Beispiel #1
0
  bool
  FlagStatus::isOn(const Vector_ModifierFlag& modifierFlags) const
  {
    bool strict = false;

    for (size_t i = 0; i < modifierFlags.size(); ++i) {
      if (modifierFlags[i] == ModifierFlag::ZERO) continue;

      if (modifierFlags[i] == ModifierFlag::NONE) {
        strict = true;
      } else {
        if (! isOn(modifierFlags[i])) return false;
      }
    }

    // If modifierFlags contains ModifierFlag::NONE,
    // return false when unspecified modifierflag is pressed.
    if (strict) {
      for (size_t i = 0; i < item_.size(); ++i) {
        if (item_[i].sum(true) > 0 &&
            ! modifierFlags.is_include(item_[i].flag_)) {
          return false;
        }
      }
    }

    return true;
  }
Beispiel #2
0
TEST(FlagStatus, subtract) {
  FlagStatus flagStatus1;
  FlagStatus flagStatus2;

  flagStatus1.increase(ModifierFlag::CONTROL_L);
  flagStatus1.increase(ModifierFlag::OPTION_L);
  flagStatus1.increase(ModifierFlag::SHIFT_L);
  flagStatus1.increase(ModifierFlag::SHIFT_L);
  flagStatus1.decrease(ModifierFlag::COMMAND_R);

  flagStatus2.increase(ModifierFlag::CONTROL_L);
  flagStatus2.increase(ModifierFlag::FN);

  Vector_ModifierFlag v;
  flagStatus1.subtract(flagStatus2, v);
  EXPECT_EQ(3, v.size());
  EXPECT_EQ(ModifierFlag::OPTION_L, v[0]);
  EXPECT_EQ(ModifierFlag::SHIFT_L,  v[1]);
  EXPECT_EQ(ModifierFlag::SHIFT_L,  v[2]);

  flagStatus2.subtract(flagStatus1, v);
  EXPECT_EQ(2, v.size());
  EXPECT_EQ(ModifierFlag::COMMAND_R, v[0]);
  EXPECT_EQ(ModifierFlag::FN,        v[1]);
}
Beispiel #3
0
TEST(FlagStatus, negative_lock_clear) {
  FlagStatus flagStatus;

  {
    Vector_ModifierFlag v;
    v.push_back(ModifierFlag::COMMAND_L);
    v.push_back(ModifierFlag::FN);
    v.push_back(ModifierFlag::SHIFT_L);
    flagStatus.negative_lock_increase(v);
    EXPECT_EQ(Flags(0), flagStatus.makeFlags());

    flagStatus.increase(v);
    EXPECT_EQ(Flags(0), flagStatus.makeFlags());

    flagStatus.increase(v);
    EXPECT_EQ(ModifierFlag::COMMAND_L | ModifierFlag::FN | ModifierFlag::SHIFT_L, flagStatus.makeFlags());

    flagStatus.reset();
    EXPECT_EQ(Flags(0), flagStatus.makeFlags());

    flagStatus.increase(v);
    EXPECT_EQ(Flags(0), flagStatus.makeFlags());

    flagStatus.negative_lock_clear();
    EXPECT_EQ(ModifierFlag::COMMAND_L | ModifierFlag::FN | ModifierFlag::SHIFT_L, flagStatus.makeFlags());
  }
}
Beispiel #4
0
TEST(FlagStatus, decrease) {
  FlagStatus flagStatus;

  {
    Vector_ModifierFlag v;
    v.push_back(ModifierFlag::COMMAND_L);
    v.push_back(ModifierFlag::CONTROL_L);
    flagStatus.increase(v);
    EXPECT_EQ(Flags(ModifierFlag::COMMAND_L | ModifierFlag::CONTROL_L), flagStatus.makeFlags());
  }

  flagStatus.decrease(ModifierFlag::CONTROL_L);
  EXPECT_EQ(Flags(ModifierFlag::COMMAND_L), flagStatus.makeFlags());
}
Beispiel #5
0
void FlagStatus::subtract(const FlagStatus& other, Vector_ModifierFlag& modifierFlags) const {
  modifierFlags.clear();

  if (item_.size() == other.item_.size()) {
    for (size_t i = 0; i < item_.size(); ++i) {
      int sum1 = item_[i].sum(true);
      int sum2 = other.item_[i].sum(true);
      if (sum1 > sum2) {
        for (int j = 0; j < sum1 - sum2; ++j) {
          modifierFlags.push_back(item_[i].flag_);
        }
      }
    }
  }
}
Beispiel #6
0
TEST(FlagStatus, sticky_clear) {
  FlagStatus flagStatus;

  {
    Vector_ModifierFlag v;
    v.push_back(ModifierFlag::COMMAND_L);
    v.push_back(ModifierFlag::FN);
    v.push_back(ModifierFlag::SHIFT_L);
    flagStatus.sticky_increase(v);
    EXPECT_EQ(ModifierFlag::COMMAND_L | ModifierFlag::FN | ModifierFlag::SHIFT_L, flagStatus.makeFlags());
  }

  flagStatus.sticky_clear();
  EXPECT_EQ(Flags(0), flagStatus.makeFlags());
}
Beispiel #7
0
TEST(FlagStatus, sticky_increase) {
  FlagStatus flagStatus;

  // Do nothing with ModifierFlag::NONE.
  flagStatus.sticky_increase(ModifierFlag::NONE);
  EXPECT_EQ(Flags(0), flagStatus.makeFlags());

  {
    Vector_ModifierFlag v;
    v.push_back(ModifierFlag::COMMAND_L);
    v.push_back(ModifierFlag::FN);
    flagStatus.sticky_increase(v);
    EXPECT_EQ(Flags(ModifierFlag::COMMAND_L | ModifierFlag::FN), flagStatus.makeFlags());
  }

  flagStatus.sticky_decrease(ModifierFlag::COMMAND_L);
  EXPECT_EQ(Flags(ModifierFlag::FN), flagStatus.makeFlags());
}
Beispiel #8
0
TEST(FlagStatus, temporary_decrease) {
  FlagStatus flagStatus;

  {
    Vector_ModifierFlag v;
    v.push_back(ModifierFlag::COMMAND_L);
    v.push_back(ModifierFlag::CONTROL_L);
    flagStatus.increase(v);
    EXPECT_EQ(Flags(ModifierFlag::COMMAND_L | ModifierFlag::CONTROL_L), flagStatus.makeFlags());
  }

  flagStatus.temporary_decrease(ModifierFlag::CONTROL_L);
  EXPECT_EQ(Flags(ModifierFlag::COMMAND_L), flagStatus.makeFlags());

  // temporary_increase will reset by flagStatus.set
  flagStatus.set(KeyCode::COMMAND_L, Flags(ModifierFlag::COMMAND_L));
  EXPECT_EQ(Flags(ModifierFlag::COMMAND_L | ModifierFlag::CONTROL_L), flagStatus.makeFlags());
}
Beispiel #9
0
TEST(FlagStatus, lock_clear) {
  FlagStatus flagStatus;

  {
    Vector_ModifierFlag v;
    v.push_back(ModifierFlag::COMMAND_L);
    v.push_back(ModifierFlag::FN);
    v.push_back(ModifierFlag::SHIFT_L);
    flagStatus.lock_increase(v);
    EXPECT_EQ(ModifierFlag::COMMAND_L | ModifierFlag::FN | ModifierFlag::SHIFT_L, flagStatus.makeFlags());
  }
  {
    flagStatus.increase(ModifierFlag::CAPSLOCK);
    EXPECT_EQ(ModifierFlag::CAPSLOCK | ModifierFlag::COMMAND_L | ModifierFlag::FN | ModifierFlag::SHIFT_L,
              flagStatus.makeFlags());
  }

  flagStatus.lock_clear();
  EXPECT_EQ(Flags(0), flagStatus.makeFlags());
}
Beispiel #10
0
bool FlagStatus::isStuck(const Vector_ModifierFlag& modifierFlags) const {
  for (size_t i = 0; i < item_.size(); ++i) {
    if (item_[i].flag_ == ModifierFlag::ZERO) continue;
    if (item_[i].flag_ == ModifierFlag::NONE) continue;

    if (modifierFlags.is_include(item_[i].flag_) &&
        item_[i].sticky_count_ <= 0) {
      return false;
    }
  }
  return true;
}
Beispiel #11
0
TEST(FlagStatus, increase) {
  {
    FlagStatus flagStatus;

    // Do nothing with ModifierFlag::NONE.
    flagStatus.increase(ModifierFlag::NONE);
    EXPECT_EQ(Flags(0), flagStatus.makeFlags());

    flagStatus.increase(ModifierFlag::SHIFT_L);
    EXPECT_EQ(Flags(ModifierFlag::SHIFT_L), flagStatus.makeFlags());

    {
      Vector_ModifierFlag v;
      v.push_back(ModifierFlag::COMMAND_L);
      v.push_back(ModifierFlag::CONTROL_L);
      flagStatus.increase(v);
      EXPECT_EQ(Flags(ModifierFlag::COMMAND_L | ModifierFlag::CONTROL_L | ModifierFlag::SHIFT_L), flagStatus.makeFlags());
    }

    flagStatus.increase(ModifierFlag::NONE);
    EXPECT_EQ(Flags(ModifierFlag::COMMAND_L | ModifierFlag::CONTROL_L | ModifierFlag::SHIFT_L), flagStatus.makeFlags());
  }

  {
    FlagStatus flagStatus;
    Vector_ModifierFlag v;
    v.push_back(ModifierFlag::COMMAND_L);
    v.push_back(ModifierFlag::CONTROL_L);
    flagStatus.increase(ModifierFlag::SHIFT_L, v);
    EXPECT_EQ(Flags(ModifierFlag::COMMAND_L | ModifierFlag::CONTROL_L | ModifierFlag::SHIFT_L), flagStatus.makeFlags());
  }
  {
    FlagStatus flagStatus;
    Vector_ModifierFlag v;
    v.push_back(ModifierFlag::COMMAND_L);
    v.push_back(ModifierFlag::CONTROL_L);
    flagStatus.increase(ModifierFlag::COMMAND_L, v);
    EXPECT_EQ(Flags(ModifierFlag::COMMAND_L | ModifierFlag::CONTROL_L), flagStatus.makeFlags());
    flagStatus.decrease(v);
    EXPECT_EQ(Flags(0), flagStatus.makeFlags());
  }
}
    void
    DependingPressingPeriodKeyToKey::dokeyup(void)
    {
      switch (periodtype_) {
        case PeriodType::SHORT_PERIOD:
        {
          periodtype_ = PeriodType::NONE;
          keytokey_[KeyToKeyType::SHORT_PERIOD].call_remap_with_VK_PSEUDO_KEY(EventType::UP);
          break;
        }

        case PeriodType::LONG_PERIOD:
        {
          periodtype_ = PeriodType::NONE;
          keytokey_[KeyToKeyType::LONG_PERIOD].call_remap_with_VK_PSEUDO_KEY(EventType::UP);

          // ----------------------------------------
          // handle PRESSING_TARGET_KEY_ONLY
          if (periodMS_.enabled(PeriodMS::Type::PRESSING_TARGET_KEY_ONLY)) {
            if (! eventWatcherTarget_.isAnyEventHappen() &&
                ic_.getmillisec() < periodMS_.get(PeriodMS::Type::PRESSING_TARGET_KEY_ONLY)) {
              // ----------------------------------------
              // Restore FlagStatus at key down.
              Vector_ModifierFlag added;
              Vector_ModifierFlag removed;
              FlagStatus::globalFlagStatus().subtract(flagStatusWhenKeyPressed_, added);
              flagStatusWhenKeyPressed_.subtract(FlagStatus::globalFlagStatus(), removed);

              for (size_t i = 0; i < added.size(); ++i) {
                FlagStatus::globalFlagStatus().decrease(added[i]);
              }
              for (size_t i = 0; i < removed.size(); ++i) {
                FlagStatus::globalFlagStatus().increase(removed[i]);
              }

              // ----------------------------------------
              keytokey_[KeyToKeyType::PRESSING_TARGET_KEY_ONLY].call_remap_with_VK_PSEUDO_KEY(EventType::DOWN);
              keytokey_[KeyToKeyType::PRESSING_TARGET_KEY_ONLY].call_remap_with_VK_PSEUDO_KEY(EventType::UP);

              // ----------------------------------------
              // Restore current FlagStatus.
              for (size_t i = 0; i < added.size(); ++i) {
                FlagStatus::globalFlagStatus().increase(added[i]);
              }
              for (size_t i = 0; i < removed.size(); ++i) {
                FlagStatus::globalFlagStatus().decrease(removed[i]);
              }
            }
          }

          break;
        }

        case PeriodType::LONG_LONG_PERIOD:
        {
          periodtype_ = PeriodType::NONE;
          keytokey_[KeyToKeyType::LONG_LONG_PERIOD].call_remap_with_VK_PSEUDO_KEY(EventType::UP);
          break;
        }

        case PeriodType::NONE:
          // do nothing
          break;
      }

      eventWatcherTarget_.unobserve();
    }
Beispiel #13
0
TEST(Generic, changePressingState) {
  {
    FromEvent fe(KeyCode::RETURN);
    EXPECT_EQ(false, fe.isPressing());

    // ----------------------------------------
    // Without Flags
    // (For example, "change return to tab".)
    {
      FlagStatus currentFlags;
      Vector_ModifierFlag fromFlags;

      EXPECT_EQ(true, fe.changePressingState(*down_return, currentFlags, fromFlags));
      EXPECT_EQ(true, fe.isPressing());

      EXPECT_EQ(true, fe.changePressingState(*up_return, currentFlags, fromFlags));
      EXPECT_EQ(false, fe.isPressing());

      // Another event does not modify state
      EXPECT_EQ(false, fe.changePressingState(*down_shift, currentFlags, fromFlags));
      EXPECT_EQ(false, fe.isPressing());
      EXPECT_EQ(false, fe.changePressingState(*up_shift, currentFlags, fromFlags));
      EXPECT_EQ(false, fe.isPressing());
    }

    // ----------------------------------------
    // Set currentFlags
    // (For example, "change return to tab".)
    {
      Flags f(ModifierFlag::SHIFT_L);
      FlagStatus currentFlags(f);
      Vector_ModifierFlag fromFlags;

      EXPECT_EQ(true, fe.changePressingState(*down_return, currentFlags, fromFlags));
      EXPECT_EQ(true, fe.isPressing());

      EXPECT_EQ(true, fe.changePressingState(*up_return, currentFlags, fromFlags));
      EXPECT_EQ(false, fe.isPressing());
    }

    // ----------------------------------------
    // Set fromFlags
    // (For example, "change shift-return to tab".)
    {
      FlagStatus currentFlags;
      Vector_ModifierFlag fromFlags;
      fromFlags.push_back(ModifierFlag::SHIFT_L);

      // Does not change state if currentFlags lacks flags.
      EXPECT_EQ(false, fe.changePressingState(*down_return, currentFlags, fromFlags));
      EXPECT_EQ(false, fe.isPressing());

      EXPECT_EQ(false, fe.changePressingState(*up_return, currentFlags, fromFlags));
      EXPECT_EQ(false, fe.isPressing());
    }
    {
      Flags f(ModifierFlag::SHIFT_L);
      FlagStatus currentFlags(f);
      Vector_ModifierFlag fromFlags;
      fromFlags.push_back(ModifierFlag::SHIFT_L);

      EXPECT_EQ(true, fe.changePressingState(*down_return, currentFlags, fromFlags));
      EXPECT_EQ(true, fe.isPressing());

      EXPECT_EQ(true, fe.changePressingState(*up_return, currentFlags, fromFlags));
      EXPECT_EQ(false, fe.isPressing());
    }
    {
      Flags f(ModifierFlag::SHIFT_L);
      FlagStatus currentFlags(f);
      Vector_ModifierFlag fromFlags;
      fromFlags.push_back(ModifierFlag::SHIFT_L);

      EXPECT_EQ(true, fe.changePressingState(*down_return, currentFlags, fromFlags));
      EXPECT_EQ(true, fe.isPressing());

      // Change state even if currentFlags lacks flags when key is pressing.
      // This behavior is necessary for this case.
      // - shift down
      // - return down (shift-return is pressed.)
      // - shift up
      // - return up (shift-return is released.)
      currentFlags.reset();
      EXPECT_EQ(true, fe.changePressingState(*up_return, currentFlags, fromFlags));
      EXPECT_EQ(false, fe.isPressing());
      // return false if call changePressingState once again.
      EXPECT_EQ(false, fe.changePressingState(*up_return, currentFlags, fromFlags));
    }
  }
  {
    FromEvent fe(KeyCode::SPACE);
    FlagStatus currentFlags;
    Vector_ModifierFlag fromFlags;
    EXPECT_EQ(false, fe.changePressingState(*down_return, currentFlags, fromFlags));
    EXPECT_EQ(false, fe.changePressingState(*up_return, currentFlags, fromFlags));
  }
  {
    FromEvent fe(KeyCode::SHIFT_L);
    Flags f(ModifierFlag::SHIFT_L);
    FlagStatus currentFlags(f);
    Vector_ModifierFlag fromFlags;
    EXPECT_EQ(true, fe.changePressingState(*down_shift, currentFlags, fromFlags));
    EXPECT_EQ(true, fe.isPressing());

    currentFlags.reset();
    EXPECT_EQ(true, fe.changePressingState(*up_shift, currentFlags, fromFlags));
    EXPECT_EQ(false, fe.isPressing());
  }
  // multiple times
  {
    FromEvent fe(KeyCode::RETURN);
    FlagStatus currentFlags;
    Vector_ModifierFlag fromFlags;
    EXPECT_EQ(false, fe.changePressingState(*up_return, currentFlags, fromFlags));
    EXPECT_EQ(true, fe.changePressingState(*down_return, currentFlags, fromFlags));
    EXPECT_EQ(true, fe.changePressingState(*down_return, currentFlags, fromFlags));
    EXPECT_EQ(true, fe.changePressingState(*up_return, currentFlags, fromFlags));
    EXPECT_EQ(true, fe.changePressingState(*up_return, currentFlags, fromFlags));
    EXPECT_EQ(false, fe.changePressingState(*up_return, currentFlags, fromFlags));
  }
}
Beispiel #14
0
TEST(FlagStatus, isOn) {
  {
    FlagStatus flagStatus;

    {
      Vector_ModifierFlag modifierFlags;
      EXPECT_TRUE(flagStatus.isOn(modifierFlags));
    }
    {
      Vector_ModifierFlag modifierFlags;
      modifierFlags.push_back(ModifierFlag(ModifierFlag::ZERO));
      EXPECT_TRUE(flagStatus.isOn(modifierFlags));
    }
    {
      Vector_ModifierFlag modifierFlags;
      modifierFlags.push_back(ModifierFlag::NONE);
      EXPECT_TRUE(flagStatus.isOn(modifierFlags));
    }
    {
      Vector_ModifierFlag modifierFlags;
      modifierFlags.push_back(ModifierFlag::NONE);
      modifierFlags.push_back(ModifierFlag::ZERO);
      EXPECT_TRUE(flagStatus.isOn(modifierFlags));
    }
  }

  {
    FlagStatus flagStatus;
    flagStatus.increase(ModifierFlag::SHIFT_L);

    {
      Vector_ModifierFlag modifierFlags;
      modifierFlags.push_back(ModifierFlag::SHIFT_L);
      EXPECT_TRUE(flagStatus.isOn(modifierFlags));
    }
    {
      Vector_ModifierFlag modifierFlags;
      modifierFlags.push_back(ModifierFlag::SHIFT_L);
      modifierFlags.push_back(ModifierFlag::NONE);
      EXPECT_TRUE(flagStatus.isOn(modifierFlags));
    }
    {
      Vector_ModifierFlag modifierFlags;
      modifierFlags.push_back(ModifierFlag::SHIFT_R);
      EXPECT_FALSE(flagStatus.isOn(modifierFlags));
    }
    {
      Vector_ModifierFlag modifierFlags;
      modifierFlags.push_back(ModifierFlag::SHIFT_L);
      modifierFlags.push_back(ModifierFlag::ZERO);
      EXPECT_TRUE(flagStatus.isOn(modifierFlags));
    }
  }

  {
    FlagStatus flagStatus;
    flagStatus.increase(ModifierFlag::SHIFT_L);
    flagStatus.increase(ModifierFlag::ZERO);

    {
      Vector_ModifierFlag modifierFlags;
      modifierFlags.push_back(ModifierFlag::SHIFT_L);
      EXPECT_TRUE(flagStatus.isOn(modifierFlags));
    }
    {
      Vector_ModifierFlag modifierFlags;
      modifierFlags.push_back(ModifierFlag::SHIFT_L);
      modifierFlags.push_back(ModifierFlag::NONE);
      EXPECT_TRUE(flagStatus.isOn(modifierFlags));
    }
    {
      Vector_ModifierFlag modifierFlags;
      modifierFlags.push_back(ModifierFlag::SHIFT_R);
      EXPECT_FALSE(flagStatus.isOn(modifierFlags));
    }
    {
      Vector_ModifierFlag modifierFlags;
      modifierFlags.push_back(ModifierFlag::SHIFT_L);
      modifierFlags.push_back(ModifierFlag::ZERO);
      EXPECT_TRUE(flagStatus.isOn(modifierFlags));
    }
    {
      Vector_ModifierFlag modifierFlags;
      modifierFlags.push_back(ModifierFlag::SHIFT_L);
      modifierFlags.push_back(ModifierFlag::ZERO);
      modifierFlags.push_back(ModifierFlag::NONE);
      EXPECT_TRUE(flagStatus.isOn(modifierFlags));
    }
  }

  {
    FlagStatus flagStatus;
    flagStatus.increase(ModifierFlag::SHIFT_L);
    flagStatus.increase(ModifierFlag::CONTROL_R);
    flagStatus.increase(ModifierFlag::COMMAND_R);

    {
      Vector_ModifierFlag modifierFlags;
      modifierFlags.push_back(ModifierFlag::SHIFT_L);
      EXPECT_TRUE(flagStatus.isOn(modifierFlags));
    }
    {
      Vector_ModifierFlag modifierFlags;
      modifierFlags.push_back(ModifierFlag::SHIFT_L);
      modifierFlags.push_back(ModifierFlag::NONE);
      EXPECT_FALSE(flagStatus.isOn(modifierFlags));
    }
    {
      Vector_ModifierFlag modifierFlags;
      modifierFlags.push_back(ModifierFlag::SHIFT_R);
      EXPECT_FALSE(flagStatus.isOn(modifierFlags));
    }
    {
      Vector_ModifierFlag modifierFlags;
      modifierFlags.push_back(ModifierFlag::SHIFT_L);
      modifierFlags.push_back(ModifierFlag::CONTROL_R);
      modifierFlags.push_back(ModifierFlag::COMMAND_R);
      modifierFlags.push_back(ModifierFlag::NONE);
      EXPECT_TRUE(flagStatus.isOn(modifierFlags));
    }
  }
}