGE)
    || m_pOverlayContainer->ContainsOverlayType(DVDOVERLAY_TYPE_SSA) )
      render = OVERLAY_BUF;
  */

  if(render == OVERLAY_BUF)
  {
    // rendering spu overlay types directly on video memory costs a lot of processing power.
    // thus we allocate a temp picture, copy the original to it (needed because the same picture can be used more than once).
    // then do all the rendering on that temp picture and finaly copy it to video memory.
    // In almost all cases this is 5 or more times faster!.

    if(m_pTempOverlayPicture && ( m_pTempOverlayPicture->iWidth  != m_width
                               || m_pTempOverlayPicture->iHeight != m_height))
    {
      CDVDCodecUtils::FreePicture(m_pTempOverlayPicture);
      m_pTempOverlayPicture = NULL;
    }

    if(!m_pTempOverlayPicture)
      m_pTempOverlayPicture = CDVDCodecUtils::AllocatePicture(m_width, m_height);
    if(!m_pTempOverlayPicture)
      return;
    m_pTempOverlayPicture->format = RENDER_FMT_YUV420P;
  }

  if(render == OVERLAY_AUTO)
    render = OVERLAY_GPU;

  VecOverlays overlays;

  {
    CSingleLock lock(*m_pOverlayContainer);

    VecOverlays* pVecOverlays = m_pOverlayContainer->GetOverlays();
    VecOverlaysIter it = pVecOverlays->begin();

    //Check all overlays and render those that should be rendered, based on time and forced
    //Both forced and subs should check timeing, pts == 0 in the stillframe case
    while (it != pVecOverlays->end())
    {
      CDVDOverlay* pOverlay = *it++;
      if(!pOverlay->bForced && !m_bRenderSubs)
        continue;

      if(pOverlay->iGroupId != iGroupId)
        continue;

      double pts2 = pOverlay->bForced ? pts : pts - m_iSubtitleDelay;

      if((pOverlay->iPTSStartTime <= pts2 && (pOverlay->iPTSStopTime > pts2 || pOverlay->iPTSStopTime == 0LL)) || pts == 0)
      {
        if(pOverlay->IsOverlayType(DVDOVERLAY_TYPE_GROUP))
          overlays.insert(overlays.end(), static_cast<CDVDOverlayGroup*>(pOverlay)->m_overlays.begin()
                                        , static_cast<CDVDOverlayGroup*>(pOverlay)->m_overlays.end());
        else
          overlays.push_back(pOverlay);

      }
    }

    for(it = overlays.begin(); it != overlays.end(); ++it)
    {
      double pts2 = (*it)->bForced ? pts : pts - m_iSubtitleDelay;

      if (render == OVERLAY_GPU)
        g_renderManager.AddOverlay(*it, pts2);

      /*
      printf("subtitle : DVDOVERLAY_TYPE_SPU %d DVDOVERLAY_TYPE_IMAGE %d DVDOVERLAY_TYPE_SSA %d\n",
         m_pOverlayContainer->ContainsOverlayType(DVDOVERLAY_TYPE_SPU),
         m_pOverlayContainer->ContainsOverlayType(DVDOVERLAY_TYPE_IMAGE),
         m_pOverlayContainer->ContainsOverlayType(DVDOVERLAY_TYPE_SSA) );
      */

      if (render == OVERLAY_BUF)
        CDVDOverlayRenderer::Render(m_pTempOverlayPicture, *it, pts2);
    }
  }
}