Beispiel #1
0
void CHudAmmo::Reset(void)
{
	m_fFade = 0;
	m_iFlags |= HUD_ACTIVE; //!!!

	gpActiveSel            = NULL;
	gHUD.m_iHideHUDDisplay = 0;

	gWR.Reset();
	gHR.Reset();

	//	VidInit();
}
Beispiel #2
0
void CHudAmmo::Reset( void )
{
	m_fFade = 0;
	m_iFlags |= HUD_ACTIVE; //!!!

	gpActiveSel = NULL;
	gHUD.m_iHideHUDDisplay = 0;

	gWR.Reset();
	gHR.Reset();

	SetCrosshair( 0, nullRc, 0, 0, 0 );	// reset crosshair
	m_pWeapon = NULL;			// reset last weapon
}
Beispiel #3
0
void CHudAmmo::Reset(void)
{
	m_fFade = 0;
	m_iFlags |= HUD_ACTIVE; //!!!

	m_pWeapon = NULL;	// Vit_amiN: reset the crosshair
	gpActiveSel = NULL;
	gHUD.m_iHideHUDDisplay = 0;

	gWR.Reset();
	gHR.Reset();

	//	VidInit();

}
Beispiel #4
0
void CHudAmmo::Reset(void)
{
	m_fFade = 0;
	m_iFlags |= HUD_ACTIVE; //!!!

	gpActiveSel = NULL;
	gHUD.m_iHideHUDDisplay = 0;
	// Added by Pcjoe
	m_blSliding = false;
	m_blSlideIn = false;
	m_blPrevStatus = false;
	m_flSlideTime = 0;
	m_flLastSelect = 0;

	gWR.Reset();
	gHR.Reset();
}