Beispiel #1
0
void GraphicalRobotElement::setCurrentWIM (WorldInfo nwim) {
	currentWIM.Clear();

	if (teamColor == 1) {
		currentWIM = nwim;
	} else {
		WorldInfo MyWorld;
		MyWorld.Clear();
		MyWorld.CopyFrom (nwim);
		float value = (-1) * MyWorld.myposition().x();
		MyWorld.mutable_myposition()->set_x (value);
		value = (-1) * MyWorld.myposition().y();
		MyWorld.mutable_myposition()->set_y (value);
		value = MyWorld.myposition().phi() + Pi;
		MyWorld.mutable_myposition()->set_phi (value);
		currentWIM = MyWorld;
	}

	if (LWSTraceVisible) {
		setLWSTraceVisible (false);
		updateTraceRect();
		setLWSTraceVisible (true);
	} else {
		setLWSTraceVisible (false);
		updateTraceRect();
		setLWSTraceVisible (false);
	}
}
Beispiel #2
0
QRectF KFieldScene::visionBallRect (BallObject bob, WorldInfo wim) {
	float xmiddle = (wim.myposition().x() + bob.dist() * cos ( (wim.myposition().phi() + bob.bearing() ) ) ) * 1000;
	float ymiddle = (wim.myposition().y() + bob.dist() * sin ( (wim.myposition().phi() + bob.bearing() ) ) ) * 1000;
	return rectFromFC ( xmiddle, ymiddle, 75, 75);
}