int X3DXIOTNodeHandler::startTransform(const X3DAttributes &attr) { #ifdef _DEBUG std::cout << "Start Transform" << std::endl; #endif // Get all the X3D tranformation data SFVec3f translation; SFRotation rotation; int index = attr.getAttributeIndex(ID::translation); if (index != -1) { attr.getSFVec3f(index,translation); } index = attr.getAttributeIndex(ID::rotation); if (index != -1) { attr.getSFRotation(index,rotation); } assert(m_currentLeaf); if (m_currentLeaf) { ccGLMatrix mat; mat.initFromParameters(rotation.angle, CCVector3(rotation.x,rotation.y,rotation.z), CCVector3(translation.x,translation.y,translation.z)); m_currentLeaf->setGLTransformation(mat); } return CONTINUE; }
int OgreNodeHandler::startTransform(const X3DAttributes &attr) { std::cout << "Start Transform" << std::endl; // Get all the X3D tranformation data SFVec3f translation; SFRotation rotation; int index = attr.getAttributeIndex(ID::translation); if (index != -1) { translation = attr.getSFVec3f(index); } index = attr.getAttributeIndex(ID::rotation); if (index != -1) { rotation = attr.getSFRotation(index); } SceneNode* node = _nodeStack.top()->createChildSceneNode(createUniqueName(attr, "transform")); node->resetToInitialState(); node->translate(translation.x, translation.y, translation.z); node->rotate(Vector3(rotation.x, rotation.y, rotation.z), Radian(rotation.angle)); _nodeStack.push(node); return 1; }