QWidget *PlayerCardDialog::createEquipArea() {
    QGroupBox *area = new QGroupBox(tr("Equip area"));
    QVBoxLayout *layout = new QVBoxLayout;

    WrappedCard *weapon = player->getWeapon();
    if (weapon) {
        PlayerCardButton *button = new PlayerCardButton(weapon->getFullName());
        button->setIcon(G_ROOM_SKIN.getCardSuitPixmap(Sanguosha->getEngineCard(weapon->getId())->getSuit()));
        button->setEnabled(!disabled_ids.contains(weapon->getEffectiveId())
							&& (method != Card::MethodDiscard || Self->canDiscard(player, weapon->getEffectiveId())));
        mapper.insert(button, weapon->getId());
        connect(button, SIGNAL(clicked()), this, SLOT(emitId()));
        layout->addWidget(button);
    }

    WrappedCard *armor = player->getArmor();
    if (armor) {
        PlayerCardButton *button = new PlayerCardButton(armor->getFullName());
        button->setIcon(G_ROOM_SKIN.getCardSuitPixmap(Sanguosha->getEngineCard(armor->getId())->getSuit()));
        button->setEnabled(!disabled_ids.contains(armor->getEffectiveId())
							&& (method != Card::MethodDiscard || Self->canDiscard(player, armor->getEffectiveId())));
        mapper.insert(button, armor->getId());
        connect(button, SIGNAL(clicked()), this, SLOT(emitId()));
        layout->addWidget(button);
    }

    WrappedCard *horse = player->getDefensiveHorse();
    if (horse) {
        PlayerCardButton *button = new PlayerCardButton(horse->getFullName() + tr("(+1 horse)"));
        button->setIcon(G_ROOM_SKIN.getCardSuitPixmap(Sanguosha->getEngineCard(horse->getId())->getSuit()));
        button->setEnabled(!disabled_ids.contains(horse->getEffectiveId())
							&& (method != Card::MethodDiscard || Self->canDiscard(player, horse->getEffectiveId())));
        mapper.insert(button, horse->getId());
        connect(button, SIGNAL(clicked()), this, SLOT(emitId()));
        layout->addWidget(button);
    }

    horse = player->getOffensiveHorse();
    if (horse) {
        PlayerCardButton *button = new PlayerCardButton(horse->getFullName() + tr("(-1 horse)"));
        button->setIcon(G_ROOM_SKIN.getCardSuitPixmap(Sanguosha->getEngineCard(horse->getId())->getSuit()));
        button->setEnabled(!disabled_ids.contains(horse->getEffectiveId())
							&& (method != Card::MethodDiscard || Self->canDiscard(player, horse->getEffectiveId())));
        mapper.insert(button, horse->getId());
        connect(button, SIGNAL(clicked()), this, SLOT(emitId()));
        layout->addWidget(button);
    }

    if (layout->count() == 0) {
        PlayerCardButton *no_equip = new PlayerCardButton(tr("No equip"));
        no_equip->setEnabled(false);
        no_equip->setObjectName("noequip_button");
        return no_equip;
    } else {
        area->setLayout(layout);
        return area;
    }
}
Beispiel #2
0
void EquipCard::use(Room *room, ServerPlayer *source, QList<ServerPlayer *> &targets) const{
    WrappedCard *equipped = NULL;
    ServerPlayer *target = targets.value(0, source);
    if (room->getCardOwner(getId()) != source) return;
    switch(location()){
    case WeaponLocation: equipped = target->getWeapon(); break;
    case ArmorLocation: equipped = target->getArmor(); break;
    case DefensiveHorseLocation: equipped = target->getDefensiveHorse(); break;
    case OffensiveHorseLocation: equipped = target->getOffensiveHorse(); break;
    }

    if (room->getCardPlace(getId()) == Player::PlaceHand)
        {
            QList<CardsMoveStruct> exchangeMove;
            CardsMoveStruct move1;
            move1.card_ids << getId();
            move1.to = target;
            move1.to_place = Player::PlaceEquip;
            move1.reason = CardMoveReason(CardMoveReason::S_REASON_USE, target->objectName());
            exchangeMove.push_back(move1);
            if(equipped)
            {
                CardsMoveStruct move2;
                move2.card_ids << equipped->getId();
                move2.to = NULL;
                move2.to_place = Player::DiscardPile;
                move2.reason = CardMoveReason(CardMoveReason::S_REASON_CHANGE_EQUIP, target->objectName());
                exchangeMove.push_back(move2);
            }
            LogMessage log;
            log.from = target;
            log.type = "$Install";
            log.card_str = QString::number(getEffectiveId());
            room->sendLog(log);

            room->moveCardsAtomic(exchangeMove, true);
        }

}