void CHudAmmo::Reset(void) { m_fFade = 0; m_iFlags |= HUD_ACTIVE; //!!! gpActiveSel = NULL; gHUD.m_iHideHUDDisplay = 0; gWR.Reset(); gHR.Reset(); // VidInit(); }
void CHudAmmo::Reset( void ) { m_fFade = 0; m_iFlags |= HUD_ACTIVE; //!!! gpActiveSel = NULL; gHUD.m_iHideHUDDisplay = 0; gWR.Reset(); gHR.Reset(); SetCrosshair( 0, nullRc, 0, 0, 0 ); // reset crosshair m_pWeapon = NULL; // reset last weapon }
void CHudAmmo::Reset(void) { m_fFade = 0; m_iFlags |= HUD_ACTIVE; //!!! m_pWeapon = NULL; // Vit_amiN: reset the crosshair gpActiveSel = NULL; gHUD.m_iHideHUDDisplay = 0; gWR.Reset(); gHR.Reset(); // VidInit(); }
void CHudAmmo::Reset(void) { m_fFade = 0; m_iFlags |= HUD_ACTIVE; //!!! gpActiveSel = NULL; gHUD.m_iHideHUDDisplay = 0; // Added by Pcjoe m_blSliding = false; m_blSlideIn = false; m_blPrevStatus = false; m_flSlideTime = 0; m_flLastSelect = 0; gWR.Reset(); gHR.Reset(); }