Beispiel #1
0
LoadMenu::LoadMenu(std::shared_ptr<StateContext> sc) : GameState(StateType::LOAD_MENU, sc) {
	using namespace MenuSettings;
	using std::placeholders::_1;
	getCallbacks()->setKey(SDLK_ESCAPE, CommonCallback::popStateK);
	getCallbacks()->setDefaultKey(DefaultCallback::key);
	getCallbacks()->setMouse(DefaultCallback::mouse);
	getCallbacks()->setEvent(DefaultCallback::event);
	// setup widgets
	VerticalLayout* layout = new VerticalLayout;
	layout->setMargins(0, 0, 0, 0);
	layout->setWidgetAlignment(WidgetAlignmentHoriz::CENTER, WidgetAlignmentVert::TOP);
	TextListView* view = new TextListView;
	view->setSelectedCallback(std::bind(&self_type::selectedCallback, this, _1));
	setup(*view);
	layout->add(view);
	wArea.setPosition(IntPair{viewPadding, viewPadding});
	wArea.setSize(IntPair{Constants::windowWidth - (viewPadding * 2), Constants::windowHeight - (viewPadding * 2)});
	wArea.setLayout(layout);
}