Beispiel #1
0
bool GameStateAwards::enterSet(int setid)
{
    MTGSetInfo * si = setlist.getInfo(setid);
    map<int, MTGCard *>::iterator it;

    if (!si)
        return false;

    SAFE_DELETE(detailview);
    SAFE_DELETE(setSrc);

    setSrc = NEW WSrcCards();
    setSrc->addFilter(NEW WCFilterSet(setid));
    setSrc->loadMatches(MTGCollection());
    setSrc->bakeFilters();
    setSrc->Sort(WSrcCards::SORT_COLLECTOR);

    detailview = NEW WGuiMenu(JGE_BTN_DOWN, JGE_BTN_UP);

    WGuiList * spoiler = NEW WGuiList("Spoiler", setSrc);
    spoiler->setX(210);
    spoiler->setWidth(SCREEN_WIDTH - 220);
    for (int t = 0; t < setSrc->Size(); t++)
    {
        MTGCard * c = setSrc->getCard(t);
        if (c)
            spoiler->Add(NEW WGuiItem(c->data->name));
    }
    setSrc->setOffset(0);
    spoiler->Entering(JGE_BTN_NONE);
    WGuiCardImage * wi = NEW WGuiCardImage(setSrc);
    wi->setX(105);
    wi->setY(137);
    detailview->Add(wi);
    detailview->Add(spoiler);
    detailview->Entering(JGE_BTN_NONE);
    return true;
}
Beispiel #2
0
void GameStateOptions::Start()
{
    newProfile = "";
    timer = 0;
    mState = SHOW_OPTIONS;
    JRenderer::GetInstance()->EnableVSync(true);

    WGuiList * optionsList;

    optionsList = NEW WGuiList("Settings");

    optionsList->Add(NEW WGuiHeader("General Options"));
    if (GameApp::HasMusic)
        optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::MUSICVOLUME, "Music volume", 100, 10, 100),
                        OptionVolume::getInstance()));
    optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::SFXVOLUME, "SFX volume", 100, 10, 100), OptionVolume::getInstance()));
    if (options[Options::DIFFICULTY_MODE_UNLOCKED].number)
    {
        optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::DIFFICULTY, "Difficulty", 3, 1, 0),
                        OptionDifficulty::getInstance()));
        optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::ECON_DIFFICULTY, "Economic Difficuly", Constants::ECON_EASY)));
    }
    optionsList->Add(NEW OptionInteger(Options::INTERRUPT_SECONDS, "Seconds to pause for an Interrupt", 20, 1));
    optionsList->Add(NEW OptionInteger(Options::INTERRUPTMYSPELLS, "Interrupt my spells"));
    optionsList->Add(NEW OptionInteger(Options::INTERRUPTMYABILITIES, "Interrupt my abilities"));
    optionsList->Add(NEW OptionInteger(Options::INTERRUPT_SECONDMAIN, "Interrupt opponent's end of turn"));
    optionsTabs = NEW WGuiTabMenu();
    optionsTabs->Add(optionsList);

    optionsList = NEW WGuiList("Game");
    optionsList->Add(NEW WGuiHeader("Interface Options"));
    optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::CLOSEDHAND, "Closed hand", 1, 1, 0)));
    optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::HANDDIRECTION, "Hand direction", 1, 1, 0)));
    optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::MANADISPLAY, "Mana display", 3, 1, 0)));
    optionsList->Add(NEW OptionInteger(Options::REVERSETRIGGERS, "Reverse left and right triggers"));
    optionsList->Add(NEW OptionInteger(Options::DISABLECARDS, "Disable card images"));
    optionsList->Add(NEW OptionInteger(Options::TRANSITIONS, "Disable screen transitions"));
    optionsList->Add(NEW OptionInteger(Options::OSD, "Display InGame extra information"));
    optionsTabs->Add(optionsList);

    optionsList = NEW WGuiList("User");
    optionsList->Add(NEW WGuiHeader("User Options"));
    WDecoConfirm * cPrf = NEW WDecoConfirm(this, NEW OptionProfile(mParent, this));
    cPrf->confirm = "Use this Profile";
    OptionThemeStyle * ots = NEW OptionThemeStyle("Theme Style");
    OptionDirectory * od = NEW OptionTheme(ots);
    WDecoConfirm * cThm = NEW WDecoConfirm(this, od);
    cThm->confirm = "Use this Theme";

    WDecoConfirm * cStyle = NEW WDecoConfirm(this, ots);
    cStyle->confirm = "Use this Style";

    optionsList->Add(NEW WGuiSplit(cPrf, cThm));
    optionsList->Add(cStyle);
    optionsList->Add(NEW WGuiButton(NEW WGuiHeader("New Profile"), -102, kNewProfileID, this));

    optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::CHEATMODE, "Enable Cheat Mode")));
		optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::OPTIMIZE_HAND, "Optimize Starting Hand")));
		optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::CHEATMODEAIDECK, "Unlock All Ai Decks")));

    optionsTabs->Add(optionsList);

    optionsList = NEW WGuiList("Advanced");
    optionsList->Add(NEW WGuiHeader("Advanced Options"));
    WDecoStyled * wAdv = NEW WDecoStyled(NEW WGuiHeader("The following options require a restart."));
    wAdv->mStyle = WDecoStyled::DS_STYLE_ALERT;
    optionsList->Add(wAdv);
    WDecoConfirm * cLang = NEW WDecoConfirm(this, NEW OptionLanguage("Language"));
    cLang->confirm = "Use this Language";
    optionsList->Add(cLang);
    WDecoEnum * oGra = NEW WDecoEnum(NEW OptionInteger(Options::MAX_GRADE, "Minimum Card Grade", Constants::GRADE_DANGEROUS, 1,
                    Constants::GRADE_BORDERLINE, "", Constants::GRADE_SUPPORTED));
    optionsList->Add(oGra);
    WDecoEnum * oASPhases = NEW WDecoEnum(NEW OptionInteger(Options::ASPHASES, "Phase Skip Automation", Constants::ASKIP_FULL, 1,
                    Constants::ASKIP_NONE, "", Constants::ASKIP_NONE));
    optionsList->Add(oASPhases);
    optionsTabs->Add(optionsList);

    WDecoEnum * oFirstPlayer = NEW WDecoEnum(NEW OptionInteger(Options::FIRSTPLAYER, "First Turn Player", Constants::WHO_R, 1,
                    Constants::WHO_P, "", Constants::WHO_P));
    optionsList->Add(oFirstPlayer);
    
    WDecoEnum * oKickerPay = NEW WDecoEnum(NEW OptionInteger(Options::KICKERPAYMENT, "Kicker Cost", Constants::KICKER_CHOICE, 1,
        Constants::KICKER_ALWAYS, "", Constants::KICKER_ALWAYS));
    optionsList->Add(oKickerPay);
#ifndef IOS
    optionsList = NEW WGuiKeyBinder("Key Bindings", this);
    optionsTabs->Add(optionsList);
#endif
    optionsList = NEW WGuiList("Credits");
    optionsList->failMsg = "";
    optionsTabs->Add(optionsList);

    optionsMenu = NEW SimpleMenu(JGE::GetInstance(), -102, this, Fonts::MAIN_FONT, 50, 170);
    optionsMenu->Add(kBackToMainMenuID, "Back to Main Menu");
    optionsMenu->Add(kSaveAndBackToMainMenuID, "Save And Exit");
    optionsMenu->Add(kCancelMenuID, "Cancel");

    optionsTabs->Entering(JGE_BTN_NONE);
}