///////////////////////////////////////////////////////////////////////////////////////////
// GetNextIndex()
//
// Returns vertex of the input face which is "next" in the input index list
//
inline int NvStripifier::GetNextIndex(const WordVec &indices, NvFaceInfo *face){
	
	int numIndices = indices.size();
	assert(numIndices >= 2);
	
	int v0  = indices[numIndices-2];
	int v1  = indices[numIndices-1];
	
	int fv0 = face->m_v0;
	int fv1 = face->m_v1;
	int fv2 = face->m_v2;
	
	if (fv0 != v0 && fv0 != v1){
		if ((fv1 != v0 && fv1 != v1) || (fv2 != v0 && fv2 != v1)){
			printf("GetNextIndex: Triangle doesn't have all of its vertices\n");
			printf("GetNextIndex: Duplicate triangle probably got us derailed\n");
		}
		return fv0;
	}
	if (fv1 != v0 && fv1 != v1){
		if ((fv0 != v0 && fv0 != v1) || (fv2 != v0 && fv2 != v1)){
			printf("GetNextIndex: Triangle doesn't have all of its vertices\n");
			printf("GetNextIndex: Duplicate triangle probably got us derailed\n");
		}
		return fv1;
	}
	if (fv2 != v0 && fv2 != v1){
		if ((fv0 != v0 && fv0 != v1) || (fv1 != v0 && fv1 != v1)){
			printf("GetNextIndex: Triangle doesn't have all of its vertices\n");
			printf("GetNextIndex: Duplicate triangle probably got us derailed\n");
		}
		return fv2;
	}
	
	// shouldn't get here, but let's try and fail gracefully
	if( (fv0 == fv1) || (fv0 == fv2) )
		return fv0;
	else if( (fv1 == fv0) || (fv1 == fv2) )
		return fv1;
	else if( (fv2 == fv0) || (fv2 == fv1) )
		return fv2;
	else
		return -1;
}
Beispiel #2
0
///////////////////////////////////////////////////////////////////////////////////////////
// GetNextIndex()
//
// Returns vertex of the input face which is "next" in the input index list
//
IC int NvStripifier::GetNextIndex(const WordVec &indices, NvFaceInfo *face){
	
	int numIndices = indices.size();
	assert(numIndices >= 2);
	
	int v0  = indices[numIndices-2];
	int v1  = indices[numIndices-1];
	
	int fv0 = face->m_v0;
	int fv1 = face->m_v1;
	int fv2 = face->m_v2;
	
	if (fv0 != v0 && fv0 != v1){
		if ((fv1 != v0 && fv1 != v1) || (fv2 != v0 && fv2 != v1)){
			Msg("! WARNING: GetNextIndex: Triangle doesn't have all of its vertices");
			Msg("! WARNING: GetNextIndex: Duplicate triangle probably got us derailed");
		}
		return fv0;
	}
	if (fv1 != v0 && fv1 != v1){
		if ((fv0 != v0 && fv0 != v1) || (fv2 != v0 && fv2 != v1)){
			Msg("! WARNING: GetNextIndex: Triangle doesn't have all of its vertices");
			Msg("! WARNING: GetNextIndex: Duplicate triangle probably got us derailed");
		}
		return fv1;
	}
	if (fv2 != v0 && fv2 != v1){
		if ((fv0 != v0 && fv0 != v1) || (fv1 != v0 && fv1 != v1)){
			Msg("! WARNING: GetNextIndex: Triangle doesn't have all of its vertices");
			Msg("! WARNING: GetNextIndex: Duplicate triangle probably got us derailed");
		}
		return fv2;
	}
	
	// shouldn't get here
	Msg("! WARNING: GetNextIndex: Duplicate triangle sent");
	return -1;
}