Beispiel #1
0
VertexLayout VertexLayout::GetDefaultTerrainVertexLayout()
{
	const int structSize = sizeof(VertexDataTerrain);

	VertexLayout layout;
	layout.AddEntry("position", 0, 3, Float, false, structSize, (const void*)(offsetof(VertexDataTerrain, Position)));
	layout.AddEntry("uv", 1, 2, Float, false, structSize, (const void*)(offsetof(VertexDataTerrain, UV)));

	return layout;
}
Beispiel #2
0
VertexLayout VertexLayout::GetDefaultSpriteVertexLayout()
{
	const int structSize = sizeof(VertexDataS);

	VertexLayout layout;
	layout.AddEntry("position", 0, 3, Float, false, structSize, (const void*)(offsetof(VertexDataS, Position)));
	layout.AddEntry("color", 1, 4, Ubyte, true, structSize, (const void*)(offsetof(VertexDataS, Color)));
	layout.AddEntry("uv", 3, 2, Float, false, structSize, (const void*)(offsetof(VertexDataS, UV)));
	layout.AddEntry("textureID", 4, 1, Float, false, structSize, (const void*)(offsetof(VertexDataS, TextureID)));

	return layout;
}
Beispiel #3
0
VertexLayout VertexLayout::GetDefaultMeshVertexLayout()
{
	const int structSize = sizeof(VertexData);

	VertexLayout layout;
	layout.AddEntry("position", 0, 3, Float, false, structSize, (const void*)(offsetof(VertexData, Position)));
	layout.AddEntry("color", 1, 4, Ubyte, true, structSize, (const void*)(offsetof(VertexData, Color)));
	layout.AddEntry("normal", 2, 3, Float, false, structSize, (const void*)(offsetof(VertexData, Normal)));
	layout.AddEntry("uv", 3, 2, Float, false, structSize, (const void*)(offsetof(VertexData, UV)));

	return layout;
}