Beispiel #1
0
void QTessellatorPrivate::addEdges()
{
    while (currentVertex < vertices.nPoints) {
        const Vertex *v = vertices.sorted[currentVertex];
        if (v->y > y)
            break;
        if (v->flags & LineBeforeStarts) {
            // add new edge
            int start = vertices.prevPos(v);
            Edge e(vertices, start);
            int pos = scanline.findEdgePosition(e);
            QDEBUG() << "    adding edge" << start << "at position" << pos;
            scanline.insert(pos, e);
            if (!mark_clever || !(v->flags & LineAfterEnds)) {
                if (pos > 0)
                    scanline.edges[pos - 1]->mark = true;
                if (pos < scanline.size - 1)
                    scanline.edges[pos + 1]->mark = true;
            }
        }
        if (v->flags & LineAfterStarts) {
            Edge e(vertices, vertices.position(v));
            int pos = scanline.findEdgePosition(e);
            QDEBUG() << "    adding edge" << vertices.position(v) << "at position" << pos;
            scanline.insert(pos, e);
            if (!mark_clever || !(v->flags & LineBeforeEnds)) {
                if (pos > 0)
                    scanline.edges[pos - 1]->mark = true;
                if (pos < scanline.size - 1)
                    scanline.edges[pos + 1]->mark = true;
            }
        }
        if (v->flags & LineAfterHorizontal) {
            int pos1 = scanline.findEdgePosition(v->x, v->y);
            const Vertex *next = vertices.next(v);
            Q_ASSERT(v->y == next->y);
            int pos2 = scanline.findEdgePosition(next->x, next->y);
            if (pos2 < pos1)
                qSwap(pos1, pos2);
            if (pos1 > 0)
                --pos1;
            if (pos2 == scanline.size)
                --pos2;
            //QDEBUG() << "marking horizontal edge from " << pos1 << "to" << pos2;
            scanline.markEdges(pos1, pos2);
        }
        ++currentVertex;
    }
}
Beispiel #2
0
void QTessellatorPrivate::cancelCoincidingEdges()
{
    Vertex **vv = vertices.sorted;

    QCoincidingEdge *tl = 0;
    int tlSize = 0;

    for (int i = 0; i < vertices.nPoints - 1; ++i) {
        Vertex *v = vv[i];
        int testListSize = 0;
        while (i < vertices.nPoints - 1) {
            Vertex *n = vv[i];
            if (v->x != n->x || v->y != n->y)
                break;

            if (testListSize > tlSize - 2) {
                tlSize = qMax(tlSize*2, 16);
                tl = q_check_ptr((QCoincidingEdge *)realloc(tl, tlSize*sizeof(QCoincidingEdge)));
            }
            if (n->flags & (LineBeforeStarts|LineBeforeHorizontal)) {
                tl[testListSize].start = n;
                tl[testListSize].end = vertices.prev(n);
                tl[testListSize].used = false;
                tl[testListSize].before = true;
                ++testListSize;
            }
            if (n->flags & (LineAfterStarts|LineAfterHorizontal)) {
                tl[testListSize].start = n;
                tl[testListSize].end = vertices.next(n);
                tl[testListSize].used = false;
                tl[testListSize].before = false;
                ++testListSize;
            }
            ++i;
        }
        if (!testListSize)
            continue;

        qSort(tl, tl + testListSize);

        for (int j = 0; j < testListSize; ++j) {
            if (tl[j].used)
                continue;

            for (int k = j + 1; k < testListSize; ++k) {
                if (tl[j].end->x != tl[k].end->x
                    || tl[j].end->y != tl[k].end->y
                    || tl[k].used)
                    break;

                if (!winding || tl[j].before != tl[k].before) {
                    cancelEdges(tl[j], tl[k]);
                    break;
                }
                ++k;
            }
            ++j;
        }
    }
    free(tl);
}