void PropertyGeometryList::Save(Writer &writer) const
{
    writer.Stream() << writer.ind() << "<GeometryList count=\"" << getSize() <<"\">" << endl;
    writer.incInd();
    for (int i = 0; i < getSize(); i++) {
        writer.Stream() << writer.ind() << "<Geometry  type=\"" 
                        << _lValueList[i]->getTypeId().getName() << "\">" << endl;;
        writer.incInd();
        _lValueList[i]->Save(writer);
        writer.decInd();
        writer.Stream() << writer.ind() << "</Geometry>" << endl;
    }
    writer.decInd();
    writer.Stream() << writer.ind() << "</GeometryList>" << endl ;
}
void PropertyConstraintList::Save(Writer &writer) const
{
    writer.Stream() << writer.ind() << "<ConstraintList count=\"" << getSize() <<"\">" << endl;
    writer.incInd();
    for (int i = 0; i < getSize(); i++)
        _lValueList[i]->Save(writer);
    writer.decInd();
    writer.Stream() << writer.ind() << "</ConstraintList>" << endl ;
}
Beispiel #3
0
void Trajectory::Save (Writer &writer) const
{
    writer.Stream() << writer.ind() << "<Trajectory count=\"" <<  getSize() <<"\">" << std::endl;
    writer.incInd();
    for(unsigned int i = 0;i<getSize(); i++)
        vpcWaypoints[i]->Save(writer);
    writer.decInd();
    writer.Stream() << writer.ind() << "</Trajectory>" << std::endl ;

}