Beispiel #1
0
		/**
		 * Method is used to compose result solid.
		 * @param	faceStatus1 is face status.
		 * @param	faceStatus2 is face status.
		 * @param	faceStatus3 is face status.
		 * @return	pointer to result solid.
		 */
		Solid* GeoModifier::composeSolid(int faceStatus1, int faceStatus2, int faceStatus3) 
		{
			VertexSet* vertices = new VertexSet();
			IntSet* indices = new IntSet();
	
			groupObjectComponents(*firstObject, *vertices, *indices, faceStatus1, faceStatus2);
			groupObjectComponents(*secondObject, *vertices, *indices, faceStatus3, faceStatus3);
	
			VectorSet * vectors = new VectorSet();

			for(int i = 0; i < vertices->GetNumVertices(); i++)
			{
				Vertex * pVertex = vertices->GetVertex(i);
				vectors->push_back(pVertex->getPosition());
			}
	
			Solid* result = new Solid();
			result->indices = *indices;
			result->vertices = *vectors;
			delete indices;
			delete vertices;
			delete vectors;

			return result;
		}
Beispiel #2
0
			/**
			 * Accessor to vertices.
			 * @return	pointer to vertices collection.
			 */
			VectorSet* getVertices()
			{
				VectorSet* newVertices = new VectorSet();

				for(unsigned i = 0; i < vertices.size(); i++)
					newVertices->push_back(vertices[i]);
				return newVertices;
			}
Beispiel #3
0
inline
void SchoolFish::applyAvoidance(Vector &accumulator)
{
	// only avoid the player if not in the background
	if (this->layer < LR_ELEMENTS10)
	{
		if ((dsq->game->avatar->position - this->position).isLength2DIn(128))
		{
			avoid(accumulator, dsq->game->avatar->position);
		}
	}


	//return;

	if (avoidTime>0) return;

	VectorSet closestObs;
	VectorSet obsPos;
	//Vector closestObs;
	int range = 10;
	int radius = range*TILE_SIZE;
	Vector p;
	TileVector t0(position);
	TileVector t;
	for (int x = -range; x <= range; x++)
	{
		for (int y = -range; y <= range; y++)
		{
			TileVector t = t0;
			t.x+=x;
			t.y+=y;
			if (dsq->game->isObstructed(t))
			{
				p = t.worldVector();

				closestObs.push_back(this->position - p);
				obsPos.push_back(p);
				/*
				std::ostringstream os;
				os << "tile(" << t.x << ", " << t.y << ") p(" << p.x << ", " << p.y << ")";
				debugLog(os.str());
				*/

				/*
				int len = (p - this->position).getSquaredLength2D();
				if (len < sqr(radius))
				{
					closestObs.push_back(this->position - p);
					obsPos.push_back(p);
				}
				*/
			}
		}
	}

	if (!closestObs.empty())
	{
		//avoid (accumulator, this->averageVectors(closestObs));
		//accumulator = Vector(0,0,0);
		Vector change;
		change = averageVectors(closestObs);
		//change |= 200;

		float dist = (this->position - averageVectors(obsPos)).getLength2D();
		float ratio = dist / radius;
		if (ratio < minUrgency) ratio = minUrgency;
		else if (ratio > maxUrgency) ratio = maxUrgency;
		change.setLength2D(ratio + lastVel.getLength2D()/10);

		accumulator += change;
	}

	if (this->range!=0)
	{
		if (!((position - startPos).isLength2DIn(this->range)))
		{
			Vector diff = startPos - position;
			diff.setLength2D(lastVel.getLength2D());
			accumulator += diff;
		}
	}


}